diff --git a/config.h b/config.h new file mode 100644 index 0000000000000000000000000000000000000000..44b847b5d2b52254f1ab4c54a63b5a73320eb13c --- /dev/null +++ b/config.h @@ -0,0 +1,49 @@ +#pragma once +#include <SFML/Graphics.hpp> + +namespace config { + // Общее: + const unsigned int FRAME_RATE_LIMIT = 60; + // Меню: + const sf::Vector2f BUTTON_SIZE = { 250, 100 }; + const size_t BUTTON_FONT_SIZE = static_cast<size_t>(BUTTON_SIZE.y / 1.5f); + const float BUTTON_FRAME_THICKNESS = 2.0f; + const char FONT_FILE[] = "Calibri-Light.ttf"; + const char SELECT_LEVEL_TITLE[] = "Select Level"; + const sf::VideoMode SELECT_LEVEL_VIDEO_MODE{ 400, 600 }; + const char BUTTON_TEXT_EASY[] = "Easy"; + const char BUTTON_TEXT_MEDIUM[] = "Medium"; + const char BUTTON_TEXT_HARD[] = "Hard"; + const char BUTTON_TEXT_EXIT[] = "Exit"; + // Игра: + const sf::VideoMode GAME_VIDEO_MODE{ 1080, 720 }; + const char EASY_GAME_TITLE[] = "Level: Easy"; + const char MEDIUM_GAME_TITLE[] = "Level: Medium"; + const char HARD_GAME_TITLE[] = "Level: Hard"; + const float EASY_GAME_ENEMY_RATIO = 0.0f; + const float MEDIUM_GAME_ENEMY_RATIO = 0.03f; + const float HARD_GAME_ENEMY_RATIO = 0.07f; + const float ROOM_SIZE = 50; + const float GAME_ENEMY_SIZE = ROOM_SIZE * 0.7; + const float GAME_FOOD_SIZE = ROOM_SIZE * 0.2; + // Пакмэн: + const float GAME_PACMAN_SIZE = ROOM_SIZE * 0.8; + const sf::Keyboard::Key KEY_LEFT = sf::Keyboard::A; + const sf::Keyboard::Key KEY_RIGHT = sf::Keyboard::D; + const sf::Keyboard::Key KEY_UP = sf::Keyboard::W; + const sf::Keyboard::Key KEY_DOWN = sf::Keyboard::S; + // Цвета: + const sf::Color BUTTON_COLOR_TEXT{ 0, 0, 0 }; + const sf::Color BUTTON_COLOR_FILL{ 180, 180, 180 }; + const sf::Color BUTTON_COLOR_SELECTION{ 255, 180, 180 }; + const sf::Color BUTTON_COLOR_FRAME{ 0, 0, 0 }; + const sf::Color SELECT_LEVEL_BACKGROUND_COLOR{ 230,230,230 }; + const sf::Color GAME_COLOR_BACKGROUND_INGAME{ 230,230,230 }; + const sf::Color GAME_COLOR_BACKGROUND_WIN{ 0, 255, 0 }; + const sf::Color GAME_COLOR_BACKGROUND_LOST{ 255, 0, 0 }; + const sf::Color GAME_COLOR_PACMAN{ 250, 150, 0 }; + const sf::Color GAME_COLOR_ROOM{ 255, 255, 255 }; + const sf::Color GAME_COLOR_WALL{ 0, 0, 0 }; + const sf::Color GAME_FOOD_COLOR{ 0, 200, 100 }; + const sf::Color GAME_ENEMY_COLOR{ 255, 50, 0 }; +} \ No newline at end of file