#pragma once #include "gamebuilder.h" #include<string> #include<SFML/Graphics.hpp> class GameBuilderDirector { public: GameBuilderDirector(IGameBuilder* ptr_builder, sf::VideoMode videomode, std::string window_title, float dynamic_objects_ratio): m_ptr_builder(ptr_builder), m_window_title(window_title), m_mode(videomode) {} private: IGameBuilder* m_ptr_builder; std::string m_window_title; sf::VideoMode m_mode; };