diff --git a/Sources/Entities/Entities.cpp b/Sources/Entities/Entities.cpp
index 75ee9a1d1725e4a6380b8e752a7da8a46a5006c8..e6ba22f3a19d9bebebdbf8ade56dd071b9d2467c 100644
--- a/Sources/Entities/Entities.cpp
+++ b/Sources/Entities/Entities.cpp
@@ -140,7 +140,7 @@ bool Particles::next_animation() {	//false когда конец анимаци
 	sf::IntRect rect = m_sprite.getTextureRect();
 	if (rect.left == m_sprite.getTexture()->getSize().x) { return false; }
 
-	if (m_counter % config::ENEMY_BLINKING_FRAMES_GAP == 0) { 
+	if (m_counter % config::ANIMATION_FRAMES_GAP == 0) { 
 		rect.left = (rect.left / (rect.width) + 1) * rect.width;
 		m_sprite.setTextureRect(rect);
 	}
diff --git a/config.h b/config.h
index 35c4352ea02a53f810dd532de08600d9364b7c40..b93e9b0f616f4b080f249172023e7667cb4bb8d1 100644
--- a/config.h
+++ b/config.h
@@ -8,6 +8,7 @@ namespace config {
 
 	// Общее: 
 	const unsigned int FRAME_RATE_LIMIT = 60;
+
 	// Меню: 
 	const sf::Vector2f BUTTON_SIZE = { 250, 100 };
 	const size_t BUTTON_FONT_SIZE = static_cast<size_t>(BUTTON_SIZE.y / 1.5f);
@@ -19,19 +20,30 @@ namespace config {
 	const char BUTTON_TEXT_MEDIUM[] = "Medium";
 	const char BUTTON_TEXT_HARD[] = "Hard";
 	const char BUTTON_TEXT_EXIT[] = "Exit";
+
 	// Игра: 
 	const sf::VideoMode GAME_VIDEO_MODE{ 1080, 720 };
 	const char EASY_GAME_TITLE[] = "Level: Easy";
 	const char MEDIUM_GAME_TITLE[] = "Level: Medium";
 	const char HARD_GAME_TITLE[] = "Level: Hard";
+
+	// Вероятности
 	const float EASY_GAME_ENEMY_RATIO = 0.0f;
 	const float MEDIUM_GAME_ENEMY_RATIO = 0.04f;
 	const float HARD_GAME_ENEMY_RATIO = 0.07f;
+
+	const float EASY_IP_SPAWN_PROBAB = 0;
+	const float MEDIUM_IP_SPAWN_PROBAB = 0.005;
+	const float HARD_IP_SPAWN_PROBAB = 0.02;
+
+	// Размеры объектов
 	const float ROOM_SIZE = 50;
 	const float GAME_ENEMY_SIZE = ROOM_SIZE * 0.7;
 	const float GAME_FOOD_SIZE = ROOM_SIZE * 0.2;
-	// Пакмэн: 
 	const float GAME_PACMAN_SIZE = ROOM_SIZE * 0.8;
+	const float GAME_INVIS_POTION_SIZE = ROOM_SIZE * 0.35;
+
+	// РљРЅРѕРїРєРё
 	const sf::Keyboard::Key KEY_LEFT = sf::Keyboard::A;
 	const sf::Keyboard::Key KEY_RIGHT = sf::Keyboard::D;
 	const sf::Keyboard::Key KEY_UP = sf::Keyboard::W;
@@ -42,35 +54,32 @@ namespace config {
 	const sf::Keyboard::Key KEY_KILL_ENEMY = sf::Keyboard::Q;
 	const sf::Keyboard::Key KEY_GAME_PAUSE = sf::Keyboard::P;
 	
-	//Дополнительно:
-	const float GAME_INVIS_POTION_SIZE = ROOM_SIZE * 0.35;
-	
-	const size_t INVIS_POTION_DURATION = 300;	//ticks
-	const size_t START_BLINKING_TIME = 160;	//ticks
-	const size_t BLINKING_GAP_DURATION = 20;	//ticks
-	const float EASY_IP_SPAWN_PROBAB = 0;	//INVIS_POTION
-	const float MEDIUM_IP_SPAWN_PROBAB = 0.005;
-	const float HARD_IP_SPAWN_PROBAB = 0.02;
-
+	// Размеры в инвентаре
 	const float CELL_SIZE = GAME_PACMAN_SIZE * 1.5;
 	const float CELL_FRAME_THICKNESS = 1;
-
 	const float INVENTORY_WIDTH = CELL_SIZE * 4;
 	const float INVENTORY_HEIGHT = CELL_SIZE * 1.33;
 	const float INVETORY_FRAME_THICKNESS = 1;
 	const size_t INVENTORY_FONT_SIZE = static_cast<size_t>(INVENTORY_HEIGHT / 4.5f);
 
-	const size_t ENEMY_KILL_COUNT_FOOD = 50;
-
+	// Размеры меню паузы
 	const float PAUSE_POP_UP_WIDTH = config::GAME_VIDEO_MODE.width * 0.25 * 1.5;
 	const float PAUSE_POP_UP_HEIGHT = config::GAME_VIDEO_MODE.height * 0.25;
 	const size_t PAUSE_POP_UP_FONT_SIZE = static_cast<size_t>(PAUSE_POP_UP_HEIGHT * 0.25);
 	const float PAUSE_POP_UP_FRAME_THICKNESS = 1;
+	
+	// Предметы в инвентаре:
+	const size_t INVIS_POTION_DURATION = 300;	//в тиках
+	const size_t START_BLINKING_TIME = 160;	
+	const size_t BLINKING_GAP_DURATION = 20;	
+	
+	const size_t ENEMY_KILL_COUNT_FOOD = 50;
 
-	const size_t ENEMY_BLINKING_FRAMES_GAP = 3;
+	const size_t ANIMATION_FRAMES_GAP = 3; 
 
 	// Цвета: 
 #if IS_LIGHT == 1:
+	// Базовые
 	const sf::Color BUTTON_COLOR_TEXT { 0, 0, 0	};
 	const sf::Color BUTTON_COLOR_FILL{ 180, 180, 180 };
 	const sf::Color BUTTON_COLOR_SELECTION{ 255, 180, 180 };
@@ -84,17 +93,19 @@ namespace config {
 	const sf::Color GAME_COLOR_ROOM{ 255, 255, 255 };
 	const sf::Color GAME_COLOR_WALL{ 0, 0, 0 };
 	const sf::Color GAME_FOOD_COLOR{ 0, 200, 100 };
-	const sf::Color GAME_ENEMY_COLOR{ 255, 50, 0 };
 
+	// Инвентарь
 	const sf::Color CELL_COLOR = sf::Color{ 255,255,255, 255 };
 	const sf::Color CELL_OUTLINE_COLOR = sf::Color{ 0,0,0 };
 	const sf::Color INVENTORY_COLOR = sf::Color{ 230,230,230, 225 };
 	const sf::Color INVENTORY_OUTLINE_COLOR = sf::Color{ 20,20,20 };
 	const sf::Color INVENTORY_COLOR_TEXT{ 0, 0, 0 };
 
+	// Меню паузы
 	const sf::Color PAUSE_POP_UP_COLOR = sf::Color{ 255,255,255 };
 	const sf::Color PAUSE_POP_UP_OUTLINE_COLOR = sf::Color{ 0,0,0 };
 #else:
+	// Базовые
 	const sf::Color BUTTON_COLOR_TEXT{ 255, 255, 255 };
 	const sf::Color BUTTON_COLOR_FILL{ 0, 0, 0 };
 	const sf::Color BUTTON_COLOR_SELECTION{ 50, 50, 100 };
@@ -108,14 +119,15 @@ namespace config {
 	const sf::Color GAME_COLOR_ROOM{ 0, 0, 0 };
 	const sf::Color GAME_COLOR_WALL{ 0, 0, 255 };
 	const sf::Color GAME_FOOD_COLOR{ 0, 200, 100 };
-	const sf::Color GAME_ENEMY_COLOR{ 255, 50, 0 };
 
+	// Инвентарь
 	const sf::Color CELL_COLOR = sf::Color{ 0,0,0, 255 };
 	const sf::Color CELL_OUTLINE_COLOR = sf::Color{ 0,0, 255 };
 	const sf::Color INVENTORY_COLOR = sf::Color{ 0,0,0, 150 };
 	const sf::Color INVENTORY_OUTLINE_COLOR = sf::Color{ 0,0,255 };
 	const sf::Color INVENTORY_COLOR_TEXT{ 255, 255, 255 };
 
+	// Меню паузы
 	const sf::Color PAUSE_POP_UP_COLOR = sf::Color{ 0,0,0, 255 };
 	const sf::Color PAUSE_POP_UP_OUTLINE_COLOR = sf::Color{ 0,0,255 };
 #endif