diff --git a/Doxyfile b/Doxyfile index 70fe13e98a154b9e0a34c25c5e0012b2d8cbdd36..a837fa0c40d02cc1101d304a9479f14f60903176 100644 --- a/Doxyfile +++ b/Doxyfile @@ -74,7 +74,7 @@ PROJECT_ICON = # entered, it will be relative to the location where Doxygen was started. If # left blank the current directory will be used. -OUTPUT_DIRECTORY = ./assets/docs +OUTPUT_DIRECTORY = ./docs # If the CREATE_SUBDIRS tag is set to YES then Doxygen will create up to 4096 # sub-directories (in 2 levels) under the output directory of each output format diff --git a/assets/Heart.png b/assets/Heart.png new file mode 100644 index 0000000000000000000000000000000000000000..4b428e8ad05f8033ecccc23d2a6ca09613d3669e Binary files /dev/null and b/assets/Heart.png differ diff --git a/assets/docs/html/class_game_state.js b/assets/docs/html/class_game_state.js deleted file mode 100644 index 29e1f867442ef5074cc23610e3b0ae4f33355ca4..0000000000000000000000000000000000000000 --- a/assets/docs/html/class_game_state.js +++ /dev/null @@ -1,7 +0,0 @@ -var class_game_state = -[ - [ "GameState", "class_game_state.html#a90b51ee7191c9fd1fc5e207bc35f1153", null ], - [ "event_handling", "class_game_state.html#a180391dfe966058da0389146534e66d0", null ], - [ "render", "class_game_state.html#a2c36ada0cae89f91d956e2c91b070893", null ], - [ "update", "class_game_state.html#a3610da76344c5c2cbcc5921f877226dc", null ] -]; \ No newline at end of file diff --git a/assets/docs/html/class_i_game_event.png b/assets/docs/html/class_i_game_event.png deleted file mode 100644 index ca094e3a8e9255973dd74cb2576db4a44ae2265b..0000000000000000000000000000000000000000 Binary files a/assets/docs/html/class_i_game_event.png and /dev/null differ diff --git a/assets/docs/html/search/all_7.js b/assets/docs/html/search/all_7.js deleted file mode 100644 index 39076b186917fd50b3ed2ca93c1765d9b74760e7..0000000000000000000000000000000000000000 --- a/assets/docs/html/search/all_7.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['handle_0',['handle',['../class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43',1,'DeleteStaticEntity']]] -]; diff --git a/assets/docs/html/search/all_c.js b/assets/docs/html/search/all_c.js deleted file mode 100644 index 5b6d73e03191a0b784b1f7551a9f181de2fb182a..0000000000000000000000000000000000000000 --- a/assets/docs/html/search/all_c.js +++ /dev/null @@ -1,9 +0,0 @@ -var searchData= -[ - ['pacman_0',['Pacman',['../class_pacman.html',1,'Pacman'],['../class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2',1,'Pacman::Pacman()']]], - ['pacmantexture_1',['PacmanTexture',['../class_pacman_texture.html',1,'']]], - ['pacmantexture2_2',['PacmanTexture2',['../class_pacman_texture2.html',1,'']]], - ['pass_3',['Pass',['../class_pass.html',1,'']]], - ['prepare_5ffor_5fdrawing_4',['prepare_for_drawing',['../class_pacman.html#ad41930fae2878425f80e4fea614f3a3d',1,'Pacman']]], - ['process_5fmouse_5',['process_mouse',['../class_menu.html#a9174cfc103dba0ee0613196385691872',1,'Menu']]] -]; diff --git a/assets/docs/html/search/classes_a.js b/assets/docs/html/search/classes_a.js deleted file mode 100644 index ef9350f4fb46af80eb49c38870ead0b2ed1424ac..0000000000000000000000000000000000000000 --- a/assets/docs/html/search/classes_a.js +++ /dev/null @@ -1,7 +0,0 @@ -var searchData= -[ - ['pacman_0',['Pacman',['../class_pacman.html',1,'']]], - ['pacmantexture_1',['PacmanTexture',['../class_pacman_texture.html',1,'']]], - ['pacmantexture2_2',['PacmanTexture2',['../class_pacman_texture2.html',1,'']]], - ['pass_3',['Pass',['../class_pass.html',1,'']]] -]; diff --git a/assets/docs/html/search/functions_6.js b/assets/docs/html/search/functions_6.js deleted file mode 100644 index 39076b186917fd50b3ed2ca93c1765d9b74760e7..0000000000000000000000000000000000000000 --- a/assets/docs/html/search/functions_6.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['handle_0',['handle',['../class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43',1,'DeleteStaticEntity']]] -]; diff --git a/config.h b/config.h index c28d60adfb4f49ad6dcf71b171cb11eb940322bd..6c105725d7c33f7554ec695dc1b6da56c4e368ed 100644 --- a/config.h +++ b/config.h @@ -2,24 +2,20 @@ #include "SFML/Graphics.hpp" namespace config { - // Общее: const unsigned int FRAME_RATE_LIMIT = 60; - // Меню: const sf::Vector2f BUTTON_SIZE = { 250, 100 }; - const size_t BUTTON_FONT_SIZE = static_cast<size_t>(BUTTON_SIZE.y / 1.5f); const float BUTTON_FRAME_THICKNESS = 2.0f; + const size_t BUTTON_FONT_SIZE = static_cast<size_t>(BUTTON_SIZE.y / 1.5f); + const float BUTTON_FRAME_THICKNESS = 2.0f; const char FONT_FILE[] = "Calibri.ttf"; const char SELECT_LEVEL_TITLE_WINDOW[] = "Settings"; const char GAME_COUNTER[] = "Game Counter"; + const char GAME_LIVES[] = "Lives"; const char SELECT_LEVEL_TITLE[] = "Select Level:"; const char SELECT_LEVEL_TITLE_PLAYER[] = "Select Player:"; const char SELECT_THEME[] = "Select Theme:"; const char BUTTON_THEME_WHITE[] = "Theme: White"; const char BUTTON_THEME_BLACK[] = "Theme: Black"; const sf::VideoMode SELECT_LEVEL_VIDEO_MODE{ 1138, 620 }; - const std::vector<std::string> BUTTON_TEXT = {"Easy","Medium", "Hard", "Exit"}; - const char BUTTON_TEXT_EASY[] = "Easy"; - const char BUTTON_TEXT_MEDIUM[] = "Medium"; - const char BUTTON_TEXT_HARD[] = "Hard"; const char BUTTON_TEXT_EXIT[] = "Exit"; // РРіСЂР°: const sf::VideoMode GAME_VIDEO_MODE{ 1138, 620 }; @@ -38,40 +34,33 @@ namespace config { const float ROOM_SIZE = 50; const float GAME_ENEMY_SIZE = ROOM_SIZE * 0.7; const float GAME_FOOD_SIZE = ROOM_SIZE * 0.2; -// Пакмэн: const float GAME_PACMAN_SIZE = ROOM_SIZE * 0.8; const sf::Keyboard::Key KEY_LEFT = sf::Keyboard::A; const sf::Keyboard::Key KEY_RIGHT = sf::Keyboard::D; const sf::Keyboard::Key KEY_UP = sf::Keyboard::W; const sf::Keyboard::Key KEY_DOWN = sf::Keyboard::S; -// Цвета: - const sf::Color BUTTON_COLOR_TEXT{ 255, 255, 255 }; - const sf::Color BUTTON_COLOR_FILL{ 0, 0, 0 }; - const sf::Color BUTTON_COLOR_SELECTION{ 50, 50, 100 }; - const sf::Color BUTTON_COLOR_FRAME{ 0, 0, 255 }; - const sf::Color SELECT_LEVEL_BACKGROUND_COLOR{ 25,25,25 }; - const sf::Color GAME_COLOR_BACKGROUND_INGAME{ 50,50,50 }; - const sf::Color GAME_COLOR_BACKGROUND_WIN{ 0, 100, 0 }; - const sf::Color GAME_COLOR_BACKGROUND_LOST{ 100, 0, 0 }; - const sf::Color GAME_COLOR_PACMAN{ 250, 250, 0 }; - const sf::Color GAME_COLOR_PACMAN_INVISIBLE { 250, 250, 0, 128 }; - const sf::Color GAME_COLOR_ROOM{ 0, 0, 0 }; - const sf::Color GAME_COLOR_WALL{ 0, 0, 255 }; - const sf::Color GAME_FOOD_COLOR{ 0, 200, 100 }; - const sf::Color GAME_ENEMY_COLOR{ 255, 50, 0 }; -// const sf::Color BUTTON_COLOR_TEXT{ 0, 0, 0 }; -// const sf::Color BUTTON_COLOR_FILL{ 180, 180, 180 }; -// const sf::Color BUTTON_COLOR_SELECTION{ 255, 180, 180 }; -// const sf::Color BUTTON_COLOR_FRAME{ 0, 0, 0 }; -// const sf::Color SELECT_LEVEL_BACKGROUND_COLOR{ 230,230,230 }; -// const sf::Color GAME_COLOR_BACKGROUND_INGAME{ 230,230,230 }; -// const sf::Color GAME_COLOR_BACKGROUND_WIN{ 0, 255, 0 }; -// const sf::Color GAME_COLOR_BACKGROUND_LOST{ 255, 0, 0 }; -// const sf::Color GAME_COLOR_PACMAN{ 250, 150, 0 }; -// const sf::Color GAME_COLOR_ROOM{ 255, 255, 255 }; -// const sf::Color GAME_COLOR_WALL{ 0, 0, 0 }; -// const sf::Color GAME_FOOD_COLOR{ 0, 200, 100 }; -// const sf::Color GAME_ENEMY_COLOR{ 255, 50, 0 }; +// Цвета для темной темы + const sf::Color COLOR_TEXT_DARK{ 255, 255, 255 }; + const sf::Color BUTTON_COLOR_FILL_DARK{ 21, 117, 217 }; + const sf::Color BUTTON_COLOR_SELECTION_DARK{ 0, 0, 0 }; + const sf::Color BUTTON_COLOR_FRAME_DARK{ 255, 255, 255 }; + const sf::Color GAME_COLOR_BACKGROUND_INGAME_DARK{ 50,50,50 }; + const sf::Color GAME_COLOR_BACKGROUND_WIN_DARK{ 0, 100, 0 }; + const sf::Color GAME_COLOR_BACKGROUND_LOST_DARK{ 100, 0, 0 }; + const sf::Color GAME_COLOR_ROOM_DARK{ 0, 0, 0 }; + const sf::Color GAME_COLOR_WALL_DARK{ 0, 0, 255 }; + const sf::Color BUTTON_TEXT_SCORE_DARK{255, 255, 255}; +// Цвета для cветлой темы + const sf::Color COLOR_TEXT_LIGHT{ 255, 255, 255 }; + const sf::Color BUTTON_COLOR_FILL_LIGHT{ 21, 117, 217 }; + const sf::Color BUTTON_COLOR_SELECTION_LIGHT{ 0, 0, 0 }; + const sf::Color BUTTON_COLOR_FRAME_LIGHT{ 255, 255, 255 }; + const sf::Color GAME_COLOR_BACKGROUND_INGAME_LIGHT{ 230,230,230 }; + const sf::Color GAME_COLOR_BACKGROUND_WIN_LIGHT{ 0, 255, 0 }; + const sf::Color GAME_COLOR_BACKGROUND_LOST_LIGHT{ 255, 0, 0 }; + const sf::Color GAME_COLOR_ROOM_LIGHT{ 255, 255, 255}; + const sf::Color GAME_COLOR_WALL_LIGHT{ 0, 0, 0 }; + const sf::Color BUTTON_TEXT_SCORE_LIGHT{0, 0, 0}; } diff --git a/assets/docs/html/_application_8h_source.html b/docs/html/_application_8h_source.html similarity index 100% rename from assets/docs/html/_application_8h_source.html rename to docs/html/_application_8h_source.html diff --git a/assets/docs/html/_bob_builder_director_8h_source.html b/docs/html/_bob_builder_director_8h_source.html similarity index 100% rename from assets/docs/html/_bob_builder_director_8h_source.html rename to docs/html/_bob_builder_director_8h_source.html diff --git a/assets/docs/html/_button_8h_source.html b/docs/html/_button_8h_source.html similarity index 100% rename from assets/docs/html/_button_8h_source.html rename to docs/html/_button_8h_source.html diff --git a/assets/docs/html/_context_8h_source.html b/docs/html/_context_8h_source.html similarity index 100% rename from assets/docs/html/_context_8h_source.html rename to docs/html/_context_8h_source.html diff --git a/assets/docs/html/_game_builders_8h_source.html b/docs/html/_game_builders_8h_source.html similarity index 100% rename from assets/docs/html/_game_builders_8h_source.html rename to docs/html/_game_builders_8h_source.html diff --git a/assets/docs/html/_game_state_8h_source.html b/docs/html/_game_state_8h_source.html similarity index 90% rename from assets/docs/html/_game_state_8h_source.html rename to docs/html/_game_state_8h_source.html index 6c41363a8a3e6c25ec520156611dd358c2d0bcda..12b08b071e0edf1db602497832c0e6647924a2c1 100644 --- a/assets/docs/html/_game_state_8h_source.html +++ b/docs/html/_game_state_8h_source.html @@ -127,9 +127,9 @@ $(function(){initNavTree('_game_state_8h_source.html',''); initResizable(true); <div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordtype">void</span> set_context(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>&& context);</div> <div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keywordtype">bool</span> process_key_pressed(sf::Keyboard::Key code);</div> <div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keyword">const</span> <a class="code hl_class" href="class_score_count.html">ScoreCount</a>& get_score_count()<span class="keyword"> const </span>{<span class="keywordflow">return</span> *m_score_count_one, *m_score_count_two; }</div> -<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div> -<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <span class="keyword">enum class</span> Music {NONE, INGAME, LOST, WIN};</div> -<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> Music m_current_music = Music::NONE; </div> +<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_game_state.html#a8538d9088ff9371e69e19ad6661b6391">handle_screamer</a>(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>& context); </div> +<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"><a class="line" href="class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128a"> 26</a></span> <span class="keyword">enum class</span> <a class="code hl_enumeration" href="class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128a">Music</a> {NONE, INGAME, LOST, WIN};</div> +<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <a class="code hl_enumeration" href="class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128a">Music</a> m_current_music = Music::NONE; </div> <div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="keyword">private</span>:</div> <div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <a class="code hl_class" href="class_maze.html">Maze</a> m_maze;</div> <div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <a class="code hl_class" href="class_menu_game.html">MenuGame</a> m_menu;</div> @@ -147,11 +147,13 @@ $(function(){initNavTree('_game_state_8h_source.html',''); initResizable(true); </div> <div class="ttc" id="aclass_context_manager_html"><div class="ttname"><a href="class_context_manager.html">ContextManager</a></div><div class="ttdef"><b>Определения</b> Context.h:27</div></div> <div class="ttc" id="aclass_game_state_html_a180391dfe966058da0389146534e66d0"><div class="ttname"><a href="class_game_state.html#a180391dfe966058da0389146534e66d0">GameState::event_handling</a></div><div class="ttdeci">void event_handling() override</div><div class="ttdef"><b>Определения</b> GameState.cpp:23</div></div> -<div class="ttc" id="aclass_game_state_html_a2c36ada0cae89f91d956e2c91b070893"><div class="ttname"><a href="class_game_state.html#a2c36ada0cae89f91d956e2c91b070893">GameState::render</a></div><div class="ttdeci">void render() override</div><div class="ttdef"><b>Определения</b> GameState.cpp:141</div></div> -<div class="ttc" id="aclass_game_state_html_a3610da76344c5c2cbcc5921f877226dc"><div class="ttname"><a href="class_game_state.html#a3610da76344c5c2cbcc5921f877226dc">GameState::update</a></div><div class="ttdeci">void update() override</div><div class="ttdef"><b>Определения</b> GameState.cpp:89</div></div> +<div class="ttc" id="aclass_game_state_html_a2c36ada0cae89f91d956e2c91b070893"><div class="ttname"><a href="class_game_state.html#a2c36ada0cae89f91d956e2c91b070893">GameState::render</a></div><div class="ttdeci">void render() override</div><div class="ttdef"><b>Определения</b> GameState.cpp:175</div></div> +<div class="ttc" id="aclass_game_state_html_a3610da76344c5c2cbcc5921f877226dc"><div class="ttname"><a href="class_game_state.html#a3610da76344c5c2cbcc5921f877226dc">GameState::update</a></div><div class="ttdeci">void update() override</div><div class="ttdef"><b>Определения</b> GameState.cpp:91</div></div> +<div class="ttc" id="aclass_game_state_html_a8538d9088ff9371e69e19ad6661b6391"><div class="ttname"><a href="class_game_state.html#a8538d9088ff9371e69e19ad6661b6391">GameState::handle_screamer</a></div><div class="ttdeci">void handle_screamer(GameContext &context)</div><div class="ttdef"><b>Определения</b> GameState.cpp:143</div></div> <div class="ttc" id="aclass_game_state_html_a90b51ee7191c9fd1fc5e207bc35f1153"><div class="ttname"><a href="class_game_state.html#a90b51ee7191c9fd1fc5e207bc35f1153">GameState::GameState</a></div><div class="ttdeci">GameState(IStateManager &state_manager, const sf::VideoMode &video_mode, const std::string &window_title)</div><div class="ttdef"><b>Определения</b> GameState.cpp:7</div></div> +<div class="ttc" id="aclass_game_state_html_aa34cf16f95e6ee5a539a5865e7f2128a"><div class="ttname"><a href="class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128a">GameState::Music</a></div><div class="ttdeci">Music</div><div class="ttdef"><b>Определения</b> GameState.h:26</div></div> <div class="ttc" id="aclass_maze_html"><div class="ttname"><a href="class_maze.html">Maze</a></div><div class="ttdef"><b>Определения</b> Maze.h:30</div></div> -<div class="ttc" id="aclass_menu_game_html"><div class="ttname"><a href="class_menu_game.html">MenuGame</a></div><div class="ttdef"><b>Определения</b> MenuInGame.h:5</div></div> +<div class="ttc" id="aclass_menu_game_html"><div class="ttname"><a href="class_menu_game.html">MenuGame</a></div><div class="ttdef"><b>Определения</b> MenuInGame.h:7</div></div> <div class="ttc" id="aclass_score_count_html"><div class="ttname"><a href="class_score_count.html">ScoreCount</a></div><div class="ttdoc">Наблюдатель - счетчик еды. РџСЂРё съедании еды посылается уведомление Рё наблюдатель увеличивает счетчик ...</div><div class="ttdef"><b>Определения</b> IObserver.h:16</div></div> <div class="ttc" id="astruct_game_context_html"><div class="ttname"><a href="struct_game_context.html">GameContext</a></div><div class="ttdoc">Контекст РёРіСЂС‹. РўСѓС‚ хранится состояние всего того, что РїСЂРѕРёСЃС…РѕРґРёС‚ РІ лабиринте</div><div class="ttdef"><b>Определения</b> Context.h:14</div></div> <div class="ttc" id="astruct_i_state_manager_html"><div class="ttname"><a href="struct_i_state_manager.html">IStateManager</a></div><div class="ttdef"><b>Определения</b> IState.h:31</div></div> diff --git a/assets/docs/html/_i_drawable_8h_source.html b/docs/html/_i_drawable_8h_source.html similarity index 100% rename from assets/docs/html/_i_drawable_8h_source.html rename to docs/html/_i_drawable_8h_source.html diff --git a/assets/docs/html/_i_entity_8h_source.html b/docs/html/_i_entity_8h_source.html similarity index 99% rename from assets/docs/html/_i_entity_8h_source.html rename to docs/html/_i_entity_8h_source.html index 32dfb337718bcce0f028650ab1984ece8bcbe20e..86fc3b63c61233cdd8d5c395fcb27ce7e631705e 100644 --- a/assets/docs/html/_i_entity_8h_source.html +++ b/docs/html/_i_entity_8h_source.html @@ -109,7 +109,7 @@ $(function(){initNavTree('_i_entity_8h_source.html',''); initResizable(true); }) <div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div> <div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "../IDrawable.h"</span></div> <div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "../../Event/IGameEvent.h"</span></div> -<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "MyTexture.h"</span></div> +<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "../../Utilities/MyTexture.h"</span></div> <div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div> <div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="keyword">class </span><a class="code hl_class" href="class_room.html">Room</a>;</div> <div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="keyword">class </span><a class="code hl_class" href="class_food.html">Food</a>;</div> diff --git a/assets/docs/html/_i_game_builder_8h_source.html b/docs/html/_i_game_builder_8h_source.html similarity index 100% rename from assets/docs/html/_i_game_builder_8h_source.html rename to docs/html/_i_game_builder_8h_source.html diff --git a/assets/docs/html/_i_game_event_8h_source.html b/docs/html/_i_game_event_8h_source.html similarity index 72% rename from assets/docs/html/_i_game_event_8h_source.html rename to docs/html/_i_game_event_8h_source.html index d078c9b67ebbb01edc767810943539a79e5298e5..90340e7074e106dcfd1d2a8817f3779f7f78dbca 100644 --- a/assets/docs/html/_i_game_event_8h_source.html +++ b/docs/html/_i_game_event_8h_source.html @@ -114,76 +114,89 @@ $(function(){initNavTree('_i_game_event_8h_source.html',''); initResizable(true) <div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div> <div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="keyword">class </span><a class="code hl_struct" href="struct_game_context.html">GameContext</a>;</div> <div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">class </span><a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>;</div> -<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span></div> -<div class="foldopen" id="foldopen00015" data-start="{" data-end="};"> -<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"><a class="line" href="class_i_game_event.html"> 15</a></span><span class="keyword">class </span><a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> -<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="keyword">public</span>:</div> -<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) = 0; </div> -<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"><a class="line" href="class_i_game_event.html#ae84f5f2b3d3bd7834e334c4e6fcde711"> 18</a></span> <span class="keyword">virtual</span> <a class="code hl_function" href="class_i_game_event.html#ae84f5f2b3d3bd7834e334c4e6fcde711">~IGameEvent</a>() = <span class="keywordflow">default</span>;</div> -<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <span class="keywordtype">void</span> add_observer(<a class="code hl_class" href="class_i_observer.html">IObserver</a>* observer);</div> -<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div> -<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keyword">protected</span>:</div> -<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordtype">void</span> notify() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div> -<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="keyword">private</span>:</div> -<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> std::vector<IObserver*> m_observers;</div> -<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div> -<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span>};</div> +<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="keyword">class </span><a class="code hl_class" href="class_pacman.html">Pacman</a>;</div> +<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span></div> +<div class="foldopen" id="foldopen00016" data-start="{" data-end="};"> +<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"><a class="line" href="class_i_game_event.html"> 16</a></span><span class="keyword">class </span><a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> +<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keyword">public</span>:</div> +<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) = 0; </div> +<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="class_i_game_event.html#ae84f5f2b3d3bd7834e334c4e6fcde711"> 19</a></span> <span class="keyword">virtual</span> <a class="code hl_function" href="class_i_game_event.html#ae84f5f2b3d3bd7834e334c4e6fcde711">~IGameEvent</a>() = <span class="keywordflow">default</span>;</div> +<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keywordtype">void</span> add_observer(<a class="code hl_class" href="class_i_observer.html">IObserver</a>* observer);</div> +<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div> +<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="keyword">protected</span>:</div> +<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keywordtype">void</span> notify() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div> +<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="keyword">private</span>:</div> +<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> std::vector<IObserver*> m_observers;</div> +<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div> +<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span>};</div> </div> -<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span></div> -<div class="foldopen" id="foldopen00032" data-start="{" data-end="};"> -<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"><a class="line" href="class_win_game.html"> 32</a></span><span class="keyword">class </span><a class="code hl_class" href="class_win_game.html">WinGame</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> -<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">public</span>:</div> -<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> -<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span>};</div> +<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span></div> +<div class="foldopen" id="foldopen00033" data-start="{" data-end="};"> +<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"><a class="line" href="class_win_game.html"> 33</a></span><span class="keyword">class </span><a class="code hl_class" href="class_win_game.html">WinGame</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> +<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="keyword">public</span>:</div> +<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> +<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span>};</div> </div> -<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span></div> -<div class="foldopen" id="foldopen00041" data-start="{" data-end="};"> -<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="class_lost_game.html"> 41</a></span><span class="keyword">class </span><a class="code hl_class" href="class_lost_game.html">LostGame</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> -<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span><span class="keyword">public</span>:</div> -<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> -<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span>};</div> +<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span></div> +<div class="foldopen" id="foldopen00042" data-start="{" data-end="};"> +<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="class_lost_game.html"> 42</a></span><span class="keyword">class </span><a class="code hl_class" href="class_lost_game.html">LostGame</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> +<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span><span class="keyword">public</span>:</div> +<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> +<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span>};</div> </div> -<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span></div> -<div class="foldopen" id="foldopen00051" data-start="{" data-end="};"> -<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"><a class="line" href="class_delete_static_entity.html"> 51</a></span><span class="keyword">class </span>DeleteStaticEntity : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> -<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span><span class="keyword">public</span>:</div> -<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> DeleteStaticEntity(<a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>* ptr_entity);</div> -<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43">handle</a>(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> -<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span><span class="keyword">private</span>:</div> -<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>* m_ptr_entity;</div> -<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span>};</div> +<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span></div> +<div class="foldopen" id="foldopen00052" data-start="{" data-end="};"> +<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"><a class="line" href="class_delete_static_entity.html"> 52</a></span><span class="keyword">class </span>DeleteStaticEntity : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> +<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span><span class="keyword">public</span>:</div> +<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> DeleteStaticEntity(<a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>* ptr_entity);</div> +<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43">handle</a>(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> +<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span><span class="keyword">private</span>:</div> +<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>* m_ptr_entity;</div> +<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span>};</div> </div> -<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span></div> -<div class="foldopen" id="foldopen00063" data-start="{" data-end="};"> -<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="struct_screamer_event.html"> 63</a></span><span class="keyword">struct </span><a class="code hl_struct" href="struct_screamer_event.html">ScreamerEvent</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> -<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> -<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> sf::Sound m_sound;</div> -<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span>};</div> +<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span></div> +<div class="foldopen" id="foldopen00064" data-start="{" data-end="};"> +<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"><a class="line" href="struct_screamer_event.html"> 64</a></span><span class="keyword">struct </span><a class="code hl_struct" href="struct_screamer_event.html">ScreamerEvent</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> +<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> +<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> sf::Sound m_sound;</div> +<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span>};</div> </div> -<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span></div> -<div class="foldopen" id="foldopen00072" data-start="{" data-end="};"> -<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"><a class="line" href="class_screamer_composite_event.html"> 72</a></span><span class="keyword">class </span>ScreamerCompositeEvent : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> -<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span><span class="keyword">public</span>:</div> -<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> ScreamerCompositeEvent(<a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>* food) : m_food(food) {}</div> -<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context)<span class="keyword"> override </span>{</div> -<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <a class="code hl_class" href="class_delete_static_entity.html">DeleteStaticEntity</a>(m_food).<a class="code hl_function" href="class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43">handle</a>(context);</div> -<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <a class="code hl_struct" href="struct_screamer_event.html">ScreamerEvent</a>().handle(context);</div> -<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> }</div> -<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span><span class="keyword">private</span>:</div> -<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>* m_food;</div> -<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span>};</div> +<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span></div> +<div class="foldopen" id="foldopen00073" data-start="{" data-end="};"> +<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"><a class="line" href="class_screamer_composite_event.html"> 73</a></span><span class="keyword">class </span>ScreamerCompositeEvent : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> +<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span><span class="keyword">public</span>:</div> +<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <span class="keyword">explicit</span> ScreamerCompositeEvent(<a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>* food) : m_food(food) {}</div> +<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context)<span class="keyword"> override </span>{</div> +<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <a class="code hl_class" href="class_delete_static_entity.html">DeleteStaticEntity</a>(m_food).<a class="code hl_function" href="class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43">handle</a>(context);</div> +<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <a class="code hl_struct" href="struct_screamer_event.html">ScreamerEvent</a>().handle(context);</div> +<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> }</div> +<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span><span class="keyword">private</span>:</div> +<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> <a class="code hl_struct" href="struct_i_static_entity.html">IStaticEntity</a>* m_food;</div> +<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span>};</div> </div> -<div class="ttc" id="aclass_delete_static_entity_html"><div class="ttname"><a href="class_delete_static_entity.html">DeleteStaticEntity</a></div><div class="ttdoc">Удаление еды.</div><div class="ttdef"><b>Определения</b> IGameEvent.h:51</div></div> +<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span></div> +<div class="foldopen" id="foldopen00089" data-start="{" data-end="};"> +<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"><a class="line" href="class_pacman_lose_life_event.html"> 89</a></span><span class="keyword">class </span>PacmanLoseLifeEvent : <span class="keyword">public</span> <a class="code hl_class" href="class_i_game_event.html">IGameEvent</a> {</div> +<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span><span class="keyword">public</span>:</div> +<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> <span class="keyword">explicit</span> PacmanLoseLifeEvent(<span class="keywordtype">bool</span> second_player) : m_second_player(second_player) {}</div> +<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> </div> +<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <span class="keywordtype">void</span> handle(<a class="code hl_struct" href="struct_game_context.html">GameContext</a>* context) <span class="keyword">override</span>;</div> +<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span><span class="keyword">private</span>:</div> +<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="keywordtype">bool</span> m_second_player;</div> +<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span>};</div> +</div> +<div class="ttc" id="aclass_delete_static_entity_html"><div class="ttname"><a href="class_delete_static_entity.html">DeleteStaticEntity</a></div><div class="ttdoc">Удаление еды.</div><div class="ttdef"><b>Определения</b> IGameEvent.h:52</div></div> <div class="ttc" id="aclass_delete_static_entity_html_aadc4bbbd570e947fca78e222dbfacb43"><div class="ttname"><a href="class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43">DeleteStaticEntity::handle</a></div><div class="ttdeci">void handle(GameContext *context) override</div><div class="ttdef"><b>Определения</b> IGameEvent.cpp:18</div></div> -<div class="ttc" id="aclass_i_game_event_html"><div class="ttname"><a href="class_i_game_event.html">IGameEvent</a></div><div class="ttdoc">Абстрактрый класс для различных игровых событий</div><div class="ttdef"><b>Определения</b> IGameEvent.h:15</div></div> +<div class="ttc" id="aclass_i_game_event_html"><div class="ttname"><a href="class_i_game_event.html">IGameEvent</a></div><div class="ttdoc">Абстрактрый класс для различных игровых событий</div><div class="ttdef"><b>Определения</b> IGameEvent.h:16</div></div> <div class="ttc" id="aclass_i_game_event_html_ae84f5f2b3d3bd7834e334c4e6fcde711"><div class="ttname"><a href="class_i_game_event.html#ae84f5f2b3d3bd7834e334c4e6fcde711">IGameEvent::~IGameEvent</a></div><div class="ttdeci">virtual ~IGameEvent()=default</div></div> <div class="ttc" id="aclass_i_observer_html"><div class="ttname"><a href="class_i_observer.html">IObserver</a></div><div class="ttdoc">Паттерн Observer. Общий интерфейс для наблюдателей</div><div class="ttdef"><b>Определения</b> IObserver.h:7</div></div> -<div class="ttc" id="aclass_lost_game_html"><div class="ttname"><a href="class_lost_game.html">LostGame</a></div><div class="ttdef"><b>Определения</b> IGameEvent.h:41</div></div> -<div class="ttc" id="aclass_win_game_html"><div class="ttname"><a href="class_win_game.html">WinGame</a></div><div class="ttdef"><b>Определения</b> IGameEvent.h:32</div></div> +<div class="ttc" id="aclass_lost_game_html"><div class="ttname"><a href="class_lost_game.html">LostGame</a></div><div class="ttdef"><b>Определения</b> IGameEvent.h:42</div></div> +<div class="ttc" id="aclass_pacman_html"><div class="ttname"><a href="class_pacman.html">Pacman</a></div><div class="ttdef"><b>Определения</b> Pacman.h:8</div></div> +<div class="ttc" id="aclass_win_game_html"><div class="ttname"><a href="class_win_game.html">WinGame</a></div><div class="ttdef"><b>Определения</b> IGameEvent.h:33</div></div> <div class="ttc" id="astruct_game_context_html"><div class="ttname"><a href="struct_game_context.html">GameContext</a></div><div class="ttdoc">Контекст РёРіСЂС‹. РўСѓС‚ хранится состояние всего того, что РїСЂРѕРёСЃС…РѕРґРёС‚ РІ лабиринте</div><div class="ttdef"><b>Определения</b> Context.h:14</div></div> <div class="ttc" id="astruct_i_static_entity_html"><div class="ttname"><a href="struct_i_static_entity.html">IStaticEntity</a></div><div class="ttdoc">Статические сущности, наследник IEntity -> неперемещаемые объекты, СЃ которыми будет взаимодействовать...</div><div class="ttdef"><b>Определения</b> IEntity.h:43</div></div> -<div class="ttc" id="astruct_screamer_event_html"><div class="ttname"><a href="struct_screamer_event.html">ScreamerEvent</a></div><div class="ttdoc">Скример</div><div class="ttdef"><b>Определения</b> IGameEvent.h:63</div></div> +<div class="ttc" id="astruct_screamer_event_html"><div class="ttname"><a href="struct_screamer_event.html">ScreamerEvent</a></div><div class="ttdoc">Скример</div><div class="ttdef"><b>Определения</b> IGameEvent.h:64</div></div> </div><!-- fragment --></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/_i_observer_8h_source.html b/docs/html/_i_observer_8h_source.html similarity index 99% rename from assets/docs/html/_i_observer_8h_source.html rename to docs/html/_i_observer_8h_source.html index 4126202ebe896c76b5025a2a718259e15681838f..1322a159d4c058671f7869fbb4deeb063bf6c197 100644 --- a/assets/docs/html/_i_observer_8h_source.html +++ b/docs/html/_i_observer_8h_source.html @@ -132,7 +132,7 @@ $(function(){initNavTree('_i_observer_8h_source.html',''); initResizable(true); <div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keywordtype">int</span> m_player;</div> <div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span>};</div> </div> -<div class="ttc" id="aclass_i_game_event_html"><div class="ttname"><a href="class_i_game_event.html">IGameEvent</a></div><div class="ttdoc">Абстрактрый класс для различных игровых событий</div><div class="ttdef"><b>Определения</b> IGameEvent.h:15</div></div> +<div class="ttc" id="aclass_i_game_event_html"><div class="ttname"><a href="class_i_game_event.html">IGameEvent</a></div><div class="ttdoc">Абстрактрый класс для различных игровых событий</div><div class="ttdef"><b>Определения</b> IGameEvent.h:16</div></div> <div class="ttc" id="aclass_i_observer_html"><div class="ttname"><a href="class_i_observer.html">IObserver</a></div><div class="ttdoc">Паттерн Observer. Общий интерфейс для наблюдателей</div><div class="ttdef"><b>Определения</b> IObserver.h:7</div></div> <div class="ttc" id="aclass_score_count_html_ac3920f1272e0d1df949eea48b04896c1"><div class="ttname"><a href="class_score_count.html#ac3920f1272e0d1df949eea48b04896c1">ScoreCount::on_notify</a></div><div class="ttdeci">void on_notify(const IGameEvent &event) override</div><div class="ttdef"><b>Определения</b> IObserver.cpp:5</div></div> </div><!-- fragment --></div><!-- contents --> diff --git a/assets/docs/html/_i_select_command_8h_source.html b/docs/html/_i_select_command_8h_source.html similarity index 100% rename from assets/docs/html/_i_select_command_8h_source.html rename to docs/html/_i_select_command_8h_source.html diff --git a/assets/docs/html/_i_state_8h_source.html b/docs/html/_i_state_8h_source.html similarity index 100% rename from assets/docs/html/_i_state_8h_source.html rename to docs/html/_i_state_8h_source.html diff --git a/assets/docs/html/_i_window_keeper_8h_source.html b/docs/html/_i_window_keeper_8h_source.html similarity index 100% rename from assets/docs/html/_i_window_keeper_8h_source.html rename to docs/html/_i_window_keeper_8h_source.html diff --git a/assets/docs/html/_maze_8h_source.html b/docs/html/_maze_8h_source.html similarity index 100% rename from assets/docs/html/_maze_8h_source.html rename to docs/html/_maze_8h_source.html diff --git a/assets/docs/html/_menu_8h_source.html b/docs/html/_menu_8h_source.html similarity index 100% rename from assets/docs/html/_menu_8h_source.html rename to docs/html/_menu_8h_source.html diff --git a/assets/docs/html/_menu_in_game_8h_source.html b/docs/html/_menu_in_game_8h_source.html similarity index 77% rename from assets/docs/html/_menu_in_game_8h_source.html rename to docs/html/_menu_in_game_8h_source.html index c3855a26de8e94bca881113f65c7691eac407295..b31c021030ea129ac60c1c29621433f8decf53a5 100644 --- a/assets/docs/html/_menu_in_game_8h_source.html +++ b/docs/html/_menu_in_game_8h_source.html @@ -108,27 +108,35 @@ $(function(){initNavTree('_menu_in_game_8h_source.html',''); initResizable(true) <div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div> <div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#include <SFML/Graphics.hpp></span></div> <div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "../../Entity/IObserver.h"</span></div> -<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div> -<div class="foldopen" id="foldopen00005" data-start="{" data-end="};"> -<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"><a class="line" href="class_menu_game.html"> 5</a></span><span class="keyword">class </span>MenuGame {</div> -<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">public</span>:</div> -<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> MenuGame();</div> -<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> <span class="keywordtype">void</span> draw_into(sf::RenderWindow &window, <span class="keyword">const</span> <a class="code hl_class" href="class_score_count.html">ScoreCount</a>& scores_one, <span class="keyword">const</span> <a class="code hl_class" href="class_score_count.html">ScoreCount</a>& scores_two);</div> -<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> <span class="keywordtype">void</span> draw_button(sf::RenderWindow &window);</div> -<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> <span class="keywordtype">bool</span> is_clicked(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);</div> -<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div> -<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">private</span>:</div> -<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> sf::RenderWindow m_window;</div> -<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> sf::RectangleShape m_background;</div> -<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> sf::RectangleShape m_button;</div> -<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> </div> -<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> sf::Text m_player_one_score;</div> -<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> sf::Text m_player_two_score;</div> -<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div> -<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> sf::Texture m_sound_texture;</div> -<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> sf::Sprite m_sound_sprite;</div> -<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>};</div> +<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "../../../Context/Context.h"</span></div> +<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "../../../State/IState.h"</span></div> +<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div> +<div class="foldopen" id="foldopen00007" data-start="{" data-end="};"> +<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"><a class="line" href="class_menu_game.html"> 7</a></span><span class="keyword">class </span>MenuGame {</div> +<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="keyword">public</span>:</div> +<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> MenuGame();</div> +<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> <span class="keywordtype">void</span> draw_into(sf::RenderWindow &window, <span class="keyword">const</span> <a class="code hl_class" href="class_score_count.html">ScoreCount</a>& scores_one, <span class="keyword">const</span> <a class="code hl_class" href="class_score_count.html">ScoreCount</a>& scores_two);</div> +<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <span class="keywordtype">void</span> draw_button(sf::RenderWindow &window);</div> +<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keywordtype">void</span> draw_hearts(sf::RenderWindow &window, <span class="keywordtype">int</span> lives, <span class="keywordtype">float</span> pos);</div> +<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keywordtype">bool</span> is_clicked(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);</div> +<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> </div> +<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keyword">private</span>:</div> +<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <a class="code hl_class" href="class_context_manager.html">ContextManager</a> m_context;</div> +<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> sf::RenderWindow m_window;</div> +<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> sf::RectangleShape m_background;</div> +<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> sf::RectangleShape m_button;</div> +<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div> +<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> sf::Text m_player_one_score;</div> +<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> sf::Text m_player_two_score;</div> +<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div> +<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> sf::Texture m_sound_texture;</div> +<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> sf::Sprite m_sound_sprite;</div> +<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div> +<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> sf::Texture m_lives_texture;</div> +<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> sf::Sprite m_lives_sprite;</div> +<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span>};</div> </div> +<div class="ttc" id="aclass_context_manager_html"><div class="ttname"><a href="class_context_manager.html">ContextManager</a></div><div class="ttdef"><b>Определения</b> Context.h:27</div></div> <div class="ttc" id="aclass_score_count_html"><div class="ttname"><a href="class_score_count.html">ScoreCount</a></div><div class="ttdoc">Наблюдатель - счетчик еды. РџСЂРё съедании еды посылается уведомление Рё наблюдатель увеличивает счетчик ...</div><div class="ttdef"><b>Определения</b> IObserver.h:16</div></div> </div><!-- fragment --></div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/_my_texture_8h_source.html b/docs/html/_my_texture_8h_source.html similarity index 97% rename from assets/docs/html/_my_texture_8h_source.html rename to docs/html/_my_texture_8h_source.html index d655813c1f4394656c59e39be9bd0604cf571e74..770c195088ae9275b7a807ba3c781d2035be614a 100644 --- a/assets/docs/html/_my_texture_8h_source.html +++ b/docs/html/_my_texture_8h_source.html @@ -5,7 +5,7 @@ <meta http-equiv="X-UA-Compatible" content="IE=11"/> <meta name="generator" content="Doxygen 1.13.2"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> -<title>Pacman: Рсходный файл source/application/Drawable/Entity/MyTexture.h</title> +<title>Pacman: Рсходный файл source/application/Utilities/MyTexture.h</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> @@ -185,7 +185,7 @@ $(function(){initNavTree('_my_texture_8h_source.html',''); initResizable(true); <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> - <li class="navelem"><a class="el" href="dir_b2f33c71d4aa5e7af42a1ca61ff5af1b.html">source</a></li><li class="navelem"><a class="el" href="dir_059b8d327d09617c411023af730a36c0.html">application</a></li><li class="navelem"><a class="el" href="dir_0620867b96a9d6681889b0cd51382a82.html">Drawable</a></li><li class="navelem"><a class="el" href="dir_36512145787243429e2d8387a78e16b9.html">Entity</a></li><li class="navelem"><b>MyTexture.h</b></li> + <li class="navelem"><a class="el" href="dir_b2f33c71d4aa5e7af42a1ca61ff5af1b.html">source</a></li><li class="navelem"><a class="el" href="dir_059b8d327d09617c411023af730a36c0.html">application</a></li><li class="navelem"><a class="el" href="dir_ac1e7d56941449703ea96678bf1e9a08.html">Utilities</a></li><li class="navelem"><b>MyTexture.h</b></li> <li class="footer">Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li> </ul> </div> diff --git a/assets/docs/html/_pacman_8h_source.html b/docs/html/_pacman_8h_source.html similarity index 83% rename from assets/docs/html/_pacman_8h_source.html rename to docs/html/_pacman_8h_source.html index 9a6877336018e933f5b1b4d80b747e5091c7d98a..780aea42afaa9ea5404568f75c96f4148540b516 100644 --- a/assets/docs/html/_pacman_8h_source.html +++ b/docs/html/_pacman_8h_source.html @@ -109,34 +109,39 @@ $(function(){initNavTree('_pacman_8h_source.html',''); initResizable(true); }); <div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div> <div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "IEntity.h"</span></div> <div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "../Maze/Maze.h"</span></div> -<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "MyTexture.h"</span></div> +<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "../../Utilities/MyTexture.h"</span></div> <div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "SFML/Audio/Sound.hpp"</span></div> <div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div> <div class="foldopen" id="foldopen00008" data-start="{" data-end="};"> -<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"><a class="line" href="class_pacman.html"> 8</a></span><span class="keyword">class </span><a class="code hl_function" href="class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2">Pacman</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_entity.html">IEntity</a>, <span class="keyword">public</span> <a class="code hl_class" href="class_i_visitor.html">IVisitor</a> {</div> +<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"><a class="line" href="class_pacman.html"> 8</a></span><span class="keyword">class </span><a class="code hl_function" href="class_pacman.html#a4000caf3daa707f177de875075a72c83">Pacman</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_entity.html">IEntity</a>, <span class="keyword">public</span> <a class="code hl_class" href="class_i_visitor.html">IVisitor</a> {</div> <div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">public</span>:</div> -<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> <span class="keyword">explicit</span> <a class="code hl_function" href="class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2">Pacman</a>(<a class="code hl_class" href="class_my_texture.html">MyTexture</a>* texture);</div> +<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> <span class="keyword">explicit</span> <a class="code hl_function" href="class_pacman.html#a4000caf3daa707f177de875075a72c83">Pacman</a>(<a class="code hl_class" href="class_my_texture.html">MyTexture</a>* texture, <span class="keywordtype">bool</span> is_second_player);</div> <div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_pacman.html#aa957cbb7b0ad1bc1f6ef2aac82423cd8">move</a>(Room::Direction direction);</div> <div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_pacman.html#ad41930fae2878425f80e4fea614f3a3d">prepare_for_drawing</a>() <span class="keyword">override</span>;</div> <div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keywordtype">void</span> draw_into(sf::RenderWindow& window) <span class="keyword">override</span>;</div> <div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> std::unique_ptr<IGameEvent> <a class="code hl_function" href="class_pacman.html#ac4b928c45d22d9814a02b7a621c5ae7c">visit</a>(<a class="code hl_class" href="class_food.html">Food</a>* ptr_entity) <span class="keyword">override</span>;</div> <div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> std::unique_ptr<IGameEvent> <a class="code hl_function" href="class_pacman.html#ac4b928c45d22d9814a02b7a621c5ae7c">visit</a>(<a class="code hl_class" href="class_enemy.html">Enemy</a>* ptr_entity) <span class="keyword">override</span>;</div> -<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <a class="code hl_function" href="class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2">~Pacman</a>() <span class="keyword">override</span> = <span class="keywordflow">default</span>;</div> -<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keyword">private</span>:</div> -<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> sf::Sprite m_sprite;</div> -<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> sf::Sound m_sound;</div> -<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <a class="code hl_class" href="class_my_texture.html">MyTexture</a>* m_ptr_texture;</div> -<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span>};</div> +<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <span class="keywordtype">bool</span> died()<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_lives <= 0; }</div> +<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keywordtype">void</span> lose_life() {<span class="keywordflow">if</span> (m_lives > 0) m_lives--;}</div> +<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="keywordtype">int</span> get_lives() {<span class="keywordflow">return</span> m_lives; }</div> +<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <a class="code hl_function" href="class_pacman.html#a4000caf3daa707f177de875075a72c83">~Pacman</a>() <span class="keyword">override</span> = <span class="keywordflow">default</span>;</div> +<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="keyword">private</span>:</div> +<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keywordtype">int</span> m_lives = 3; </div> +<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> sf::Sprite m_sprite;</div> +<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> sf::Sound m_sound;</div> +<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <a class="code hl_class" href="class_my_texture.html">MyTexture</a>* m_ptr_texture;</div> +<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordtype">bool</span> m_second_player;</div> +<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>};</div> </div> <div class="ttc" id="aclass_enemy_html"><div class="ttname"><a href="class_enemy.html">Enemy</a></div><div class="ttdoc">Конкретный наследник Enemy - враг. Если пакман наткнется хотя Р±С‹ РЅР° РѕРґРЅРѕРіРѕ врага, то РѕРЅ умрет -> СѓСЂРѕРІ...</div><div class="ttdef"><b>Определения</b> IEntity.h:62</div></div> <div class="ttc" id="aclass_food_html"><div class="ttname"><a href="class_food.html">Food</a></div><div class="ttdoc">Наследник IStaticEntity - еда.</div><div class="ttdef"><b>Определения</b> IEntity.h:81</div></div> <div class="ttc" id="aclass_i_entity_html"><div class="ttname"><a href="class_i_entity.html">IEntity</a></div><div class="ttdoc">IEntity любая сущность, которая может быть помощена РІ лабиринт.</div><div class="ttdef"><b>Определения</b> IEntity.h:31</div></div> <div class="ttc" id="aclass_i_visitor_html"><div class="ttname"><a href="class_i_visitor.html">IVisitor</a></div><div class="ttdoc">Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...</div><div class="ttdef"><b>Определения</b> IEntity.h:15</div></div> <div class="ttc" id="aclass_my_texture_html"><div class="ttname"><a href="class_my_texture.html">MyTexture</a></div><div class="ttdef"><b>Определения</b> MyTexture.h:5</div></div> -<div class="ttc" id="aclass_pacman_html_a72fa328d22c8fa39cf6b941ec10cd8a2"><div class="ttname"><a href="class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2">Pacman::Pacman</a></div><div class="ttdeci">Pacman(MyTexture *texture)</div><div class="ttdoc">Pacman - главный герой. Р’ конструкторе РІ пакмана загружаем Р·РІСѓРє, который РѕРЅ будет издавать РїСЂРё поедан...</div><div class="ttdef"><b>Определения</b> Pacman.cpp:10</div></div> -<div class="ttc" id="aclass_pacman_html_aa957cbb7b0ad1bc1f6ef2aac82423cd8"><div class="ttname"><a href="class_pacman.html#aa957cbb7b0ad1bc1f6ef2aac82423cd8">Pacman::move</a></div><div class="ttdeci">void move(Room::Direction direction)</div><div class="ttdoc">Перемещение пакмана</div><div class="ttdef"><b>Определения</b> Pacman.cpp:21</div></div> -<div class="ttc" id="aclass_pacman_html_ac4b928c45d22d9814a02b7a621c5ae7c"><div class="ttname"><a href="class_pacman.html#ac4b928c45d22d9814a02b7a621c5ae7c">Pacman::visit</a></div><div class="ttdeci">std::unique_ptr< IGameEvent > visit(Food *ptr_entity) override</div><div class="ttdoc">Посещение пакманом еды РџСЂРѕРІРѕРґРёРј взаимодействие, только если еда Рё пакман находятся РІ РѕРґРЅРѕР№ комнате,...</div><div class="ttdef"><b>Определения</b> Pacman.cpp:37</div></div> -<div class="ttc" id="aclass_pacman_html_ad41930fae2878425f80e4fea614f3a3d"><div class="ttname"><a href="class_pacman.html#ad41930fae2878425f80e4fea614f3a3d">Pacman::prepare_for_drawing</a></div><div class="ttdeci">void prepare_for_drawing() override</div><div class="ttdoc">Подготовка перед отрисовкой. Загружает текстуру РІ m_sprite Рё назначаем позицию, РєСѓРґР° его расположить</div><div class="ttdef"><b>Определения</b> Pacman.cpp:28</div></div> +<div class="ttc" id="aclass_pacman_html_a4000caf3daa707f177de875075a72c83"><div class="ttname"><a href="class_pacman.html#a4000caf3daa707f177de875075a72c83">Pacman::Pacman</a></div><div class="ttdeci">Pacman(MyTexture *texture, bool is_second_player)</div><div class="ttdoc">Pacman - главный герой. Р’ конструкторе РІ пакмана загружаем Р·РІСѓРє, который РѕРЅ будет издавать РїСЂРё поедан...</div><div class="ttdef"><b>Определения</b> Pacman.cpp:10</div></div> +<div class="ttc" id="aclass_pacman_html_aa957cbb7b0ad1bc1f6ef2aac82423cd8"><div class="ttname"><a href="class_pacman.html#aa957cbb7b0ad1bc1f6ef2aac82423cd8">Pacman::move</a></div><div class="ttdeci">void move(Room::Direction direction)</div><div class="ttdoc">Перемещение пакмана</div><div class="ttdef"><b>Определения</b> Pacman.cpp:22</div></div> +<div class="ttc" id="aclass_pacman_html_ac4b928c45d22d9814a02b7a621c5ae7c"><div class="ttname"><a href="class_pacman.html#ac4b928c45d22d9814a02b7a621c5ae7c">Pacman::visit</a></div><div class="ttdeci">std::unique_ptr< IGameEvent > visit(Food *ptr_entity) override</div><div class="ttdoc">Посещение пакманом еды РџСЂРѕРІРѕРґРёРј взаимодействие, только если еда Рё пакман находятся РІ РѕРґРЅРѕР№ комнате,...</div><div class="ttdef"><b>Определения</b> Pacman.cpp:38</div></div> +<div class="ttc" id="aclass_pacman_html_ad41930fae2878425f80e4fea614f3a3d"><div class="ttname"><a href="class_pacman.html#ad41930fae2878425f80e4fea614f3a3d">Pacman::prepare_for_drawing</a></div><div class="ttdeci">void prepare_for_drawing() override</div><div class="ttdoc">Подготовка перед отрисовкой. Загружает текстуру РІ m_sprite Рё назначаем позицию, РєСѓРґР° его расположить</div><div class="ttdef"><b>Определения</b> Pacman.cpp:29</div></div> </div><!-- fragment --></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/_select_state_8h_source.html b/docs/html/_select_state_8h_source.html similarity index 87% rename from assets/docs/html/_select_state_8h_source.html rename to docs/html/_select_state_8h_source.html index 0c08e5b639dfcbd3ca9dfa915ccf7f06f9a7edf8..46c9d46a6397dfb12d906eccbe4e2e31cb634949 100644 --- a/assets/docs/html/_select_state_8h_source.html +++ b/docs/html/_select_state_8h_source.html @@ -108,29 +108,26 @@ $(function(){initNavTree('_select_state_8h_source.html',''); initResizable(true) <div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div> <div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#include "IState.h"</span></div> <div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "../Drawable/DrawMenu/Menu/Menu.h"</span></div> -<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "ThemeManager.h"</span></div> +<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "../Utilities/ThemeManager.h"</span></div> <div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span></div> <div class="foldopen" id="foldopen00009" data-start="{" data-end="};"> <div class="line"><a id="l00009" name="l00009"></a><span class="lineno"><a class="line" href="struct_select_state.html"> 9</a></span><span class="keyword">struct </span><a class="code hl_function" href="struct_select_state.html#af3cc640f19d315eb79b7c9c0673a6562">SelectState</a>: <span class="keyword">public</span> IState, <span class="keyword">public</span> IWindowKeeper {</div> <div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> <a class="code hl_function" href="struct_select_state.html#af3cc640f19d315eb79b7c9c0673a6562">SelectState</a>(<a class="code hl_struct" href="struct_i_state_manager.html">IStateManager</a>& state_manager, <span class="keyword">const</span> sf::VideoMode& video_mode, <span class="keyword">const</span> std::string& window_title);</div> <div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <span class="keywordtype">void</span> event_handling() <span class="keyword">override</span>;</div> -<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keywordtype">void</span> set_texture(<a class="code hl_class" href="class_my_texture.html">MyTexture</a>* ptr_texture) { m_background = ptr_texture; }</div> -<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keywordtype">void</span> <a class="code hl_function" href="struct_select_state.html#af82dbfa9bc9fc892d55baabc3f5b5243">update</a>() <span class="keyword">override</span>;</div> -<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keywordtype">void</span> <a class="code hl_function" href="struct_select_state.html#a52b35ea72577fb2d5429daf43f9110e7">render</a>() <span class="keyword">override</span>;</div> -<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <span class="keywordtype">bool</span> do_step() <span class="keyword">override</span>;</div> -<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="keyword">private</span>:</div> -<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keywordtype">void</span> update_theme() { ThemeManager::Instance().applyTheme(); }</div> -<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <a class="code hl_class" href="class_my_texture.html">MyTexture</a>* m_background;</div> -<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> sf::Sprite m_backgorund_sprite;</div> -<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <a class="code hl_class" href="class_menu.html">Menu</a> m_menu;</div> -<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span>};</div> +<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keywordtype">void</span> <a class="code hl_function" href="struct_select_state.html#af82dbfa9bc9fc892d55baabc3f5b5243">update</a>() <span class="keyword">override</span>;</div> +<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keywordtype">void</span> <a class="code hl_function" href="struct_select_state.html#a52b35ea72577fb2d5429daf43f9110e7">render</a>() <span class="keyword">override</span>;</div> +<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keywordtype">bool</span> do_step() <span class="keyword">override</span>;</div> +<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keyword">private</span>:</div> +<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <span class="keywordtype">void</span> update_theme() { ThemeManager::Instance().applyTheme(); }</div> +<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> sf::Sprite m_backgorund_sprite;</div> +<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <a class="code hl_class" href="class_menu.html">Menu</a> m_menu;</div> +<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span>};</div> </div> <div class="ttc" id="aclass_menu_html"><div class="ttname"><a href="class_menu.html">Menu</a></div><div class="ttdef"><b>Определения</b> Menu.h:7</div></div> -<div class="ttc" id="aclass_my_texture_html"><div class="ttname"><a href="class_my_texture.html">MyTexture</a></div><div class="ttdef"><b>Определения</b> MyTexture.h:5</div></div> <div class="ttc" id="astruct_i_state_manager_html"><div class="ttname"><a href="struct_i_state_manager.html">IStateManager</a></div><div class="ttdef"><b>Определения</b> IState.h:31</div></div> -<div class="ttc" id="astruct_select_state_html_a52b35ea72577fb2d5429daf43f9110e7"><div class="ttname"><a href="struct_select_state.html#a52b35ea72577fb2d5429daf43f9110e7">SelectState::render</a></div><div class="ttdeci">void render() override</div><div class="ttdef"><b>Определения</b> SelectState.cpp:32</div></div> -<div class="ttc" id="astruct_select_state_html_af3cc640f19d315eb79b7c9c0673a6562"><div class="ttname"><a href="struct_select_state.html#af3cc640f19d315eb79b7c9c0673a6562">SelectState::SelectState</a></div><div class="ttdeci">SelectState(IStateManager &state_manager, const sf::VideoMode &video_mode, const std::string &window_title)</div><div class="ttdef"><b>Определения</b> SelectState.cpp:7</div></div> -<div class="ttc" id="astruct_select_state_html_af82dbfa9bc9fc892d55baabc3f5b5243"><div class="ttname"><a href="struct_select_state.html#af82dbfa9bc9fc892d55baabc3f5b5243">SelectState::update</a></div><div class="ttdeci">void update() override</div><div class="ttdef"><b>Определения</b> SelectState.cpp:24</div></div> +<div class="ttc" id="astruct_select_state_html_a52b35ea72577fb2d5429daf43f9110e7"><div class="ttname"><a href="struct_select_state.html#a52b35ea72577fb2d5429daf43f9110e7">SelectState::render</a></div><div class="ttdeci">void render() override</div><div class="ttdef"><b>Определения</b> SelectState.cpp:33</div></div> +<div class="ttc" id="astruct_select_state_html_af3cc640f19d315eb79b7c9c0673a6562"><div class="ttname"><a href="struct_select_state.html#af3cc640f19d315eb79b7c9c0673a6562">SelectState::SelectState</a></div><div class="ttdeci">SelectState(IStateManager &state_manager, const sf::VideoMode &video_mode, const std::string &window_title)</div><div class="ttdef"><b>Определения</b> SelectState.cpp:9</div></div> +<div class="ttc" id="astruct_select_state_html_af82dbfa9bc9fc892d55baabc3f5b5243"><div class="ttname"><a href="struct_select_state.html#af82dbfa9bc9fc892d55baabc3f5b5243">SelectState::update</a></div><div class="ttdeci">void update() override</div><div class="ttdef"><b>Определения</b> SelectState.cpp:25</div></div> </div><!-- fragment --></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/_texture___sound_8h_source.html b/docs/html/_texture___sound_8h_source.html similarity index 94% rename from assets/docs/html/_texture___sound_8h_source.html rename to docs/html/_texture___sound_8h_source.html index c3cbdf3e47e2754f42e788ec86a42e5df5cdfd26..c951ae7ba1111958fd791e98edb77455161d5450 100644 --- a/assets/docs/html/_texture___sound_8h_source.html +++ b/docs/html/_texture___sound_8h_source.html @@ -5,7 +5,7 @@ <meta http-equiv="X-UA-Compatible" content="IE=11"/> <meta name="generator" content="Doxygen 1.13.2"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> -<title>Pacman: Рсходный файл source/application/Assets/Texture_Sound.h</title> +<title>Pacman: Рсходный файл source/application/Utilities/Texture_Sound.h</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> @@ -114,25 +114,26 @@ $(function(){initNavTree('_texture___sound_8h_source.html',''); initResizable(tr <div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> MyAssets_one() = <span class="keyword">delete</span>;</div> <div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> <span class="keyword">static</span> sf::Font& GetFont();</div> <div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <span class="keyword">static</span> sf::Texture& GetScreamerTexture();</div> -<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keyword">static</span> sf::SoundBuffer& GetSound();</div> -<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keyword">static</span> sf::SoundBuffer& GetSoundWin();</div> -<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">static</span> sf::SoundBuffer& GetSoundLost();</div> -<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <span class="keyword">static</span> sf::SoundBuffer& GetSoundInGame();</div> -<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <span class="keyword">static</span> sf::SoundBuffer& GetSceamer();</div> -<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span>};</div> +<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keyword">static</span> sf::Texture& GetBackgroundTexture();</div> +<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keyword">static</span> sf::SoundBuffer& GetSound();</div> +<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">static</span> sf::SoundBuffer& GetSoundWin();</div> +<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <span class="keyword">static</span> sf::SoundBuffer& GetSoundLost();</div> +<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <span class="keyword">static</span> sf::SoundBuffer& GetSoundInGame();</div> +<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">static</span> sf::SoundBuffer& GetSceamer();</div> +<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span>};</div> </div> -<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div> <div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div> <div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div> <div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div> <div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div> <div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div> +<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div> </div><!-- fragment --></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> - <li class="navelem"><a class="el" href="dir_b2f33c71d4aa5e7af42a1ca61ff5af1b.html">source</a></li><li class="navelem"><a class="el" href="dir_059b8d327d09617c411023af730a36c0.html">application</a></li><li class="navelem"><a class="el" href="dir_5ac36eadb58257c11ffd1fe0c36f8d44.html">Assets</a></li><li class="navelem"><b>Texture_Sound.h</b></li> + <li class="navelem"><a class="el" href="dir_b2f33c71d4aa5e7af42a1ca61ff5af1b.html">source</a></li><li class="navelem"><a class="el" href="dir_059b8d327d09617c411023af730a36c0.html">application</a></li><li class="navelem"><a class="el" href="dir_ac1e7d56941449703ea96678bf1e9a08.html">Utilities</a></li><li class="navelem"><b>Texture_Sound.h</b></li> <li class="footer">Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li> </ul> </div> diff --git a/assets/docs/html/_theme_manager_8h_source.html b/docs/html/_theme_manager_8h_source.html similarity index 69% rename from assets/docs/html/_theme_manager_8h_source.html rename to docs/html/_theme_manager_8h_source.html index d09ea336822694193407a4ac7c8c3a23d451ba8c..92c5728e6d890680436ce8fb5c9dcff94ca97f96 100644 --- a/assets/docs/html/_theme_manager_8h_source.html +++ b/docs/html/_theme_manager_8h_source.html @@ -5,7 +5,7 @@ <meta http-equiv="X-UA-Compatible" content="IE=11"/> <meta name="generator" content="Doxygen 1.13.2"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> -<title>Pacman: Рсходный файл source/application/State/ThemeManager.h</title> +<title>Pacman: Рсходный файл source/application/Utilities/ThemeManager.h</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> @@ -107,73 +107,61 @@ $(function(){initNavTree('_theme_manager_8h_source.html',''); initResizable(true <div class="contents"> <div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div> <div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#include "../../../config.h"</span></div> -<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div> -<div class="foldopen" id="foldopen00004" data-start="{" data-end="};"> -<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"><a class="line" href="struct_theme_colors.html"> 4</a></span><span class="keyword">struct </span><a class="code hl_struct" href="struct_theme_colors.html">ThemeColors</a> {</div> -<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> sf::Color button_text;</div> -<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> sf::Color button_fill;</div> -<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> sf::Color button_selection;</div> -<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> sf::Color button_frame;</div> -<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> sf::Color select_level_background;</div> -<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> sf::Color game_background_ingame;</div> -<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> sf::Color game_background_win;</div> -<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> sf::Color game_background_lost;</div> -<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> sf::Color game_pacman;</div> -<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> sf::Color game_pacman_invisible;</div> -<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> sf::Color game_room;</div> -<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> sf::Color game_wall;</div> -<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> sf::Color game_food;</div> -<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> sf::Color game_enemy;</div> +<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span></div> +<div class="foldopen" id="foldopen00009" data-start="{" data-end="};"> +<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"><a class="line" href="struct_theme_colors.html"> 9</a></span><span class="keyword">struct </span><a class="code hl_struct" href="struct_theme_colors.html">ThemeColors</a> {</div> +<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> sf::Color button_text;</div> +<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> sf::Color button_fill;</div> +<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> sf::Color button_selection;</div> +<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> sf::Color button_frame;</div> +<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> sf::Color game_background_ingame;</div> +<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> sf::Color game_background_win;</div> +<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> sf::Color game_background_lost;</div> +<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> sf::Color game_room;</div> +<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> sf::Color game_wall;</div> <div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> sf::Color title_text;</div> -<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> sf::Color room_color;</div> -<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> sf::Color wall_color;</div> -<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> sf::Color button_text_score;</div> -<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div> -<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span>};</div> +<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> sf::Color button_text_score;</div> +<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span>};</div> </div> -<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div> -<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div> -<div class="foldopen" id="foldopen00027" data-start="{" data-end="};"> -<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"><a class="line" href="class_theme_manager.html"> 27</a></span><span class="keyword">class </span>ThemeManager {</div> -<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="keyword">public</span>:</div> -<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">enum class</span> Theme { LIGHT, DARK };</div> -<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div> -<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> ThemeManager(<span class="keyword">const</span> ThemeManager&) = <span class="keyword">delete</span>;</div> -<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> ThemeManager& operator=(<span class="keyword">const</span> ThemeManager&) = <span class="keyword">delete</span>;</div> -<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">static</span> ThemeManager& Instance();</div> -<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <span class="keywordtype">void</span> applyTheme() {loadThemeColors(); }</div> -<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keywordtype">void</span> set_theme(Theme newTheme);</div> -<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div> -<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> sf::Color getButtonFillColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> sf::Color getButtonOutlineColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> sf::Color getButtonTextColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> sf::Color getButtonSelectionColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div> -<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> sf::Color getTitleTextColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div> -<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> sf::Color getGameBackgroundInGameColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> sf::Color getGameBackgroundWinColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> sf::Color getGameBackgroundLostColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> sf::Color getRoomColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> sf::Color getWallColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> sf::Color getButtonScoreColor() <span class="keyword">const</span>;</div> -<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div> -<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div> -<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span><span class="keyword">private</span>:</div> -<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> Theme m_theme = Theme::LIGHT;</div> -<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <a class="code hl_struct" href="struct_theme_colors.html">ThemeColors</a> m_currentColors;</div> -<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordtype">void</span> loadThemeColors();</div> -<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> </div> -<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> ThemeManager() {set_theme(Theme::LIGHT);};</div> -<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span>};</div> +<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div> +<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div> +<div class="foldopen" id="foldopen00024" data-start="{" data-end="};"> +<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"><a class="line" href="class_theme_manager.html"> 24</a></span><span class="keyword">class </span>ThemeManager {</div> +<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="keyword">public</span>:</div> +<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <span class="keyword">enum class</span> Theme { LIGHT, DARK };</div> +<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> ThemeManager(<span class="keyword">const</span> ThemeManager&) = <span class="keyword">delete</span>;</div> +<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> ThemeManager& operator=(<span class="keyword">const</span> ThemeManager&) = <span class="keyword">delete</span>;</div> +<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">static</span> ThemeManager& Instance();</div> +<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keywordtype">void</span> applyTheme() {loadThemeColors(); }</div> +<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keywordtype">void</span> set_theme(Theme newTheme);</div> +<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div> +<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> sf::Color getButtonFillColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> sf::Color getButtonOutlineColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> sf::Color getButtonTextColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> sf::Color getButtonSelectionColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> sf::Color getTitleTextColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> sf::Color getGameBackgroundInGameColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> sf::Color getGameBackgroundWinColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> sf::Color getGameBackgroundLostColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> sf::Color getRoomColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> sf::Color getWallColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> sf::Color getButtonScoreColor() <span class="keyword">const</span>;</div> +<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div> +<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> </div> +<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span><span class="keyword">private</span>:</div> +<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> Theme m_theme = Theme::LIGHT;</div> +<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <a class="code hl_struct" href="struct_theme_colors.html">ThemeColors</a> m_currentColors;</div> +<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordtype">void</span> loadThemeColors();</div> +<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> ThemeManager() {set_theme(Theme::LIGHT);}; </div> +<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span>};</div> </div> -<div class="ttc" id="astruct_theme_colors_html"><div class="ttname"><a href="struct_theme_colors.html">ThemeColors</a></div><div class="ttdef"><b>Определения</b> ThemeManager.h:4</div></div> +<div class="ttc" id="astruct_theme_colors_html"><div class="ttname"><a href="struct_theme_colors.html">ThemeColors</a></div><div class="ttdoc">Менеджер для загрузки цветов через паттер Singletone РЎ помощью set_theme() устанавливается тема прило...</div><div class="ttdef"><b>Определения</b> ThemeManager.h:9</div></div> </div><!-- fragment --></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> - <li class="navelem"><a class="el" href="dir_b2f33c71d4aa5e7af42a1ca61ff5af1b.html">source</a></li><li class="navelem"><a class="el" href="dir_059b8d327d09617c411023af730a36c0.html">application</a></li><li class="navelem"><a class="el" href="dir_eb37150066857c324af7acaa5f9b7e6c.html">State</a></li><li class="navelem"><b>ThemeManager.h</b></li> + <li class="navelem"><a class="el" href="dir_b2f33c71d4aa5e7af42a1ca61ff5af1b.html">source</a></li><li class="navelem"><a class="el" href="dir_059b8d327d09617c411023af730a36c0.html">application</a></li><li class="navelem"><a class="el" href="dir_ac1e7d56941449703ea96678bf1e9a08.html">Utilities</a></li><li class="navelem"><b>ThemeManager.h</b></li> <li class="footer">Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li> </ul> </div> diff --git a/assets/docs/html/annotated.html b/docs/html/annotated.html similarity index 85% rename from assets/docs/html/annotated.html rename to docs/html/annotated.html index bde058ad0ac69a0799ee58fd6a76a3cfce614755..c5928e9fb175255dbebfd42eee5b52965fde6c88 100644 --- a/assets/docs/html/annotated.html +++ b/docs/html/annotated.html @@ -139,7 +139,7 @@ $(function(){initNavTree('annotated.html',''); initResizable(true); }); <tr id="row_29_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_i_state_manager.html" target="_self">IStateManager</a></td><td class="desc"></td></tr> <tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_i_static_entity.html" target="_self">IStaticEntity</a></td><td class="desc">Статические сущности, наследник <a class="el" href="class_i_entity.html" title="IEntity любая сущность, которая может быть помощена РІ лабиринт.">IEntity</a> -> неперемещаемые объекты, СЃ которыми будет взаимодействовать Пакман Чтобы скопировать статические сущности, применяем паттерн Prototype. Для этого создает возможность клонирования </td></tr> <tr id="row_31_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_visitable.html" target="_self">IVisitable</a></td><td class="desc"></td></tr> -<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_visitor.html" target="_self">IVisitor</a></td><td class="desc">Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: <a class="el" href="class_i_visitor.html" title="Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...">IVisitor</a> (посетитель) Рё <a class="el" href="class_i_visitable.html">IVisitable</a> (нечто посещаемое) </td></tr> +<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_visitor.html" target="_self">IVisitor</a></td><td class="desc">Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: <a class="el" href="class_i_visitor.html" title="Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...">IVisitor</a> (посетитель) </td></tr> <tr id="row_33_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_window_keeper.html" target="_self">IWindowKeeper</a></td><td class="desc"></td></tr> <tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_lost_game.html" target="_self">LostGame</a></td><td class="desc"></td></tr> <tr id="row_35_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_maze.html" target="_self">Maze</a></td><td class="desc"></td></tr> @@ -148,19 +148,20 @@ $(function(){initNavTree('annotated.html',''); initResizable(true); }); <tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_my_assets__one.html" target="_self">MyAssets_one</a></td><td class="desc">загрузка текстур, Р·РІСѓРєР°, шрифта </td></tr> <tr id="row_39_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_my_texture.html" target="_self">MyTexture</a></td><td class="desc"></td></tr> <tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman.html" target="_self">Pacman</a></td><td class="desc"></td></tr> -<tr id="row_41_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_texture.html" target="_self">PacmanTexture</a></td><td class="desc"></td></tr> -<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_texture2.html" target="_self">PacmanTexture2</a></td><td class="desc"></td></tr> -<tr id="row_43_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pass.html" target="_self">Pass</a></td><td class="desc">РїСЂРѕС…РѕРґ, который знает Рѕ РґРІСѓС… комнатах, которые РѕРЅ связывает </td></tr> -<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_room.html" target="_self">Room</a></td><td class="desc"></td></tr> -<tr id="row_45_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_score_count.html" target="_self">ScoreCount</a></td><td class="desc">Наблюдатель - счетчик еды. РџСЂРё съедании еды посылается уведомление Рё наблюдатель увеличивает счетчик для конкретного РёРіСЂРѕРєР° </td></tr> -<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_screamer_composite_event.html" target="_self">ScreamerCompositeEvent</a></td><td class="desc">Совмещение РґРІСѓРј событий: удаление еды Рё скример Р’ ресурсах храним сущность, которую хотим удалить </td></tr> -<tr id="row_47_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_screamer_event.html" target="_self">ScreamerEvent</a></td><td class="desc">Скример </td></tr> -<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_select_state.html" target="_self">SelectState</a></td><td class="desc"><a class="el" href="struct_select_state.html" title="SelectState - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹.">SelectState</a> - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹ </td></tr> -<tr id="row_49_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_simple_builder.html" target="_self">SimpleBuilder</a></td><td class="desc"></td></tr> -<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_theme_colors.html" target="_self">ThemeColors</a></td><td class="desc"></td></tr> -<tr id="row_51_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_theme_manager.html" target="_self">ThemeManager</a></td><td class="desc"></td></tr> -<tr id="row_52_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_wall.html" target="_self">Wall</a></td><td class="desc">стена, которая хранит РІ себе информацию Рѕ том РІ какой комнате находится </td></tr> -<tr id="row_53_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_win_game.html" target="_self">WinGame</a></td><td class="desc"></td></tr> +<tr id="row_41_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_lose_life_event.html" target="_self">PacmanLoseLifeEvent</a></td><td class="desc">Событие: потеря Р¶РёР·РЅРё Сѓ Пакманов. Всего три Р¶РёР·РЅРё, РєРѕРіРґР° РѕРЅРё кончились, то РёРіСЂР° провалена Р’ ресурсах храним пакмана </td></tr> +<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_texture.html" target="_self">PacmanTexture</a></td><td class="desc"></td></tr> +<tr id="row_43_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_texture2.html" target="_self">PacmanTexture2</a></td><td class="desc"></td></tr> +<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pass.html" target="_self">Pass</a></td><td class="desc">РїСЂРѕС…РѕРґ, который знает Рѕ РґРІСѓС… комнатах, которые РѕРЅ связывает </td></tr> +<tr id="row_45_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_room.html" target="_self">Room</a></td><td class="desc"></td></tr> +<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_score_count.html" target="_self">ScoreCount</a></td><td class="desc">Наблюдатель - счетчик еды. РџСЂРё съедании еды посылается уведомление Рё наблюдатель увеличивает счетчик для конкретного РёРіСЂРѕРєР° </td></tr> +<tr id="row_47_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_screamer_composite_event.html" target="_self">ScreamerCompositeEvent</a></td><td class="desc">Совмещение РґРІСѓРј событий: удаление еды Рё скример Р’ ресурсах храним сущность, которую хотим удалить </td></tr> +<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_screamer_event.html" target="_self">ScreamerEvent</a></td><td class="desc">Скример </td></tr> +<tr id="row_49_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_select_state.html" target="_self">SelectState</a></td><td class="desc"><a class="el" href="struct_select_state.html" title="SelectState - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹.">SelectState</a> - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹ </td></tr> +<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_simple_builder.html" target="_self">SimpleBuilder</a></td><td class="desc"></td></tr> +<tr id="row_51_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_theme_colors.html" target="_self">ThemeColors</a></td><td class="desc">Менеджер для загрузки цветов через паттер Singletone РЎ помощью set_theme() устанавливается тема приложения: светлая или темная Рзначально светлая тема </td></tr> +<tr id="row_52_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_theme_manager.html" target="_self">ThemeManager</a></td><td class="desc"></td></tr> +<tr id="row_53_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_wall.html" target="_self">Wall</a></td><td class="desc">стена, которая хранит РІ себе информацию Рѕ том РІ какой комнате находится </td></tr> +<tr id="row_54_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_win_game.html" target="_self">WinGame</a></td><td class="desc"></td></tr> </table> </div><!-- directory --> </div><!-- contents --> diff --git a/assets/docs/html/annotated_dup.js b/docs/html/annotated_dup.js similarity index 97% rename from assets/docs/html/annotated_dup.js rename to docs/html/annotated_dup.js index 27c426d67fa03fd9f20ef3bf641b9233355e32aa..ade7549c6c4f7b488d582d66b3e2f7b788b2ecce 100644 --- a/assets/docs/html/annotated_dup.js +++ b/docs/html/annotated_dup.js @@ -41,6 +41,7 @@ var annotated_dup = [ "MyAssets_one", "struct_my_assets__one.html", null ], [ "MyTexture", "class_my_texture.html", null ], [ "Pacman", "class_pacman.html", "class_pacman" ], + [ "PacmanLoseLifeEvent", "class_pacman_lose_life_event.html", null ], [ "PacmanTexture", "class_pacman_texture.html", null ], [ "PacmanTexture2", "class_pacman_texture2.html", null ], [ "Pass", "class_pass.html", null ], diff --git a/assets/docs/html/bc_s.png b/docs/html/bc_s.png similarity index 100% rename from assets/docs/html/bc_s.png rename to docs/html/bc_s.png diff --git a/assets/docs/html/bc_sd.png b/docs/html/bc_sd.png similarity index 100% rename from assets/docs/html/bc_sd.png rename to docs/html/bc_sd.png diff --git a/assets/docs/html/class_application-members.html b/docs/html/class_application-members.html similarity index 100% rename from assets/docs/html/class_application-members.html rename to docs/html/class_application-members.html diff --git a/assets/docs/html/class_application.html b/docs/html/class_application.html similarity index 100% rename from assets/docs/html/class_application.html rename to docs/html/class_application.html diff --git a/assets/docs/html/class_application.png b/docs/html/class_application.png similarity index 100% rename from assets/docs/html/class_application.png rename to docs/html/class_application.png diff --git a/assets/docs/html/class_background_texture-members.html b/docs/html/class_background_texture-members.html similarity index 100% rename from assets/docs/html/class_background_texture-members.html rename to docs/html/class_background_texture-members.html diff --git a/assets/docs/html/class_background_texture.html b/docs/html/class_background_texture.html similarity index 98% rename from assets/docs/html/class_background_texture.html rename to docs/html/class_background_texture.html index e7aca0bda97b4e4260af1c1372124966c963ef7f..8cc5be53bbc126731708daf7f0c71823988b3c54 100644 --- a/assets/docs/html/class_background_texture.html +++ b/docs/html/class_background_texture.html @@ -182,9 +182,8 @@ Direction </td><td class="memItemRight" valign="bottom"><b>m_direction</b> </div> </div> -<hr/>Объявления Рё описания членов классов находятся РІ файлах:<ul> -<li>source/application/Drawable/Entity/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> -<li>source/application/Drawable/Entity/<b>MyTexture.cpp</b></li> +<hr/>Объявления Рё описания членов класса находятся РІ файле:<ul> +<li>source/application/Utilities/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/class_background_texture.png b/docs/html/class_background_texture.png similarity index 100% rename from assets/docs/html/class_background_texture.png rename to docs/html/class_background_texture.png diff --git a/assets/docs/html/class_button-members.html b/docs/html/class_button-members.html similarity index 100% rename from assets/docs/html/class_button-members.html rename to docs/html/class_button-members.html diff --git a/assets/docs/html/class_button.html b/docs/html/class_button.html similarity index 100% rename from assets/docs/html/class_button.html rename to docs/html/class_button.html diff --git a/assets/docs/html/class_button.png b/docs/html/class_button.png similarity index 100% rename from assets/docs/html/class_button.png rename to docs/html/class_button.png diff --git a/assets/docs/html/class_change_state_command-members.html b/docs/html/class_change_state_command-members.html similarity index 100% rename from assets/docs/html/class_change_state_command-members.html rename to docs/html/class_change_state_command-members.html diff --git a/assets/docs/html/class_change_state_command.html b/docs/html/class_change_state_command.html similarity index 100% rename from assets/docs/html/class_change_state_command.html rename to docs/html/class_change_state_command.html diff --git a/assets/docs/html/class_change_state_command.png b/docs/html/class_change_state_command.png similarity index 100% rename from assets/docs/html/class_change_state_command.png rename to docs/html/class_change_state_command.png diff --git a/assets/docs/html/class_choose_button-members.html b/docs/html/class_choose_button-members.html similarity index 100% rename from assets/docs/html/class_choose_button-members.html rename to docs/html/class_choose_button-members.html diff --git a/assets/docs/html/class_choose_button.html b/docs/html/class_choose_button.html similarity index 100% rename from assets/docs/html/class_choose_button.html rename to docs/html/class_choose_button.html diff --git a/assets/docs/html/class_choose_button.png b/docs/html/class_choose_button.png similarity index 100% rename from assets/docs/html/class_choose_button.png rename to docs/html/class_choose_button.png diff --git a/assets/docs/html/class_common_builder-members.html b/docs/html/class_common_builder-members.html similarity index 100% rename from assets/docs/html/class_common_builder-members.html rename to docs/html/class_common_builder-members.html diff --git a/assets/docs/html/class_common_builder.html b/docs/html/class_common_builder.html similarity index 100% rename from assets/docs/html/class_common_builder.html rename to docs/html/class_common_builder.html diff --git a/assets/docs/html/class_common_builder.js b/docs/html/class_common_builder.js similarity index 100% rename from assets/docs/html/class_common_builder.js rename to docs/html/class_common_builder.js diff --git a/assets/docs/html/class_common_builder.png b/docs/html/class_common_builder.png similarity index 100% rename from assets/docs/html/class_common_builder.png rename to docs/html/class_common_builder.png diff --git a/assets/docs/html/class_complex_builder-members.html b/docs/html/class_complex_builder-members.html similarity index 100% rename from assets/docs/html/class_complex_builder-members.html rename to docs/html/class_complex_builder-members.html diff --git a/assets/docs/html/class_complex_builder.html b/docs/html/class_complex_builder.html similarity index 100% rename from assets/docs/html/class_complex_builder.html rename to docs/html/class_complex_builder.html diff --git a/assets/docs/html/class_complex_builder.js b/docs/html/class_complex_builder.js similarity index 100% rename from assets/docs/html/class_complex_builder.js rename to docs/html/class_complex_builder.js diff --git a/assets/docs/html/class_complex_builder.png b/docs/html/class_complex_builder.png similarity index 100% rename from assets/docs/html/class_complex_builder.png rename to docs/html/class_complex_builder.png diff --git a/assets/docs/html/class_context_manager-members.html b/docs/html/class_context_manager-members.html similarity index 100% rename from assets/docs/html/class_context_manager-members.html rename to docs/html/class_context_manager-members.html diff --git a/assets/docs/html/class_context_manager.html b/docs/html/class_context_manager.html similarity index 100% rename from assets/docs/html/class_context_manager.html rename to docs/html/class_context_manager.html diff --git a/assets/docs/html/class_context_manager.js b/docs/html/class_context_manager.js similarity index 100% rename from assets/docs/html/class_context_manager.js rename to docs/html/class_context_manager.js diff --git a/assets/docs/html/class_delete_static_entity-members.html b/docs/html/class_delete_static_entity-members.html similarity index 100% rename from assets/docs/html/class_delete_static_entity-members.html rename to docs/html/class_delete_static_entity-members.html diff --git a/assets/docs/html/class_delete_static_entity.html b/docs/html/class_delete_static_entity.html similarity index 100% rename from assets/docs/html/class_delete_static_entity.html rename to docs/html/class_delete_static_entity.html diff --git a/assets/docs/html/class_delete_static_entity.js b/docs/html/class_delete_static_entity.js similarity index 100% rename from assets/docs/html/class_delete_static_entity.js rename to docs/html/class_delete_static_entity.js diff --git a/assets/docs/html/class_delete_static_entity.png b/docs/html/class_delete_static_entity.png similarity index 100% rename from assets/docs/html/class_delete_static_entity.png rename to docs/html/class_delete_static_entity.png diff --git a/assets/docs/html/class_enemy-members.html b/docs/html/class_enemy-members.html similarity index 100% rename from assets/docs/html/class_enemy-members.html rename to docs/html/class_enemy-members.html diff --git a/assets/docs/html/class_enemy.html b/docs/html/class_enemy.html similarity index 100% rename from assets/docs/html/class_enemy.html rename to docs/html/class_enemy.html diff --git a/assets/docs/html/class_enemy.js b/docs/html/class_enemy.js similarity index 100% rename from assets/docs/html/class_enemy.js rename to docs/html/class_enemy.js diff --git a/assets/docs/html/class_enemy.png b/docs/html/class_enemy.png similarity index 100% rename from assets/docs/html/class_enemy.png rename to docs/html/class_enemy.png diff --git a/assets/docs/html/class_enemy_texture-members.html b/docs/html/class_enemy_texture-members.html similarity index 100% rename from assets/docs/html/class_enemy_texture-members.html rename to docs/html/class_enemy_texture-members.html diff --git a/assets/docs/html/class_enemy_texture.html b/docs/html/class_enemy_texture.html similarity index 98% rename from assets/docs/html/class_enemy_texture.html rename to docs/html/class_enemy_texture.html index 73fa14c0b5e97d5bf63bbf94c142a60707798e01..33c39b197fe4086fae2f08707e4a127e56bc9fca 100644 --- a/assets/docs/html/class_enemy_texture.html +++ b/docs/html/class_enemy_texture.html @@ -183,8 +183,8 @@ Direction </td><td class="memItemRight" valign="bottom"><b>m_direction</b> </div> </div> <hr/>Объявления Рё описания членов классов находятся РІ файлах:<ul> -<li>source/application/Drawable/Entity/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> -<li>source/application/Drawable/Entity/<b>MyTexture.cpp</b></li> +<li>source/application/Utilities/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> +<li>source/application/Utilities/<b>MyTexture.cpp</b></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/class_enemy_texture.png b/docs/html/class_enemy_texture.png similarity index 100% rename from assets/docs/html/class_enemy_texture.png rename to docs/html/class_enemy_texture.png diff --git a/assets/docs/html/class_exit_command-members.html b/docs/html/class_exit_command-members.html similarity index 100% rename from assets/docs/html/class_exit_command-members.html rename to docs/html/class_exit_command-members.html diff --git a/assets/docs/html/class_exit_command.html b/docs/html/class_exit_command.html similarity index 100% rename from assets/docs/html/class_exit_command.html rename to docs/html/class_exit_command.html diff --git a/assets/docs/html/class_exit_command.png b/docs/html/class_exit_command.png similarity index 100% rename from assets/docs/html/class_exit_command.png rename to docs/html/class_exit_command.png diff --git a/assets/docs/html/class_exit_state-members.html b/docs/html/class_exit_state-members.html similarity index 100% rename from assets/docs/html/class_exit_state-members.html rename to docs/html/class_exit_state-members.html diff --git a/assets/docs/html/class_exit_state.html b/docs/html/class_exit_state.html similarity index 100% rename from assets/docs/html/class_exit_state.html rename to docs/html/class_exit_state.html diff --git a/assets/docs/html/class_exit_state.png b/docs/html/class_exit_state.png similarity index 100% rename from assets/docs/html/class_exit_state.png rename to docs/html/class_exit_state.png diff --git a/assets/docs/html/class_food-members.html b/docs/html/class_food-members.html similarity index 100% rename from assets/docs/html/class_food-members.html rename to docs/html/class_food-members.html diff --git a/assets/docs/html/class_food.html b/docs/html/class_food.html similarity index 100% rename from assets/docs/html/class_food.html rename to docs/html/class_food.html diff --git a/assets/docs/html/class_food.js b/docs/html/class_food.js similarity index 100% rename from assets/docs/html/class_food.js rename to docs/html/class_food.js diff --git a/assets/docs/html/class_food.png b/docs/html/class_food.png similarity index 100% rename from assets/docs/html/class_food.png rename to docs/html/class_food.png diff --git a/assets/docs/html/class_food_texture-members.html b/docs/html/class_food_texture-members.html similarity index 100% rename from assets/docs/html/class_food_texture-members.html rename to docs/html/class_food_texture-members.html diff --git a/assets/docs/html/class_food_texture.html b/docs/html/class_food_texture.html similarity index 98% rename from assets/docs/html/class_food_texture.html rename to docs/html/class_food_texture.html index 536ccec415437e61d43554ea84c9969b676ca2bd..f4b5f332c685a783c4008dd4896c5268041fa0c7 100644 --- a/assets/docs/html/class_food_texture.html +++ b/docs/html/class_food_texture.html @@ -183,8 +183,8 @@ Direction </td><td class="memItemRight" valign="bottom"><b>m_direction</b> </div> </div> <hr/>Объявления Рё описания членов классов находятся РІ файлах:<ul> -<li>source/application/Drawable/Entity/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> -<li>source/application/Drawable/Entity/<b>MyTexture.cpp</b></li> +<li>source/application/Utilities/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> +<li>source/application/Utilities/<b>MyTexture.cpp</b></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/class_food_texture.png b/docs/html/class_food_texture.png similarity index 100% rename from assets/docs/html/class_food_texture.png rename to docs/html/class_food_texture.png diff --git a/assets/docs/html/class_game_builder_director-members.html b/docs/html/class_game_builder_director-members.html similarity index 100% rename from assets/docs/html/class_game_builder_director-members.html rename to docs/html/class_game_builder_director-members.html diff --git a/assets/docs/html/class_game_builder_director.html b/docs/html/class_game_builder_director.html similarity index 100% rename from assets/docs/html/class_game_builder_director.html rename to docs/html/class_game_builder_director.html diff --git a/assets/docs/html/class_game_command-members.html b/docs/html/class_game_command-members.html similarity index 100% rename from assets/docs/html/class_game_command-members.html rename to docs/html/class_game_command-members.html diff --git a/assets/docs/html/class_game_command.html b/docs/html/class_game_command.html similarity index 100% rename from assets/docs/html/class_game_command.html rename to docs/html/class_game_command.html diff --git a/assets/docs/html/class_game_command.png b/docs/html/class_game_command.png similarity index 100% rename from assets/docs/html/class_game_command.png rename to docs/html/class_game_command.png diff --git a/assets/docs/html/class_game_state-members.html b/docs/html/class_game_state-members.html similarity index 66% rename from assets/docs/html/class_game_state-members.html rename to docs/html/class_game_state-members.html index ba2d4ccfdf69a3d60b5f7534870c2622961be8c8..69b2616bbee1b2abc9f62b72db1bbc769c689f3b 100644 --- a/assets/docs/html/class_game_state-members.html +++ b/docs/html/class_game_state-members.html @@ -112,20 +112,21 @@ $(function(){initNavTree('class_game_state.html',''); initResizable(true); }); <tr class="odd"><td class="entry"><a class="el" href="class_game_state.html#a180391dfe966058da0389146534e66d0">event_handling</a>() override</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> <tr class="even"><td class="entry"><a class="el" href="class_game_state.html#a90b51ee7191c9fd1fc5e207bc35f1153">GameState</a>(IStateManager &state_manager, const sf::VideoMode &video_mode, const std::string &window_title)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>get_score_count</b>() const (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IState</b>(IStateManager &state_manager) (определено РІ <a class="el" href="class_i_state.html">IState</a>)</td><td class="entry"><a class="el" href="class_i_state.html">IState</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>IWindowKeeper</b>(const sf::VideoMode &video_mode, const std::string &window_title) (определено РІ <a class="el" href="class_i_window_keeper.html">IWindowKeeper</a>)</td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_current_music</b> (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>m_state_manager</b> (определено РІ <a class="el" href="class_i_state.html">IState</a>)</td><td class="entry"><a class="el" href="class_i_state.html">IState</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> - <tr class="even"><td class="entry"><a class="el" href="class_i_window_keeper.html#aef0780725b6f210bcbeb3b03da2445b8">m_window</a></td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>Music</b> перечисление (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>process_key_pressed</b>(sf::Keyboard::Key code) (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> - <tr class="odd"><td class="entry"><a class="el" href="class_game_state.html#a2c36ada0cae89f91d956e2c91b070893">render</a>() override</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>set_context</b>(GameContext &&context) (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>set_maze</b>(Maze &&maze) (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> - <tr class="even"><td class="entry"><a class="el" href="class_game_state.html#a3610da76344c5c2cbcc5921f877226dc">update</a>() override</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~GameState</b>() override (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~IState</b>()=default (определено РІ <a class="el" href="class_i_state.html">IState</a>)</td><td class="entry"><a class="el" href="class_i_state.html">IState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~IWindowKeeper</b>()=default (определено РІ <a class="el" href="class_i_window_keeper.html">IWindowKeeper</a>)</td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_game_state.html#a8538d9088ff9371e69e19ad6661b6391">handle_screamer</a>(GameContext &context)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>IState</b>(IStateManager &state_manager) (определено РІ <a class="el" href="class_i_state.html">IState</a>)</td><td class="entry"><a class="el" href="class_i_state.html">IState</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IWindowKeeper</b>(const sf::VideoMode &video_mode, const std::string &window_title) (определено РІ <a class="el" href="class_i_window_keeper.html">IWindowKeeper</a>)</td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>m_current_music</b> (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_state_manager</b> (определено РІ <a class="el" href="class_i_state.html">IState</a>)</td><td class="entry"><a class="el" href="class_i_state.html">IState</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr class="odd"><td class="entry"><a class="el" href="class_i_window_keeper.html#aef0780725b6f210bcbeb3b03da2445b8">m_window</a></td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128a">Music</a> перечисление</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>process_key_pressed</b>(sf::Keyboard::Key code) (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_game_state.html#a2c36ada0cae89f91d956e2c91b070893">render</a>() override</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>set_context</b>(GameContext &&context) (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>set_maze</b>(Maze &&maze) (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr class="odd"><td class="entry"><a class="el" href="class_game_state.html#a3610da76344c5c2cbcc5921f877226dc">update</a>() override</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~GameState</b>() override (определено РІ <a class="el" href="class_game_state.html">GameState</a>)</td><td class="entry"><a class="el" href="class_game_state.html">GameState</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~IState</b>()=default (определено РІ <a class="el" href="class_i_state.html">IState</a>)</td><td class="entry"><a class="el" href="class_i_state.html">IState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~IWindowKeeper</b>()=default (определено РІ <a class="el" href="class_i_window_keeper.html">IWindowKeeper</a>)</td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> </table></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/class_game_state.html b/docs/html/class_game_state.html similarity index 87% rename from assets/docs/html/class_game_state.html rename to docs/html/class_game_state.html index 4852bc71412d73ebdcfec7318d360146e1b233df..1750af6bbb461bd3b582ddd4260c8081a592bcb4 100644 --- a/assets/docs/html/class_game_state.html +++ b/docs/html/class_game_state.html @@ -128,7 +128,7 @@ $(function(){initNavTree('class_game_state.html',''); initResizable(true); }); <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a> Открытые типы</h2></td></tr> -<tr class="memitem:aa34cf16f95e6ee5a539a5865e7f2128a" id="r_aa34cf16f95e6ee5a539a5865e7f2128a"><td class="memItemLeft" align="right" valign="top"><a id="aa34cf16f95e6ee5a539a5865e7f2128a" name="aa34cf16f95e6ee5a539a5865e7f2128a"></a>enum class  </td><td class="memItemRight" valign="bottom"><b>Music</b> { <b>NONE</b> +<tr class="memitem:aa34cf16f95e6ee5a539a5865e7f2128a" id="r_aa34cf16f95e6ee5a539a5865e7f2128a"><td class="memItemLeft" align="right" valign="top">enum class  </td><td class="memItemRight" valign="bottom"><a class="el" href="#aa34cf16f95e6ee5a539a5865e7f2128a">Music</a> { <b>NONE</b> , <b>INGAME</b> , <b>LOST</b> , <b>WIN</b> @@ -159,6 +159,8 @@ bool </td><td class="memItemRight" valign="bottom"><b>process_key_pressed</ <tr class="memitem:ab33b33278bf7a3967bcc6a42d693482a" id="r_ab33b33278bf7a3967bcc6a42d693482a"><td class="memItemLeft" align="right" valign="top"><a id="ab33b33278bf7a3967bcc6a42d693482a" name="ab33b33278bf7a3967bcc6a42d693482a"></a> const <a class="el" href="class_score_count.html">ScoreCount</a> & </td><td class="memItemRight" valign="bottom"><b>get_score_count</b> () const</td></tr> <tr class="separator:ab33b33278bf7a3967bcc6a42d693482a"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:a8538d9088ff9371e69e19ad6661b6391" id="r_a8538d9088ff9371e69e19ad6661b6391"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a8538d9088ff9371e69e19ad6661b6391">handle_screamer</a> (<a class="el" href="struct_game_context.html">GameContext</a> &context)</td></tr> +<tr class="separator:a8538d9088ff9371e69e19ad6661b6391"><td class="memSeparator" colspan="2"> </td></tr> <tr class="inherit_header pub_methods_class_i_state"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_i_state')"><img src="closed.png" alt="-"/> РћС‚крытые члены унаследованные РѕС‚ <a class="el" href="class_i_state.html">IState</a></td></tr> <tr class="memitem:af6af0f026f832dd82a6989ba54c5bf25 inherit pub_methods_class_i_state" id="r_af6af0f026f832dd82a6989ba54c5bf25"><td class="memItemLeft" align="right" valign="top">  </td><td class="memItemRight" valign="bottom"><b>IState</b> (<a class="el" href="struct_i_state_manager.html">IStateManager</a> &state_manager)</td></tr> @@ -171,7 +173,7 @@ const <a class="el" href="class_score_count.html">ScoreCount</a> & </td <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a> Открытые атрибуты</h2></td></tr> <tr class="memitem:ae5fdfc1894b6df21658937d12ed6582c" id="r_ae5fdfc1894b6df21658937d12ed6582c"><td class="memItemLeft" align="right" valign="top"><a id="ae5fdfc1894b6df21658937d12ed6582c" name="ae5fdfc1894b6df21658937d12ed6582c"></a> -Music </td><td class="memItemRight" valign="bottom"><b>m_current_music</b> = Music::NONE</td></tr> +<a class="el" href="#aa34cf16f95e6ee5a539a5865e7f2128a">Music</a> </td><td class="memItemRight" valign="bottom"><b>m_current_music</b> = Music::NONE</td></tr> <tr class="separator:ae5fdfc1894b6df21658937d12ed6582c"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="inherited" name="inherited"></a> @@ -186,7 +188,33 @@ Music </td><td class="memItemRight" valign="bottom"><b>m_current_music</b> </table> <a name="details" id="details"></a><h2 class="groupheader">РџРѕРґСЂРѕР±РЅРѕРµ описание</h2> <div class="textblock"><p>Взаимодействие врага СЃ объектами лабиринта, что порождает игровые события </p> -</div><h2 class="groupheader">Конструктор(С‹)</h2> +</div><h2 class="groupheader">Перечисления</h2> +<a id="aa34cf16f95e6ee5a539a5865e7f2128a" name="aa34cf16f95e6ee5a539a5865e7f2128a"></a> +<h2 class="memtitle"><span class="permalink"><a href="#aa34cf16f95e6ee5a539a5865e7f2128a">◆ </a></span>Music</h2> + +<div class="memitem"> +<div class="memproto"> +<table class="mlabels"> + <tr> + <td class="mlabels-left"> + <table class="memname"> + <tr> + <td class="memname">enum class <a class="el" href="#aa34cf16f95e6ee5a539a5865e7f2128a">GameState::Music</a></td> + </tr> + </table> + </td> + <td class="mlabels-right"> +<span class="mlabels"><span class="mlabel strong">strong</span></span> </td> + </tr> +</table> +</div><div class="memdoc"> +<blockquote class="doxtable"> +<p>обработка события СЃРѕ скримером </p> +</blockquote> + +</div> +</div> +<h2 class="groupheader">Конструктор(С‹)</h2> <a id="a90b51ee7191c9fd1fc5e207bc35f1153" name="a90b51ee7191c9fd1fc5e207bc35f1153"></a> <h2 class="memtitle"><span class="permalink"><a href="#a90b51ee7191c9fd1fc5e207bc35f1153">◆ </a></span>GameState()</h2> @@ -267,11 +295,40 @@ Music </td><td class="memItemRight" valign="bottom"><b>m_current_music</b> </table> </div><div class="memdoc"> <blockquote class="doxtable"> -<p>переключение состояния </p> +<p>если нажимаем Cmd+Z делаем шаг назад </p> +</blockquote> +<blockquote class="doxtable"> +<p>правой РєРЅРѕРїРєРѕР№ мыши - включить или выключть Р·РІСѓРє </p> </blockquote> <p>Замещает <a class="el" href="class_i_window_keeper.html">IWindowKeeper</a>.</p> +</div> +</div> +<a id="a8538d9088ff9371e69e19ad6661b6391" name="a8538d9088ff9371e69e19ad6661b6391"></a> +<h2 class="memtitle"><span class="permalink"><a href="#a8538d9088ff9371e69e19ad6661b6391">◆ </a></span>handle_screamer()</h2> + +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">void GameState::handle_screamer </td> + <td>(</td> + <td class="paramtype"><a class="el" href="struct_game_context.html">GameContext</a> &</td> <td class="paramname"><span class="paramname"><em>context</em></span></td><td>)</td> + <td></td> + </tr> + </table> +</div><div class="memdoc"> +<blockquote class="doxtable"> +<p>растягиваем текстуру РЅР° весь экран </p> +</blockquote> +<blockquote class="doxtable"> +<p>эффект тряски через случайное смещение РЅР° +- 10 пикселей </p> +</blockquote> +<blockquote class="doxtable"> +<p>если скример РЅРµ активен </p> +</blockquote> + </div> </div> <a id="a2c36ada0cae89f91d956e2c91b070893" name="a2c36ada0cae89f91d956e2c91b070893"></a> diff --git a/docs/html/class_game_state.js b/docs/html/class_game_state.js new file mode 100644 index 0000000000000000000000000000000000000000..2f19336d134c598c4442243e5b0c461ef0fed965 --- /dev/null +++ b/docs/html/class_game_state.js @@ -0,0 +1,14 @@ +var class_game_state = +[ + [ "Music", "class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128a", [ + [ "NONE", "class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128aab50339a10e1de285ac99d4c3990b8693", null ], + [ "INGAME", "class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128aaa2e8a4a15de815a5b9e3830fa3b986d6", null ], + [ "LOST", "class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128aac6daca30aef2af1d72715733825806a3", null ], + [ "WIN", "class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128aa92e56d8195a9dd45a9b90aacf82886b1", null ] + ] ], + [ "GameState", "class_game_state.html#a90b51ee7191c9fd1fc5e207bc35f1153", null ], + [ "event_handling", "class_game_state.html#a180391dfe966058da0389146534e66d0", null ], + [ "handle_screamer", "class_game_state.html#a8538d9088ff9371e69e19ad6661b6391", null ], + [ "render", "class_game_state.html#a2c36ada0cae89f91d956e2c91b070893", null ], + [ "update", "class_game_state.html#a3610da76344c5c2cbcc5921f877226dc", null ] +]; \ No newline at end of file diff --git a/assets/docs/html/class_game_state.png b/docs/html/class_game_state.png similarity index 100% rename from assets/docs/html/class_game_state.png rename to docs/html/class_game_state.png diff --git a/assets/docs/html/class_i_entity-members.html b/docs/html/class_i_entity-members.html similarity index 100% rename from assets/docs/html/class_i_entity-members.html rename to docs/html/class_i_entity-members.html diff --git a/assets/docs/html/class_i_entity.html b/docs/html/class_i_entity.html similarity index 100% rename from assets/docs/html/class_i_entity.html rename to docs/html/class_i_entity.html diff --git a/assets/docs/html/class_i_entity.png b/docs/html/class_i_entity.png similarity index 100% rename from assets/docs/html/class_i_entity.png rename to docs/html/class_i_entity.png diff --git a/assets/docs/html/class_i_game_builder-members.html b/docs/html/class_i_game_builder-members.html similarity index 100% rename from assets/docs/html/class_i_game_builder-members.html rename to docs/html/class_i_game_builder-members.html diff --git a/assets/docs/html/class_i_game_builder.html b/docs/html/class_i_game_builder.html similarity index 100% rename from assets/docs/html/class_i_game_builder.html rename to docs/html/class_i_game_builder.html diff --git a/assets/docs/html/class_i_game_builder.png b/docs/html/class_i_game_builder.png similarity index 100% rename from assets/docs/html/class_i_game_builder.png rename to docs/html/class_i_game_builder.png diff --git a/assets/docs/html/class_i_game_event-members.html b/docs/html/class_i_game_event-members.html similarity index 100% rename from assets/docs/html/class_i_game_event-members.html rename to docs/html/class_i_game_event-members.html diff --git a/assets/docs/html/class_i_game_event.html b/docs/html/class_i_game_event.html similarity index 96% rename from assets/docs/html/class_i_game_event.html rename to docs/html/class_i_game_event.html index 184f6543957c7be5399d728f2fe5deb9d12ce697..699593204d424b428d4e459cac769e852b0267f5 100644 --- a/assets/docs/html/class_i_game_event.html +++ b/docs/html/class_i_game_event.html @@ -122,9 +122,10 @@ $(function(){initNavTree('class_i_game_event.html',''); initResizable(true); }); <map id="IGameEvent_map" name="IGameEvent_map"> <area href="class_delete_static_entity.html" title="Удаление еды." alt="DeleteStaticEntity" shape="rect" coords="0,56,157,80"/> <area href="class_lost_game.html" alt="LostGame" shape="rect" coords="167,56,324,80"/> -<area href="class_screamer_composite_event.html" title="Совмещение РґРІСѓРј событий: удаление еды Рё скример Р’ ресурсах храним сущность, которую хотим удалить." alt="ScreamerCompositeEvent" shape="rect" coords="334,56,491,80"/> -<area href="struct_screamer_event.html" title="Скример" alt="ScreamerEvent" shape="rect" coords="501,56,658,80"/> -<area href="class_win_game.html" alt="WinGame" shape="rect" coords="668,56,825,80"/> +<area href="class_pacman_lose_life_event.html" title="Событие: потеря Р¶РёР·РЅРё Сѓ Пакманов. Всего три Р¶РёР·РЅРё, РєРѕРіРґР° РѕРЅРё кончились, то РёРіСЂР° провалена Р’ ресурсах ..." alt="PacmanLoseLifeEvent" shape="rect" coords="334,56,491,80"/> +<area href="class_screamer_composite_event.html" title="Совмещение РґРІСѓРј событий: удаление еды Рё скример Р’ ресурсах храним сущность, которую хотим удалить." alt="ScreamerCompositeEvent" shape="rect" coords="501,56,658,80"/> +<area href="struct_screamer_event.html" title="Скример" alt="ScreamerEvent" shape="rect" coords="668,56,825,80"/> +<area href="class_win_game.html" alt="WinGame" shape="rect" coords="835,56,992,80"/> </map> </div></div> <table class="memberdecls"> diff --git a/assets/docs/html/class_i_game_event.js b/docs/html/class_i_game_event.js similarity index 100% rename from assets/docs/html/class_i_game_event.js rename to docs/html/class_i_game_event.js diff --git a/docs/html/class_i_game_event.png b/docs/html/class_i_game_event.png new file mode 100644 index 0000000000000000000000000000000000000000..555fc3cd27b9ddb61e4f5b7b6eb0af00da14e009 Binary files /dev/null and b/docs/html/class_i_game_event.png differ diff --git a/assets/docs/html/class_i_observer-members.html b/docs/html/class_i_observer-members.html similarity index 100% rename from assets/docs/html/class_i_observer-members.html rename to docs/html/class_i_observer-members.html diff --git a/assets/docs/html/class_i_observer.html b/docs/html/class_i_observer.html similarity index 100% rename from assets/docs/html/class_i_observer.html rename to docs/html/class_i_observer.html diff --git a/assets/docs/html/class_i_observer.png b/docs/html/class_i_observer.png similarity index 100% rename from assets/docs/html/class_i_observer.png rename to docs/html/class_i_observer.png diff --git a/assets/docs/html/class_i_room_side-members.html b/docs/html/class_i_room_side-members.html similarity index 100% rename from assets/docs/html/class_i_room_side-members.html rename to docs/html/class_i_room_side-members.html diff --git a/assets/docs/html/class_i_room_side.html b/docs/html/class_i_room_side.html similarity index 100% rename from assets/docs/html/class_i_room_side.html rename to docs/html/class_i_room_side.html diff --git a/assets/docs/html/class_i_room_side.png b/docs/html/class_i_room_side.png similarity index 100% rename from assets/docs/html/class_i_room_side.png rename to docs/html/class_i_room_side.png diff --git a/assets/docs/html/class_i_select_command-members.html b/docs/html/class_i_select_command-members.html similarity index 100% rename from assets/docs/html/class_i_select_command-members.html rename to docs/html/class_i_select_command-members.html diff --git a/assets/docs/html/class_i_select_command.html b/docs/html/class_i_select_command.html similarity index 100% rename from assets/docs/html/class_i_select_command.html rename to docs/html/class_i_select_command.html diff --git a/assets/docs/html/class_i_select_command.png b/docs/html/class_i_select_command.png similarity index 100% rename from assets/docs/html/class_i_select_command.png rename to docs/html/class_i_select_command.png diff --git a/assets/docs/html/class_i_state-members.html b/docs/html/class_i_state-members.html similarity index 100% rename from assets/docs/html/class_i_state-members.html rename to docs/html/class_i_state-members.html diff --git a/assets/docs/html/class_i_state.html b/docs/html/class_i_state.html similarity index 100% rename from assets/docs/html/class_i_state.html rename to docs/html/class_i_state.html diff --git a/assets/docs/html/class_i_state.png b/docs/html/class_i_state.png similarity index 100% rename from assets/docs/html/class_i_state.png rename to docs/html/class_i_state.png diff --git a/assets/docs/html/class_i_visitable-members.html b/docs/html/class_i_visitable-members.html similarity index 100% rename from assets/docs/html/class_i_visitable-members.html rename to docs/html/class_i_visitable-members.html diff --git a/assets/docs/html/class_i_visitable.html b/docs/html/class_i_visitable.html similarity index 100% rename from assets/docs/html/class_i_visitable.html rename to docs/html/class_i_visitable.html diff --git a/assets/docs/html/class_i_visitable.png b/docs/html/class_i_visitable.png similarity index 100% rename from assets/docs/html/class_i_visitable.png rename to docs/html/class_i_visitable.png diff --git a/assets/docs/html/class_i_visitor-members.html b/docs/html/class_i_visitor-members.html similarity index 100% rename from assets/docs/html/class_i_visitor-members.html rename to docs/html/class_i_visitor-members.html diff --git a/assets/docs/html/class_i_visitor.html b/docs/html/class_i_visitor.html similarity index 97% rename from assets/docs/html/class_i_visitor.html rename to docs/html/class_i_visitor.html index bb63f3bc2664bdf14404e992acabea01db2fc54b..d2019a44f3fe0faac8d4d5c76798a0eac2b5d948 100644 --- a/assets/docs/html/class_i_visitor.html +++ b/docs/html/class_i_visitor.html @@ -109,7 +109,7 @@ $(function(){initNavTree('class_i_visitor.html',''); initResizable(true); }); </div><!--header--> <div class="contents"> -<p>Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: <a class="el" href="class_i_visitor.html" title="Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...">IVisitor</a> (посетитель) Рё <a class="el" href="class_i_visitable.html">IVisitable</a> (нечто посещаемое) +<p>Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: <a class="el" href="class_i_visitor.html" title="Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...">IVisitor</a> (посетитель) <a href="#details">Подробнее...</a></p> <p><code>#include <<a class="el" href="_i_entity_8h_source.html">IEntity.h</a>></code></p> @@ -132,7 +132,7 @@ virtual std::unique_ptr< <a class="el" href="class_i_game_event.html">IGameEv <tr class="separator:a2aa4d23b41981e5c9c38509ad4273970"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">РџРѕРґСЂРѕР±РЅРѕРµ описание</h2> -<div class="textblock"><p>Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: <a class="el" href="class_i_visitor.html" title="Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...">IVisitor</a> (посетитель) Рё <a class="el" href="class_i_visitable.html">IVisitable</a> (нечто посещаемое) </p> +<div class="textblock"><p>Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: <a class="el" href="class_i_visitor.html" title="Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...">IVisitor</a> (посетитель) </p> </div><h2 class="groupheader">Методы</h2> <a id="a174fa4b935c2adda01244b21ab5cf915" name="a174fa4b935c2adda01244b21ab5cf915"></a> <h2 class="memtitle"><span class="permalink"><a href="#a174fa4b935c2adda01244b21ab5cf915">◆ </a></span>visit()</h2> diff --git a/assets/docs/html/class_i_visitor.png b/docs/html/class_i_visitor.png similarity index 100% rename from assets/docs/html/class_i_visitor.png rename to docs/html/class_i_visitor.png diff --git a/assets/docs/html/class_i_window_keeper-members.html b/docs/html/class_i_window_keeper-members.html similarity index 100% rename from assets/docs/html/class_i_window_keeper-members.html rename to docs/html/class_i_window_keeper-members.html diff --git a/assets/docs/html/class_i_window_keeper.html b/docs/html/class_i_window_keeper.html similarity index 100% rename from assets/docs/html/class_i_window_keeper.html rename to docs/html/class_i_window_keeper.html diff --git a/assets/docs/html/class_i_window_keeper.js b/docs/html/class_i_window_keeper.js similarity index 100% rename from assets/docs/html/class_i_window_keeper.js rename to docs/html/class_i_window_keeper.js diff --git a/assets/docs/html/class_i_window_keeper.png b/docs/html/class_i_window_keeper.png similarity index 100% rename from assets/docs/html/class_i_window_keeper.png rename to docs/html/class_i_window_keeper.png diff --git a/assets/docs/html/class_lost_game-members.html b/docs/html/class_lost_game-members.html similarity index 100% rename from assets/docs/html/class_lost_game-members.html rename to docs/html/class_lost_game-members.html diff --git a/assets/docs/html/class_lost_game.html b/docs/html/class_lost_game.html similarity index 100% rename from assets/docs/html/class_lost_game.html rename to docs/html/class_lost_game.html diff --git a/assets/docs/html/class_lost_game.png b/docs/html/class_lost_game.png similarity index 100% rename from assets/docs/html/class_lost_game.png rename to docs/html/class_lost_game.png diff --git a/assets/docs/html/class_maze-members.html b/docs/html/class_maze-members.html similarity index 100% rename from assets/docs/html/class_maze-members.html rename to docs/html/class_maze-members.html diff --git a/assets/docs/html/class_maze.html b/docs/html/class_maze.html similarity index 100% rename from assets/docs/html/class_maze.html rename to docs/html/class_maze.html diff --git a/assets/docs/html/class_maze.png b/docs/html/class_maze.png similarity index 100% rename from assets/docs/html/class_maze.png rename to docs/html/class_maze.png diff --git a/assets/docs/html/class_menu-members.html b/docs/html/class_menu-members.html similarity index 100% rename from assets/docs/html/class_menu-members.html rename to docs/html/class_menu-members.html diff --git a/assets/docs/html/class_menu.html b/docs/html/class_menu.html similarity index 100% rename from assets/docs/html/class_menu.html rename to docs/html/class_menu.html diff --git a/assets/docs/html/class_menu.js b/docs/html/class_menu.js similarity index 100% rename from assets/docs/html/class_menu.js rename to docs/html/class_menu.js diff --git a/assets/docs/html/class_menu.png b/docs/html/class_menu.png similarity index 100% rename from assets/docs/html/class_menu.png rename to docs/html/class_menu.png diff --git a/assets/docs/html/class_menu_game-members.html b/docs/html/class_menu_game-members.html similarity index 81% rename from assets/docs/html/class_menu_game-members.html rename to docs/html/class_menu_game-members.html index 736e85c96aa7725f723c78de08f065fe9e4f3c88..95ef9b221518b8f05f8a3b30389fec4a499a4603 100644 --- a/assets/docs/html/class_menu_game-members.html +++ b/docs/html/class_menu_game-members.html @@ -109,9 +109,10 @@ $(function(){initNavTree('class_menu_game.html',''); initResizable(true); }); <p>Полный СЃРїРёСЃРѕРє членов класса <a class="el" href="class_menu_game.html">MenuGame</a>, включая наследуемые РёР· базового класса</p> <table class="directory"> <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>draw_button</b>(sf::RenderWindow &window) (определено РІ <a class="el" href="class_menu_game.html">MenuGame</a>)</td><td class="entry"><a class="el" href="class_menu_game.html">MenuGame</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>draw_into</b>(sf::RenderWindow &window, const ScoreCount &scores_one, const ScoreCount &scores_two) (определено РІ <a class="el" href="class_menu_game.html">MenuGame</a>)</td><td class="entry"><a class="el" href="class_menu_game.html">MenuGame</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>is_clicked</b>(int x, int y) (определено РІ <a class="el" href="class_menu_game.html">MenuGame</a>)</td><td class="entry"><a class="el" href="class_menu_game.html">MenuGame</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>MenuGame</b>() (определено РІ <a class="el" href="class_menu_game.html">MenuGame</a>)</td><td class="entry"><a class="el" href="class_menu_game.html">MenuGame</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>draw_hearts</b>(sf::RenderWindow &window, int lives, float pos) (определено РІ <a class="el" href="class_menu_game.html">MenuGame</a>)</td><td class="entry"><a class="el" href="class_menu_game.html">MenuGame</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>draw_into</b>(sf::RenderWindow &window, const ScoreCount &scores_one, const ScoreCount &scores_two) (определено РІ <a class="el" href="class_menu_game.html">MenuGame</a>)</td><td class="entry"><a class="el" href="class_menu_game.html">MenuGame</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>is_clicked</b>(int x, int y) (определено РІ <a class="el" href="class_menu_game.html">MenuGame</a>)</td><td class="entry"><a class="el" href="class_menu_game.html">MenuGame</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>MenuGame</b>() (определено РІ <a class="el" href="class_menu_game.html">MenuGame</a>)</td><td class="entry"><a class="el" href="class_menu_game.html">MenuGame</a></td><td class="entry"></td></tr> </table></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/class_menu_game.html b/docs/html/class_menu_game.html similarity index 93% rename from assets/docs/html/class_menu_game.html rename to docs/html/class_menu_game.html index 974a7e5012c1af9cab7ecf20182d04b5e9823361..827245f416f3704c442e3c0c57f90b5e8c0da705 100644 --- a/assets/docs/html/class_menu_game.html +++ b/docs/html/class_menu_game.html @@ -117,6 +117,9 @@ void </td><td class="memItemRight" valign="bottom"><b>draw_into</b> (sf::Re <tr class="memitem:a27268ef73f9c87cde7982a482b956a4a" id="r_a27268ef73f9c87cde7982a482b956a4a"><td class="memItemLeft" align="right" valign="top"><a id="a27268ef73f9c87cde7982a482b956a4a" name="a27268ef73f9c87cde7982a482b956a4a"></a> void </td><td class="memItemRight" valign="bottom"><b>draw_button</b> (sf::RenderWindow &window)</td></tr> <tr class="separator:a27268ef73f9c87cde7982a482b956a4a"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:a44a58f7b4da053439dcc8ddb32860705" id="r_a44a58f7b4da053439dcc8ddb32860705"><td class="memItemLeft" align="right" valign="top"><a id="a44a58f7b4da053439dcc8ddb32860705" name="a44a58f7b4da053439dcc8ddb32860705"></a> +void </td><td class="memItemRight" valign="bottom"><b>draw_hearts</b> (sf::RenderWindow &window, int lives, float pos)</td></tr> +<tr class="separator:a44a58f7b4da053439dcc8ddb32860705"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ab52036850f0b5e437b7e50cfcd1409bb" id="r_ab52036850f0b5e437b7e50cfcd1409bb"><td class="memItemLeft" align="right" valign="top"><a id="ab52036850f0b5e437b7e50cfcd1409bb" name="ab52036850f0b5e437b7e50cfcd1409bb"></a> bool </td><td class="memItemRight" valign="bottom"><b>is_clicked</b> (int x, int y)</td></tr> <tr class="separator:ab52036850f0b5e437b7e50cfcd1409bb"><td class="memSeparator" colspan="2"> </td></tr> diff --git a/assets/docs/html/class_my_texture-members.html b/docs/html/class_my_texture-members.html similarity index 100% rename from assets/docs/html/class_my_texture-members.html rename to docs/html/class_my_texture-members.html diff --git a/assets/docs/html/class_my_texture.html b/docs/html/class_my_texture.html similarity index 98% rename from assets/docs/html/class_my_texture.html rename to docs/html/class_my_texture.html index 1a5466414e0c0e01b2d2207ec6d8a6e83fa70aab..9ed32aa78afa9083305ca89c220d965275c46f18 100644 --- a/assets/docs/html/class_my_texture.html +++ b/docs/html/class_my_texture.html @@ -155,7 +155,7 @@ Direction </td><td class="memItemRight" valign="bottom"><b>m_direction</b> <tr class="separator:a9c56deb491e39a56350cc8029567d001"><td class="memSeparator" colspan="2"> </td></tr> </table> <hr/>Объявления Рё описания членов класса находятся РІ файле:<ul> -<li>source/application/Drawable/Entity/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> +<li>source/application/Utilities/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/class_my_texture.png b/docs/html/class_my_texture.png similarity index 100% rename from assets/docs/html/class_my_texture.png rename to docs/html/class_my_texture.png diff --git a/assets/docs/html/class_pacman-members.html b/docs/html/class_pacman-members.html similarity index 59% rename from assets/docs/html/class_pacman-members.html rename to docs/html/class_pacman-members.html index 34c554f6ef095cf410dc20d728fc033888853c14..fdf3ea9708c2034e3f4cb53b73624f13ce7b2ba1 100644 --- a/assets/docs/html/class_pacman-members.html +++ b/docs/html/class_pacman-members.html @@ -108,17 +108,20 @@ $(function(){initNavTree('class_pacman.html',''); initResizable(true); }); <p>Полный СЃРїРёСЃРѕРє членов класса <a class="el" href="class_pacman.html">Pacman</a>, включая наследуемые РёР· базового класса</p> <table class="directory"> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>draw_into</b>(sf::RenderWindow &window) override (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>died</b>() const (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>draw_into</b>(sf::RenderWindow &window) override (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>get_lives</b>() (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>get_location</b>() (определено РІ <a class="el" href="class_i_entity.html">IEntity</a>)</td><td class="entry"><a class="el" href="class_i_entity.html">IEntity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_ptr_room</b> (определено РІ <a class="el" href="class_i_entity.html">IEntity</a>)</td><td class="entry"><a class="el" href="class_i_entity.html">IEntity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> - <tr class="odd"><td class="entry"><a class="el" href="class_pacman.html#aa957cbb7b0ad1bc1f6ef2aac82423cd8">move</a>(Room::Direction direction)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2">Pacman</a>(MyTexture *texture)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr> - <tr class="odd"><td class="entry"><a class="el" href="class_pacman.html#ad41930fae2878425f80e4fea614f3a3d">prepare_for_drawing</a>() override</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>set_location</b>(Room *ptr_room) (определено РІ <a class="el" href="class_i_entity.html">IEntity</a>)</td><td class="entry"><a class="el" href="class_i_entity.html">IEntity</a></td><td class="entry"></td></tr> - <tr class="odd"><td class="entry"><a class="el" href="class_pacman.html#ac4b928c45d22d9814a02b7a621c5ae7c">visit</a>(Food *ptr_entity) override</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>visit</b>(Enemy *ptr_entity) override (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~IDrawable</b>()=default (определено РІ <a class="el" href="struct_i_drawable.html">IDrawable</a>)</td><td class="entry"><a class="el" href="struct_i_drawable.html">IDrawable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Pacman</b>() override=default (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>lose_life</b>() (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>m_ptr_room</b> (определено РІ <a class="el" href="class_i_entity.html">IEntity</a>)</td><td class="entry"><a class="el" href="class_i_entity.html">IEntity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_pacman.html#aa957cbb7b0ad1bc1f6ef2aac82423cd8">move</a>(Room::Direction direction)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"></td></tr> + <tr class="odd"><td class="entry"><a class="el" href="class_pacman.html#a4000caf3daa707f177de875075a72c83">Pacman</a>(MyTexture *texture, bool is_second_player)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_pacman.html#ad41930fae2878425f80e4fea614f3a3d">prepare_for_drawing</a>() override</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>set_location</b>(Room *ptr_room) (определено РІ <a class="el" href="class_i_entity.html">IEntity</a>)</td><td class="entry"><a class="el" href="class_i_entity.html">IEntity</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_pacman.html#ac4b928c45d22d9814a02b7a621c5ae7c">visit</a>(Food *ptr_entity) override</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>visit</b>(Enemy *ptr_entity) override (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~IDrawable</b>()=default (определено РІ <a class="el" href="struct_i_drawable.html">IDrawable</a>)</td><td class="entry"><a class="el" href="struct_i_drawable.html">IDrawable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~Pacman</b>() override=default (определено РІ <a class="el" href="class_pacman.html">Pacman</a>)</td><td class="entry"><a class="el" href="class_pacman.html">Pacman</a></td><td class="entry"></td></tr> </table></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/class_pacman.html b/docs/html/class_pacman.html similarity index 90% rename from assets/docs/html/class_pacman.html rename to docs/html/class_pacman.html index 6983fa2289abe90cd64a05c060b12da10008adca..f6cfc0da4b72264cf8561e8486cc0931c406cfc3 100644 --- a/assets/docs/html/class_pacman.html +++ b/docs/html/class_pacman.html @@ -123,9 +123,9 @@ $(function(){initNavTree('class_pacman.html',''); initResizable(true); }); <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a> Открытые члены</h2></td></tr> -<tr class="memitem:a72fa328d22c8fa39cf6b941ec10cd8a2" id="r_a72fa328d22c8fa39cf6b941ec10cd8a2"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a72fa328d22c8fa39cf6b941ec10cd8a2">Pacman</a> (<a class="el" href="class_my_texture.html">MyTexture</a> *texture)</td></tr> -<tr class="memdesc:a72fa328d22c8fa39cf6b941ec10cd8a2"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_pacman.html">Pacman</a> - главный герой. Р’ конструкторе РІ пакмана загружаем Р·РІСѓРє, который РѕРЅ будет издавать РїСЂРё поедании еды <br /></td></tr> -<tr class="separator:a72fa328d22c8fa39cf6b941ec10cd8a2"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:a4000caf3daa707f177de875075a72c83" id="r_a4000caf3daa707f177de875075a72c83"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a4000caf3daa707f177de875075a72c83">Pacman</a> (<a class="el" href="class_my_texture.html">MyTexture</a> *texture, bool is_second_player)</td></tr> +<tr class="memdesc:a4000caf3daa707f177de875075a72c83"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_pacman.html">Pacman</a> - главный герой. Р’ конструкторе РІ пакмана загружаем Р·РІСѓРє, который РѕРЅ будет издавать РїСЂРё поедании еды <br /></td></tr> +<tr class="separator:a4000caf3daa707f177de875075a72c83"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa957cbb7b0ad1bc1f6ef2aac82423cd8" id="r_aa957cbb7b0ad1bc1f6ef2aac82423cd8"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#aa957cbb7b0ad1bc1f6ef2aac82423cd8">move</a> (Room::Direction direction)</td></tr> <tr class="memdesc:aa957cbb7b0ad1bc1f6ef2aac82423cd8"><td class="mdescLeft"> </td><td class="mdescRight">Перемещение пакмана <br /></td></tr> <tr class="separator:aa957cbb7b0ad1bc1f6ef2aac82423cd8"><td class="memSeparator" colspan="2"> </td></tr> @@ -139,6 +139,15 @@ $(function(){initNavTree('class_pacman.html',''); initResizable(true); }); <tr class="separator:ac4b928c45d22d9814a02b7a621c5ae7c"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ad41a3b2493a209cc237d4ddcb1e1eb24" id="r_ad41a3b2493a209cc237d4ddcb1e1eb24"><td class="memItemLeft" align="right" valign="top">std::unique_ptr< <a class="el" href="class_i_game_event.html">IGameEvent</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="#ad41a3b2493a209cc237d4ddcb1e1eb24">visit</a> (<a class="el" href="class_enemy.html">Enemy</a> *ptr_entity) override</td></tr> <tr class="separator:ad41a3b2493a209cc237d4ddcb1e1eb24"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:ac9cc9494e2b9e1fd332df527d8c626e8" id="r_ac9cc9494e2b9e1fd332df527d8c626e8"><td class="memItemLeft" align="right" valign="top"><a id="ac9cc9494e2b9e1fd332df527d8c626e8" name="ac9cc9494e2b9e1fd332df527d8c626e8"></a> +bool </td><td class="memItemRight" valign="bottom"><b>died</b> () const</td></tr> +<tr class="separator:ac9cc9494e2b9e1fd332df527d8c626e8"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:a0cadd1a7c1a3e759318c25b10d557541" id="r_a0cadd1a7c1a3e759318c25b10d557541"><td class="memItemLeft" align="right" valign="top"><a id="a0cadd1a7c1a3e759318c25b10d557541" name="a0cadd1a7c1a3e759318c25b10d557541"></a> +void </td><td class="memItemRight" valign="bottom"><b>lose_life</b> ()</td></tr> +<tr class="separator:a0cadd1a7c1a3e759318c25b10d557541"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:a7e5bf98ac4ccea821c94bca869ef5d32" id="r_a7e5bf98ac4ccea821c94bca869ef5d32"><td class="memItemLeft" align="right" valign="top"><a id="a7e5bf98ac4ccea821c94bca869ef5d32" name="a7e5bf98ac4ccea821c94bca869ef5d32"></a> +int </td><td class="memItemRight" valign="bottom"><b>get_lives</b> ()</td></tr> +<tr class="separator:a7e5bf98ac4ccea821c94bca869ef5d32"><td class="memSeparator" colspan="2"> </td></tr> <tr class="inherit_header pub_methods_class_i_entity"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_i_entity')"><img src="closed.png" alt="-"/> РћС‚крытые члены унаследованные РѕС‚ <a class="el" href="class_i_entity.html">IEntity</a></td></tr> <tr class="memitem:a548495c468f307c780941faa5b4c08a8 inherit pub_methods_class_i_entity" id="r_a548495c468f307c780941faa5b4c08a8"><td class="memItemLeft" align="right" valign="top"> void </td><td class="memItemRight" valign="bottom"><b>set_location</b> (<a class="el" href="class_room.html">Room</a> *ptr_room)</td></tr> @@ -155,8 +164,8 @@ void </td><td class="memItemRight" valign="bottom"><b>set_location</b> (<a <tr class="separator:a7d0bfa7b8516df82bd6de6b6283f0315 inherit pro_attribs_class_i_entity"><td class="memSeparator" colspan="2"> </td></tr> </table> <h2 class="groupheader">Конструктор(С‹)</h2> -<a id="a72fa328d22c8fa39cf6b941ec10cd8a2" name="a72fa328d22c8fa39cf6b941ec10cd8a2"></a> -<h2 class="memtitle"><span class="permalink"><a href="#a72fa328d22c8fa39cf6b941ec10cd8a2">◆ </a></span>Pacman()</h2> +<a id="a4000caf3daa707f177de875075a72c83" name="a4000caf3daa707f177de875075a72c83"></a> +<h2 class="memtitle"><span class="permalink"><a href="#a4000caf3daa707f177de875075a72c83">◆ </a></span>Pacman()</h2> <div class="memitem"> <div class="memproto"> @@ -167,8 +176,12 @@ void </td><td class="memItemRight" valign="bottom"><b>set_location</b> (<a <tr> <td class="memname">Pacman::Pacman </td> <td>(</td> - <td class="paramtype"><a class="el" href="class_my_texture.html">MyTexture</a> *</td> <td class="paramname"><span class="paramname"><em>texture</em></span></td><td>)</td> + <td class="paramtype"><a class="el" href="class_my_texture.html">MyTexture</a> *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>, </td> + </tr> + <tr> + <td class="paramkey"></td> <td></td> + <td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>is_second_player</em></span> )</td> </tr> </table> </td> diff --git a/assets/docs/html/class_pacman.js b/docs/html/class_pacman.js similarity index 76% rename from assets/docs/html/class_pacman.js rename to docs/html/class_pacman.js index e8ca41f539fb3127bee32fff17f009a6b2bb5022..e9d72b01a036ee9dc160c1b0b09a688dbe4c7c43 100644 --- a/assets/docs/html/class_pacman.js +++ b/docs/html/class_pacman.js @@ -1,6 +1,6 @@ var class_pacman = [ - [ "Pacman", "class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2", null ], + [ "Pacman", "class_pacman.html#a4000caf3daa707f177de875075a72c83", null ], [ "move", "class_pacman.html#aa957cbb7b0ad1bc1f6ef2aac82423cd8", null ], [ "prepare_for_drawing", "class_pacman.html#ad41930fae2878425f80e4fea614f3a3d", null ], [ "visit", "class_pacman.html#ac4b928c45d22d9814a02b7a621c5ae7c", null ] diff --git a/assets/docs/html/class_pacman.png b/docs/html/class_pacman.png similarity index 100% rename from assets/docs/html/class_pacman.png rename to docs/html/class_pacman.png diff --git a/docs/html/class_pacman_lose_life_event-members.html b/docs/html/class_pacman_lose_life_event-members.html new file mode 100644 index 0000000000000000000000000000000000000000..e371cb50b19c929a9f54cba87275ecfb46afa35a --- /dev/null +++ b/docs/html/class_pacman_lose_life_event-members.html @@ -0,0 +1,125 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="ru"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<meta http-equiv="X-UA-Compatible" content="IE=11"/> +<meta name="generator" content="Doxygen 1.13.2"/> +<meta name="viewport" content="width=device-width, initial-scale=1"/> +<title>Pacman: CРїРёСЃРѕРє членов класса</title> +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="dynsections.js"></script> +<script type="text/javascript" src="clipboard.js"></script> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" 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+ <span id="MSearchSelect" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()"> </span> + <input type="text" id="MSearchField" value="" placeholder="РџРѕРёСЃРє" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.svg" alt=""/></a> + </span> + </div> +</td> + </tr> + </tbody> +</table> +</div> +<!-- end header part --> +<!-- Создано системой Doxygen 1.13.2 --> +<script type="text/javascript"> +/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ +var searchBox = new SearchBox("searchBox", "search/",'.html'); +/* @license-end */ +</script> +<script type="text/javascript"> +/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ +$(function() { codefold.init(0); }); +/* @license-end */ +</script> +</div><!-- top --> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + <div id="nav-sync" class="sync"></div> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> +/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ +$(function(){initNavTree('class_pacman_lose_life_event.html',''); initResizable(true); }); +/* @license-end */ +</script> +<div id="doc-content"> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +</div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<div id="MSearchResults"> +<div class="SRPage"> +<div id="SRIndex"> +<div id="SRResults"></div> +<div class="SRStatus" id="Loading">Загрузка...</div> +<div class="SRStatus" id="Searching">РџРѕРёСЃРє...</div> +<div class="SRStatus" id="NoMatches">РќРµ найдено</div> +</div> +</div> +</div> +</div> + +<div class="header"> + <div class="headertitle"><div class="title">PacmanLoseLifeEvent CРїРёСЃРѕРє членов класса</div></div> +</div><!--header--> +<div class="contents"> + +<p>Полный СЃРїРёСЃРѕРє членов класса <a class="el" href="class_pacman_lose_life_event.html">PacmanLoseLifeEvent</a>, включая наследуемые РёР· базового класса</p> +<table class="directory"> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>add_observer</b>(IObserver *observer) (определено РІ <a class="el" href="class_i_game_event.html">IGameEvent</a>)</td><td class="entry"><a class="el" href="class_i_game_event.html">IGameEvent</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>handle</b>(GameContext *context) override (определено РІ <a class="el" href="class_pacman_lose_life_event.html">PacmanLoseLifeEvent</a>)</td><td class="entry"><a class="el" href="class_pacman_lose_life_event.html">PacmanLoseLifeEvent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>notify</b>() const (определено РІ <a class="el" href="class_i_game_event.html">IGameEvent</a>)</td><td class="entry"><a class="el" href="class_i_game_event.html">IGameEvent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>PacmanLoseLifeEvent</b>(bool second_player) (определено РІ <a class="el" href="class_pacman_lose_life_event.html">PacmanLoseLifeEvent</a>)</td><td class="entry"><a class="el" href="class_pacman_lose_life_event.html">PacmanLoseLifeEvent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_i_game_event.html#ae84f5f2b3d3bd7834e334c4e6fcde711">~IGameEvent</a>()=default</td><td class="entry"><a class="el" href="class_i_game_event.html">IGameEvent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> +</table></div><!-- contents --> +</div><!-- doc-content --> +<!-- start footer part --> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="footer">Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li> + </ul> +</div> +</body> +</html> diff --git a/docs/html/class_pacman_lose_life_event.html b/docs/html/class_pacman_lose_life_event.html new file mode 100644 index 0000000000000000000000000000000000000000..09a4d068fe102dca38a95e527c987a1d8df2d843 --- /dev/null +++ b/docs/html/class_pacman_lose_life_event.html @@ -0,0 +1,191 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="ru"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<meta http-equiv="X-UA-Compatible" content="IE=11"/> +<meta name="generator" content="Doxygen 1.13.2"/> +<meta name="viewport" content="width=device-width, initial-scale=1"/> +<title>Pacman: Класс PacmanLoseLifeEvent</title> +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="dynsections.js"></script> +<script type="text/javascript" src="clipboard.js"></script> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="navtreedata.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script 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+</div><!-- top --> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + <div id="nav-sync" class="sync"></div> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> +/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ +$(function(){initNavTree('class_pacman_lose_life_event.html',''); initResizable(true); }); +/* @license-end */ +</script> +<div id="doc-content"> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +</div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<div id="MSearchResults"> +<div class="SRPage"> +<div id="SRIndex"> +<div id="SRResults"></div> +<div class="SRStatus" id="Loading">Загрузка...</div> +<div class="SRStatus" id="Searching">РџРѕРёСЃРє...</div> +<div class="SRStatus" id="NoMatches">РќРµ найдено</div> +</div> +</div> +</div> +</div> + +<div class="header"> + <div class="summary"> +<a href="#pub-methods">Открытые члены</a> | +<a href="class_pacman_lose_life_event-members.html">Полный СЃРїРёСЃРѕРє членов класса</a> </div> + <div class="headertitle"><div class="title">Класс PacmanLoseLifeEvent</div></div> +</div><!--header--> +<div class="contents"> + +<p>Событие: потеря Р¶РёР·РЅРё Сѓ Пакманов. Всего три Р¶РёР·РЅРё, РєРѕРіРґР° РѕРЅРё кончились, то РёРіСЂР° провалена Р’ ресурсах храним пакмана + <a href="#details">Подробнее...</a></p> + +<p><code>#include <<a class="el" href="_i_game_event_8h_source.html">IGameEvent.h</a>></code></p> +<div class="dynheader"> +Граф наследования:PacmanLoseLifeEvent:</div> +<div class="dyncontent"> + <div class="center"> + <img src="class_pacman_lose_life_event.png" usemap="#PacmanLoseLifeEvent_map" alt=""/> + <map id="PacmanLoseLifeEvent_map" name="PacmanLoseLifeEvent_map"> +<area href="class_i_game_event.html" title="Абстрактрый класс для различных игровых событий" alt="IGameEvent" shape="rect" coords="0,0,137,24"/> + </map> +</div></div> +<table class="memberdecls"> +<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a> +Открытые члены</h2></td></tr> +<tr class="memitem:ac372192dbd0bb9fa29bc1c269f93d924" id="r_ac372192dbd0bb9fa29bc1c269f93d924"><td class="memItemLeft" align="right" valign="top"><a id="ac372192dbd0bb9fa29bc1c269f93d924" name="ac372192dbd0bb9fa29bc1c269f93d924"></a> + </td><td class="memItemRight" valign="bottom"><b>PacmanLoseLifeEvent</b> (bool second_player)</td></tr> +<tr class="separator:ac372192dbd0bb9fa29bc1c269f93d924"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:a50466cdb70ac7a3439327192db9e5d63" id="r_a50466cdb70ac7a3439327192db9e5d63"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a50466cdb70ac7a3439327192db9e5d63">handle</a> (<a class="el" href="struct_game_context.html">GameContext</a> *context) override</td></tr> +<tr class="separator:a50466cdb70ac7a3439327192db9e5d63"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="inherit_header pub_methods_class_i_game_event"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_i_game_event')"><img src="closed.png" alt="-"/> РћС‚крытые члены унаследованные РѕС‚ <a class="el" href="class_i_game_event.html">IGameEvent</a></td></tr> +<tr class="memitem:ae84f5f2b3d3bd7834e334c4e6fcde711 inherit pub_methods_class_i_game_event" id="r_ae84f5f2b3d3bd7834e334c4e6fcde711"><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_game_event.html#ae84f5f2b3d3bd7834e334c4e6fcde711">~IGameEvent</a> ()=default</td></tr> +<tr class="separator:ae84f5f2b3d3bd7834e334c4e6fcde711 inherit pub_methods_class_i_game_event"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:a6b231dafdf4bdbc98f7d75b5205a8b99 inherit pub_methods_class_i_game_event" id="r_a6b231dafdf4bdbc98f7d75b5205a8b99"><td class="memItemLeft" align="right" valign="top"> +void </td><td class="memItemRight" valign="bottom"><b>add_observer</b> (<a class="el" href="class_i_observer.html">IObserver</a> *observer)</td></tr> +<tr class="separator:a6b231dafdf4bdbc98f7d75b5205a8b99 inherit pub_methods_class_i_game_event"><td class="memSeparator" colspan="2"> </td></tr> +</table><table class="memberdecls"> +<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="inherited" name="inherited"></a> +Дополнительные унаследованные члены</h2></td></tr> +<tr class="inherit_header pro_methods_class_i_game_event"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pro_methods_class_i_game_event')"><img src="closed.png" alt="-"/> Р—ащищенные члены унаследованные РѕС‚ <a class="el" href="class_i_game_event.html">IGameEvent</a></td></tr> +<tr class="memitem:a1bc7533cd09ababa60363e5afbb7e787 inherit pro_methods_class_i_game_event" id="r_a1bc7533cd09ababa60363e5afbb7e787"><td class="memItemLeft" align="right" valign="top"> +void </td><td class="memItemRight" valign="bottom"><b>notify</b> () const</td></tr> +<tr class="separator:a1bc7533cd09ababa60363e5afbb7e787 inherit pro_methods_class_i_game_event"><td class="memSeparator" colspan="2"> </td></tr> +</table> +<a name="details" id="details"></a><h2 class="groupheader">РџРѕРґСЂРѕР±РЅРѕРµ описание</h2> +<div class="textblock"><p>Событие: потеря Р¶РёР·РЅРё Сѓ Пакманов. Всего три Р¶РёР·РЅРё, РєРѕРіРґР° РѕРЅРё кончились, то РёРіСЂР° провалена Р’ ресурсах храним пакмана </p> +</div><h2 class="groupheader">Методы</h2> +<a id="a50466cdb70ac7a3439327192db9e5d63" name="a50466cdb70ac7a3439327192db9e5d63"></a> +<h2 class="memtitle"><span class="permalink"><a href="#a50466cdb70ac7a3439327192db9e5d63">◆ </a></span>handle()</h2> + +<div class="memitem"> +<div class="memproto"> +<table class="mlabels"> + <tr> + <td class="mlabels-left"> + <table class="memname"> + <tr> + <td class="memname">void PacmanLoseLifeEvent::handle </td> + <td>(</td> + <td class="paramtype"><a class="el" href="struct_game_context.html">GameContext</a> *</td> <td class="paramname"><span class="paramname"><em>context</em></span></td><td>)</td> + <td></td> + </tr> + </table> + </td> + <td class="mlabels-right"> +<span class="mlabels"><span class="mlabel override">override</span><span class="mlabel virtual">virtual</span></span> </td> + </tr> +</table> +</div><div class="memdoc"> + +<p>Замещает <a class="el" href="class_i_game_event.html">IGameEvent</a>.</p> + +</div> +</div> +<hr/>Объявления Рё описания членов классов находятся РІ файлах:<ul> +<li>source/application/Event/<a class="el" href="_i_game_event_8h_source.html">IGameEvent.h</a></li> +<li>source/application/Event/<b>IGameEvent.cpp</b></li> +</ul> +</div><!-- contents --> +</div><!-- doc-content --> +<!-- start footer part --> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="navelem"><a class="el" href="class_pacman_lose_life_event.html">PacmanLoseLifeEvent</a></li> + <li class="footer">Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li> + </ul> +</div> +</body> +</html> diff --git a/docs/html/class_pacman_lose_life_event.png b/docs/html/class_pacman_lose_life_event.png new file mode 100644 index 0000000000000000000000000000000000000000..c3f8e998ab278c82b3f2abb5c61b9810ec5ed7e5 Binary files /dev/null and b/docs/html/class_pacman_lose_life_event.png differ diff --git a/assets/docs/html/class_pacman_texture-members.html b/docs/html/class_pacman_texture-members.html similarity index 100% rename from assets/docs/html/class_pacman_texture-members.html rename to docs/html/class_pacman_texture-members.html diff --git a/assets/docs/html/class_pacman_texture.html b/docs/html/class_pacman_texture.html similarity index 98% rename from assets/docs/html/class_pacman_texture.html rename to docs/html/class_pacman_texture.html index 6e256776f65fb48322cff926832e5c76cbf3d84d..574383762e243c244f85bb3f2c5edcf741ec53d3 100644 --- a/assets/docs/html/class_pacman_texture.html +++ b/docs/html/class_pacman_texture.html @@ -183,8 +183,8 @@ Direction </td><td class="memItemRight" valign="bottom"><b>m_direction</b> </div> </div> <hr/>Объявления Рё описания членов классов находятся РІ файлах:<ul> -<li>source/application/Drawable/Entity/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> -<li>source/application/Drawable/Entity/<b>MyTexture.cpp</b></li> +<li>source/application/Utilities/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> +<li>source/application/Utilities/<b>MyTexture.cpp</b></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/class_pacman_texture.png b/docs/html/class_pacman_texture.png similarity index 100% rename from assets/docs/html/class_pacman_texture.png rename to docs/html/class_pacman_texture.png diff --git a/assets/docs/html/class_pacman_texture2-members.html b/docs/html/class_pacman_texture2-members.html similarity index 100% rename from assets/docs/html/class_pacman_texture2-members.html rename to docs/html/class_pacman_texture2-members.html diff --git a/assets/docs/html/class_pacman_texture2.html b/docs/html/class_pacman_texture2.html similarity index 98% rename from assets/docs/html/class_pacman_texture2.html rename to docs/html/class_pacman_texture2.html index 53b5b3fd5e52acdce26376fedc7c16d7262b68c8..b23ce9ed1830b94e753f23cc43086e835987b3e3 100644 --- a/assets/docs/html/class_pacman_texture2.html +++ b/docs/html/class_pacman_texture2.html @@ -183,8 +183,8 @@ Direction </td><td class="memItemRight" valign="bottom"><b>m_direction</b> </div> </div> <hr/>Объявления Рё описания членов классов находятся РІ файлах:<ul> -<li>source/application/Drawable/Entity/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> -<li>source/application/Drawable/Entity/<b>MyTexture.cpp</b></li> +<li>source/application/Utilities/<a class="el" href="_my_texture_8h_source.html">MyTexture.h</a></li> +<li>source/application/Utilities/<b>MyTexture.cpp</b></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/class_pacman_texture2.png b/docs/html/class_pacman_texture2.png similarity index 100% rename from assets/docs/html/class_pacman_texture2.png rename to docs/html/class_pacman_texture2.png diff --git a/assets/docs/html/class_pass-members.html b/docs/html/class_pass-members.html similarity index 100% rename from assets/docs/html/class_pass-members.html rename to docs/html/class_pass-members.html diff --git a/assets/docs/html/class_pass.html b/docs/html/class_pass.html similarity index 100% rename from assets/docs/html/class_pass.html rename to docs/html/class_pass.html diff --git a/assets/docs/html/class_pass.png b/docs/html/class_pass.png similarity index 100% rename from assets/docs/html/class_pass.png rename to docs/html/class_pass.png diff --git a/assets/docs/html/class_room-members.html b/docs/html/class_room-members.html similarity index 100% rename from assets/docs/html/class_room-members.html rename to docs/html/class_room-members.html diff --git a/assets/docs/html/class_room.html b/docs/html/class_room.html similarity index 100% rename from assets/docs/html/class_room.html rename to docs/html/class_room.html diff --git a/assets/docs/html/class_room.png b/docs/html/class_room.png similarity index 100% rename from assets/docs/html/class_room.png rename to docs/html/class_room.png diff --git a/assets/docs/html/class_score_count-members.html b/docs/html/class_score_count-members.html similarity index 100% rename from assets/docs/html/class_score_count-members.html rename to docs/html/class_score_count-members.html diff --git a/assets/docs/html/class_score_count.html b/docs/html/class_score_count.html similarity index 100% rename from assets/docs/html/class_score_count.html rename to docs/html/class_score_count.html diff --git a/assets/docs/html/class_score_count.js b/docs/html/class_score_count.js similarity index 100% rename from assets/docs/html/class_score_count.js rename to docs/html/class_score_count.js diff --git a/assets/docs/html/class_score_count.png b/docs/html/class_score_count.png similarity index 100% rename from assets/docs/html/class_score_count.png rename to docs/html/class_score_count.png diff --git a/assets/docs/html/class_screamer_composite_event-members.html b/docs/html/class_screamer_composite_event-members.html similarity index 98% rename from assets/docs/html/class_screamer_composite_event-members.html rename to docs/html/class_screamer_composite_event-members.html index 8a34078a662bef11d1ba65aa38eb06d4a8f2cc12..406680fcccab24c447a6e61ea324268618db12a3 100644 --- a/assets/docs/html/class_screamer_composite_event-members.html +++ b/docs/html/class_screamer_composite_event-members.html @@ -111,7 +111,7 @@ $(function(){initNavTree('class_screamer_composite_event.html',''); initResizabl <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>add_observer</b>(IObserver *observer) (определено РІ <a class="el" href="class_i_game_event.html">IGameEvent</a>)</td><td class="entry"><a class="el" href="class_i_game_event.html">IGameEvent</a></td><td class="entry"></td></tr> <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>handle</b>(GameContext *context) override (определено РІ <a class="el" href="class_screamer_composite_event.html">ScreamerCompositeEvent</a>)</td><td class="entry"><a class="el" href="class_screamer_composite_event.html">ScreamerCompositeEvent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr> <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>notify</b>() const (определено РІ <a class="el" href="class_i_game_event.html">IGameEvent</a>)</td><td class="entry"><a class="el" href="class_i_game_event.html">IGameEvent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>ScreamerCompositeEvent</b>(IStaticEntity *food) (определено РІ <a class="el" href="class_screamer_composite_event.html">ScreamerCompositeEvent</a>)</td><td class="entry"><a class="el" href="class_screamer_composite_event.html">ScreamerCompositeEvent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>ScreamerCompositeEvent</b>(IStaticEntity *food) (определено РІ <a class="el" href="class_screamer_composite_event.html">ScreamerCompositeEvent</a>)</td><td class="entry"><a class="el" href="class_screamer_composite_event.html">ScreamerCompositeEvent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span></td></tr> <tr class="even"><td class="entry"><a class="el" href="class_i_game_event.html#ae84f5f2b3d3bd7834e334c4e6fcde711">~IGameEvent</a>()=default</td><td class="entry"><a class="el" href="class_i_game_event.html">IGameEvent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> </table></div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/class_screamer_composite_event.html b/docs/html/class_screamer_composite_event.html similarity index 100% rename from assets/docs/html/class_screamer_composite_event.html rename to docs/html/class_screamer_composite_event.html diff --git a/assets/docs/html/class_screamer_composite_event.png b/docs/html/class_screamer_composite_event.png similarity index 100% rename from assets/docs/html/class_screamer_composite_event.png rename to docs/html/class_screamer_composite_event.png diff --git a/assets/docs/html/class_simple_builder-members.html b/docs/html/class_simple_builder-members.html similarity index 100% rename from assets/docs/html/class_simple_builder-members.html rename to docs/html/class_simple_builder-members.html diff --git a/assets/docs/html/class_simple_builder.html b/docs/html/class_simple_builder.html similarity index 100% rename from assets/docs/html/class_simple_builder.html rename to docs/html/class_simple_builder.html diff --git a/assets/docs/html/class_simple_builder.js b/docs/html/class_simple_builder.js similarity index 100% rename from assets/docs/html/class_simple_builder.js rename to docs/html/class_simple_builder.js diff --git a/assets/docs/html/class_simple_builder.png b/docs/html/class_simple_builder.png similarity index 100% rename from assets/docs/html/class_simple_builder.png rename to docs/html/class_simple_builder.png diff --git a/assets/docs/html/class_theme_manager-members.html b/docs/html/class_theme_manager-members.html similarity index 100% rename from assets/docs/html/class_theme_manager-members.html rename to docs/html/class_theme_manager-members.html diff --git a/assets/docs/html/class_theme_manager.html b/docs/html/class_theme_manager.html similarity index 98% rename from assets/docs/html/class_theme_manager.html rename to docs/html/class_theme_manager.html index c2bdf19e4e18594fa7b4011311080f1abc250ca0..c2955db99249abd0b24791733b378f0d6f569bbe 100644 --- a/assets/docs/html/class_theme_manager.html +++ b/docs/html/class_theme_manager.html @@ -173,8 +173,8 @@ static <a class="el" href="class_theme_manager.html">ThemeManager</a> &  <tr class="separator:a42780ddd22847733e994ca2ff9831198"><td class="memSeparator" colspan="2"> </td></tr> </table> <hr/>Объявления Рё описания членов классов находятся РІ файлах:<ul> -<li>source/application/State/<a class="el" href="_theme_manager_8h_source.html">ThemeManager.h</a></li> -<li>source/application/State/<b>ThemeManager.cpp</b></li> +<li>source/application/Utilities/<a class="el" href="_theme_manager_8h_source.html">ThemeManager.h</a></li> +<li>source/application/Utilities/<b>ThemeManager.cpp</b></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/class_wall-members.html b/docs/html/class_wall-members.html similarity index 100% rename from assets/docs/html/class_wall-members.html rename to docs/html/class_wall-members.html diff --git a/assets/docs/html/class_wall.html b/docs/html/class_wall.html similarity index 100% rename from assets/docs/html/class_wall.html rename to docs/html/class_wall.html diff --git a/assets/docs/html/class_wall.png b/docs/html/class_wall.png similarity index 100% rename from assets/docs/html/class_wall.png rename to docs/html/class_wall.png diff --git a/assets/docs/html/class_win_game-members.html b/docs/html/class_win_game-members.html similarity index 100% rename from assets/docs/html/class_win_game-members.html rename to docs/html/class_win_game-members.html diff --git a/assets/docs/html/class_win_game.html b/docs/html/class_win_game.html similarity index 100% rename from assets/docs/html/class_win_game.html rename to docs/html/class_win_game.html diff --git a/assets/docs/html/class_win_game.png b/docs/html/class_win_game.png similarity index 100% rename from assets/docs/html/class_win_game.png rename to docs/html/class_win_game.png diff --git a/assets/docs/html/classes.html b/docs/html/classes.html similarity index 97% rename from assets/docs/html/classes.html rename to docs/html/classes.html index 49a500fce1c9a02d1f174793397a02ef63d4d593..0666c078a6e247a2697bbd41c42a4a6215d7406b 100644 --- a/assets/docs/html/classes.html +++ b/docs/html/classes.html @@ -139,7 +139,7 @@ $(function(){initNavTree('classes.html',''); initResizable(true); }); <dd><a class="el" href="class_maze.html">Maze</a></dd><dd><a class="el" href="class_menu.html">Menu</a></dd><dd><a class="el" href="class_menu_game.html">MenuGame</a></dd><dd><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></dd><dd><a class="el" href="class_my_texture.html">MyTexture</a></dd></dl> <dl class="classindex even"> <dt class="alphachar"><a id="letter_P" name="letter_P">P</a></dt> -<dd><a class="el" href="class_pacman.html">Pacman</a></dd><dd><a class="el" href="class_pacman_texture.html">PacmanTexture</a></dd><dd><a class="el" href="class_pacman_texture2.html">PacmanTexture2</a></dd><dd><a class="el" href="class_pass.html">Pass</a></dd></dl> +<dd><a class="el" href="class_pacman.html">Pacman</a></dd><dd><a class="el" href="class_pacman_lose_life_event.html">PacmanLoseLifeEvent</a></dd><dd><a class="el" href="class_pacman_texture.html">PacmanTexture</a></dd><dd><a class="el" href="class_pacman_texture2.html">PacmanTexture2</a></dd><dd><a class="el" href="class_pass.html">Pass</a></dd></dl> <dl class="classindex odd"> <dt class="alphachar"><a id="letter_R" name="letter_R">R</a></dt> <dd><a class="el" href="class_room.html">Room</a></dd></dl> diff --git a/assets/docs/html/clipboard.js b/docs/html/clipboard.js similarity index 100% rename from assets/docs/html/clipboard.js rename to docs/html/clipboard.js diff --git a/assets/docs/html/closed.png b/docs/html/closed.png similarity index 100% rename from assets/docs/html/closed.png rename to docs/html/closed.png diff --git a/assets/docs/html/cookie.js b/docs/html/cookie.js similarity index 100% rename from assets/docs/html/cookie.js rename to docs/html/cookie.js diff --git a/assets/docs/html/dir_059b8d327d09617c411023af730a36c0.html b/docs/html/dir_059b8d327d09617c411023af730a36c0.html similarity index 98% rename from assets/docs/html/dir_059b8d327d09617c411023af730a36c0.html rename to docs/html/dir_059b8d327d09617c411023af730a36c0.html index acba3d1d4a4215f962b363f0740845b1c7918595..68aa13553db925df86bfb4d38585123de2b30841 100644 --- a/assets/docs/html/dir_059b8d327d09617c411023af730a36c0.html +++ b/docs/html/dir_059b8d327d09617c411023af730a36c0.html @@ -110,8 +110,6 @@ $(function(){initNavTree('dir_059b8d327d09617c411023af730a36c0.html',''); initRe Директории</h2></td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><span class="iconfclosed"></span> </td><td class="memItemRight" valign="bottom"><a class="el" href="dir_f4241d05c30ca25826da7a6464eec250.html">App</a></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><span class="iconfclosed"></span> </td><td class="memItemRight" valign="bottom"><a class="el" href="dir_5ac36eadb58257c11ffd1fe0c36f8d44.html">Assets</a></td></tr> -<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><span class="iconfclosed"></span> </td><td class="memItemRight" valign="bottom"><a class="el" href="dir_e555ea8018a5abfa1e2fbc7e0b1e63c9.html">BobBuilder</a></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><span class="iconfclosed"></span> </td><td class="memItemRight" valign="bottom"><a class="el" href="dir_592f7e24f8e0510a8dca7f53521ecb86.html">Context</a></td></tr> @@ -124,6 +122,8 @@ $(function(){initNavTree('dir_059b8d327d09617c411023af730a36c0.html',''); initRe <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><span 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id="projectrow"> + <td id="projectalign"> + <div id="projectname">Pacman + </div> + </td> + <td> <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <span id="MSearchSelect" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()"> </span> + <input type="text" id="MSearchField" value="" placeholder="РџРѕРёСЃРє" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.svg" alt=""/></a> + </span> + </div> +</td> + </tr> + </tbody> +</table> +</div> +<!-- end header part --> +<!-- Создано системой Doxygen 1.13.2 --> +<script type="text/javascript"> +/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ +var searchBox = new 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assets/docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.html rename to docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.html index c46b3896bc9b1aa6f68471e5d12d0b5b84478e3a..19f78d31c94c42f659132fbec4c87a81f733ab8f 100644 --- a/assets/docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.html +++ b/docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.html @@ -116,8 +116,6 @@ $(function(){initNavTree('dir_eb37150066857c324af7acaa5f9b7e6c.html',''); initRe <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><a href="_select_state_8h_source.html"><span class="icondoc"></span></a> </td><td class="memItemRight" valign="bottom"><b>SelectState.h</b></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><a href="_theme_manager_8h_source.html"><span class="icondoc"></span></a> </td><td class="memItemRight" valign="bottom"><b>ThemeManager.h</b></td></tr> -<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> </table> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.js b/docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.js similarity index 63% rename from assets/docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.js rename to docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.js index 58e364253d13158d71134475e83521feb10f0e21..972d3f3d0e1627e7e0751d2c537782ae5dbedc2e 100644 --- a/assets/docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.js +++ b/docs/html/dir_eb37150066857c324af7acaa5f9b7e6c.js @@ -3,6 +3,5 @@ var dir_eb37150066857c324af7acaa5f9b7e6c = [ "GameState.h", "_game_state_8h_source.html", null ], [ "IState.h", "_i_state_8h_source.html", null ], [ "IWindowKeeper.h", "_i_window_keeper_8h_source.html", null ], - [ "SelectState.h", "_select_state_8h_source.html", null ], - [ "ThemeManager.h", 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a/assets/docs/html/doxygen.css b/docs/html/doxygen.css similarity index 100% rename from assets/docs/html/doxygen.css rename to docs/html/doxygen.css diff --git a/assets/docs/html/doxygen.svg b/docs/html/doxygen.svg similarity index 100% rename from assets/docs/html/doxygen.svg rename to docs/html/doxygen.svg diff --git a/assets/docs/html/doxygen_crawl.html b/docs/html/doxygen_crawl.html similarity index 92% rename from assets/docs/html/doxygen_crawl.html rename to docs/html/doxygen_crawl.html index b62c6c403b21226d93421911a42b46e33a9146d0..01b9a4d3b1472f6249b2436647fcac2f721fedc0 100644 --- a/assets/docs/html/doxygen_crawl.html +++ b/docs/html/doxygen_crawl.html @@ -86,7 +86,13 @@ <a href="class_game_state.html#a180391dfe966058da0389146534e66d0"/> <a href="class_game_state.html#a2c36ada0cae89f91d956e2c91b070893"/> <a href="class_game_state.html#a3610da76344c5c2cbcc5921f877226dc"/> +<a href="class_game_state.html#a8538d9088ff9371e69e19ad6661b6391"/> <a 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class="icondoc"></span></a><b>BobBuilderDirector.h</b></td><td class="desc"></td></tr> -<tr id="row_0_0_2_1_" class="even"><td class="entry"><span style="width:64px;display:inline-block;"> </span><a href="_game_builders_8h_source.html"><span class="icondoc"></span></a><b>GameBuilders.h</b></td><td class="desc"></td></tr> -<tr id="row_0_0_2_2_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;"> </span><a href="_i_game_builder_8h_source.html"><span class="icondoc"></span></a><b>IGameBuilder.h</b></td><td class="desc"></td></tr> -<tr id="row_0_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_0_3_" class="arrow" onclick="dynsection.toggleFolder('0_0_3_')">▼</span><span id="img_0_0_3_" class="iconfopen" onclick="dynsection.toggleFolder('0_0_3_')"> </span><a class="el" href="dir_592f7e24f8e0510a8dca7f53521ecb86.html" target="_self">Context</a></td><td class="desc"></td></tr> -<tr id="row_0_0_3_0_" class="odd"><td class="entry"><span style="width:64px;display:inline-block;"> </span><a href="_context_8h_source.html"><span class="icondoc"></span></a><b>Context.h</b></td><td class="desc"></td></tr> -<tr id="row_0_0_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_0_4_" class="arrow" onclick="dynsection.toggleFolder('0_0_4_')">▼</span><span id="img_0_0_4_" class="iconfopen" onclick="dynsection.toggleFolder('0_0_4_')"> </span><a class="el" href="dir_0620867b96a9d6681889b0cd51382a82.html" target="_self">Drawable</a></td><td class="desc"></td></tr> -<tr id="row_0_0_4_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_0_4_0_" class="arrow" onclick="dynsection.toggleFolder('0_0_4_0_')">▼</span><span id="img_0_0_4_0_" class="iconfopen" onclick="dynsection.toggleFolder('0_0_4_0_')"> </span><a class="el" href="dir_1ec01c3d118a92a59cb64fdd508b6eff.html" 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similarity index 100% rename from assets/docs/html/folderclosed.svg rename to docs/html/folderclosed.svg diff --git a/assets/docs/html/folderclosedd.svg b/docs/html/folderclosedd.svg similarity index 100% rename from assets/docs/html/folderclosedd.svg rename to docs/html/folderclosedd.svg diff --git a/assets/docs/html/folderopen.svg b/docs/html/folderopen.svg similarity index 100% rename from assets/docs/html/folderopen.svg rename to docs/html/folderopen.svg diff --git a/assets/docs/html/folderopend.svg b/docs/html/folderopend.svg similarity index 100% rename from assets/docs/html/folderopend.svg rename to docs/html/folderopend.svg diff --git a/assets/docs/html/functions.html b/docs/html/functions.html similarity index 97% rename from assets/docs/html/functions.html rename to docs/html/functions.html index 859e99b24bf45d875bea0084560395c5df00afd2..1b9cb626154883ecec6365b11bccc0f270d832b3 100644 --- a/assets/docs/html/functions.html +++ b/docs/html/functions.html @@ -142,6 +142,7 @@ $(function(){initNavTree('functions.html',''); initResizable(true); }); <h3><a id="index_h" name="index_h"></a>- h -</h3><ul> <li>handle() : <a class="el" href="class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43">DeleteStaticEntity</a></li> +<li>handle_screamer() : <a class="el" href="class_game_state.html#a8538d9088ff9371e69e19ad6661b6391">GameState</a></li> </ul> @@ -149,6 +150,7 @@ $(function(){initNavTree('functions.html',''); initResizable(true); }); <li>m_window : <a class="el" href="class_i_window_keeper.html#aef0780725b6f210bcbeb3b03da2445b8">IWindowKeeper</a></li> <li>Menu() : <a class="el" href="class_menu.html#aa9374182bab451e7f7bb8cc02b0db0ee">Menu</a></li> <li>move() : <a class="el" href="class_pacman.html#aa957cbb7b0ad1bc1f6ef2aac82423cd8">Pacman</a></li> +<li>Music : <a class="el" href="class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128a">GameState</a></li> </ul> @@ -158,7 +160,7 @@ $(function(){initNavTree('functions.html',''); initResizable(true); }); <h3><a id="index_p" name="index_p"></a>- p -</h3><ul> -<li>Pacman() : <a class="el" href="class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2">Pacman</a></li> +<li>Pacman() : <a class="el" href="class_pacman.html#a4000caf3daa707f177de875075a72c83">Pacman</a></li> <li>prepare_for_drawing() : <a class="el" href="class_pacman.html#ad41930fae2878425f80e4fea614f3a3d">Pacman</a></li> <li>process_mouse() : <a class="el" href="class_menu.html#a9174cfc103dba0ee0613196385691872">Menu</a></li> </ul> diff --git a/docs/html/functions_enum.html b/docs/html/functions_enum.html new file mode 100644 index 0000000000000000000000000000000000000000..fc6a1889eefe253ed9836e558a2e6504948bdb18 --- /dev/null +++ b/docs/html/functions_enum.html @@ -0,0 +1,117 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="ru"> +<head> +<meta http-equiv="Content-Type" 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</div> +</div> +<script type="text/javascript"> +/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ +$(function(){initNavTree('functions_enum.html',''); initResizable(true); }); +/* @license-end */ +</script> +<div id="doc-content"> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +</div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<div id="MSearchResults"> +<div class="SRPage"> +<div id="SRIndex"> +<div id="SRResults"></div> +<div class="SRStatus" id="Loading">Загрузка...</div> +<div class="SRStatus" id="Searching">РџРѕРёСЃРє...</div> +<div class="SRStatus" id="NoMatches">РќРµ найдено</div> +</div> +</div> +</div> +</div> + +<div class="contents"> +<div class="textblock">РЎРїРёСЃРѕРє всех задокументированных перечислителей СЃРѕ ссылками РЅР° документацию класса каждого члена:</div><ul> +<li>Music : <a class="el" href="class_game_state.html#aa34cf16f95e6ee5a539a5865e7f2128a">GameState</a></li> +</ul> +</div><!-- contents --> +</div><!-- doc-content --> +<!-- start footer part --> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="footer">Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li> + </ul> +</div> +</body> +</html> diff --git a/assets/docs/html/functions_func.html b/docs/html/functions_func.html similarity index 98% rename from assets/docs/html/functions_func.html rename to docs/html/functions_func.html index a64d47360d05752e529f12fe06e42c5d07575ca0..6ce089323358c6e162dcfd39c416efe987e8b390 100644 --- a/assets/docs/html/functions_func.html +++ b/docs/html/functions_func.html @@ -142,6 +142,7 @@ $(function(){initNavTree('functions_func.html',''); initResizable(true); }); <h3><a id="index_h" name="index_h"></a>- h -</h3><ul> <li>handle() : <a class="el" href="class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43">DeleteStaticEntity</a></li> +<li>handle_screamer() : <a class="el" href="class_game_state.html#a8538d9088ff9371e69e19ad6661b6391">GameState</a></li> </ul> @@ -157,7 +158,7 @@ $(function(){initNavTree('functions_func.html',''); initResizable(true); }); <h3><a id="index_p" name="index_p"></a>- p -</h3><ul> -<li>Pacman() : <a class="el" href="class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2">Pacman</a></li> +<li>Pacman() : <a class="el" href="class_pacman.html#a4000caf3daa707f177de875075a72c83">Pacman</a></li> <li>prepare_for_drawing() : <a class="el" href="class_pacman.html#ad41930fae2878425f80e4fea614f3a3d">Pacman</a></li> <li>process_mouse() : <a class="el" href="class_menu.html#a9174cfc103dba0ee0613196385691872">Menu</a></li> </ul> diff --git a/assets/docs/html/functions_vars.html b/docs/html/functions_vars.html similarity index 100% rename from assets/docs/html/functions_vars.html rename to docs/html/functions_vars.html diff --git a/assets/docs/html/hierarchy.html b/docs/html/hierarchy.html similarity index 63% rename from assets/docs/html/hierarchy.html rename to docs/html/hierarchy.html index 823138f1ad3a00f659219115dd5b9024c5cbd102..371f411e3cf4d44decacdc2722f6bfc816c0ec15 100644 --- a/assets/docs/html/hierarchy.html +++ b/docs/html/hierarchy.html @@ -133,39 +133,40 @@ $(function(){initNavTree('hierarchy.html',''); initResizable(true); }); <tr id="row_5_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_5_" class="arrow" onclick="dynsection.toggleFolder('5_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_game_event.html" target="_self">IGameEvent</a></td><td class="desc">Абстрактрый класс для различных игровых событий </td></tr> <tr id="row_5_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_delete_static_entity.html" target="_self">DeleteStaticEntity</a></td><td class="desc">Удаление еды </td></tr> <tr id="row_5_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_lost_game.html" target="_self">LostGame</a></td><td class="desc"></td></tr> -<tr id="row_5_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_screamer_composite_event.html" target="_self">ScreamerCompositeEvent</a></td><td class="desc">Совмещение РґРІСѓРј событий: удаление еды Рё скример Р’ ресурсах храним сущность, которую хотим удалить </td></tr> -<tr id="row_5_3_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_screamer_event.html" target="_self">ScreamerEvent</a></td><td class="desc">Скример </td></tr> -<tr id="row_5_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_win_game.html" target="_self">WinGame</a></td><td class="desc"></td></tr> -<tr id="row_6_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_6_" class="arrow" onclick="dynsection.toggleFolder('6_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_observer.html" target="_self">IObserver</a></td><td class="desc">Паттерн Observer. Общий интерфейс для наблюдателей </td></tr> -<tr id="row_6_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_score_count.html" target="_self">ScoreCount</a></td><td class="desc">Наблюдатель - счетчик еды. РџСЂРё съедании еды посылается уведомление Рё наблюдатель увеличивает счетчик для конкретного РёРіСЂРѕРєР° </td></tr> -<tr id="row_7_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_7_" class="arrow" onclick="dynsection.toggleFolder('7_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_select_command.html" target="_self">ISelectCommand</a></td><td class="desc"></td></tr> -<tr id="row_7_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_7_0_" class="arrow" onclick="dynsection.toggleFolder('7_0_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_change_state_command.html" target="_self">ChangeStateCommand</a></td><td class="desc"></td></tr> -<tr id="row_7_0_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_exit_command.html" target="_self">ExitCommand</a></td><td class="desc"></td></tr> -<tr id="row_7_0_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_command.html" target="_self">GameCommand</a></td><td class="desc"></td></tr> -<tr id="row_8_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_8_" class="arrow" onclick="dynsection.toggleFolder('8_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_state.html" target="_self">IState</a></td><td class="desc"></td></tr> -<tr id="row_8_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_exit_state.html" target="_self">ExitState</a></td><td class="desc">Состояние, которое завершает РёРіСЂС‹. Для этого РІ do_step всегда возвращает false -> так <a class="el" href="class_application.html">Application</a> поймет, что надо завершить работу Рё выйти РёР· бесконечного цикла делегирования своей работы состояниям </td></tr> -<tr id="row_8_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_state.html" target="_self">GameState</a></td><td class="desc">Взаимодействие врага СЃ объектами лабиринта, что порождает игровые события </td></tr> -<tr id="row_8_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_select_state.html" target="_self">SelectState</a></td><td class="desc"><a class="el" href="struct_select_state.html" title="SelectState - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹.">SelectState</a> - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹ </td></tr> -<tr id="row_9_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_9_" class="arrow" onclick="dynsection.toggleFolder('9_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_i_state_manager.html" target="_self">IStateManager</a></td><td class="desc"></td></tr> -<tr id="row_9_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_application.html" target="_self">Application</a></td><td class="desc"></td></tr> -<tr id="row_10_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_10_" class="arrow" onclick="dynsection.toggleFolder('10_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_visitable.html" target="_self">IVisitable</a></td><td class="desc"></td></tr> -<tr id="row_10_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_i_dynamic_entity.html" target="_self">IDynamicEntity</a></td><td class="desc">Динамические сущности, наследник <a class="el" href="class_i_entity.html" title="IEntity любая сущность, которая может быть помощена РІ лабиринт.">IEntity</a> -> может выполнять какие-то действия </td></tr> -<tr id="row_10_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_i_static_entity.html" target="_self">IStaticEntity</a></td><td class="desc">Статические сущности, наследник <a class="el" href="class_i_entity.html" title="IEntity любая сущность, которая может быть помощена РІ лабиринт.">IEntity</a> -> неперемещаемые объекты, СЃ которыми будет взаимодействовать Пакман Чтобы скопировать статические сущности, применяем паттерн Prototype. Для этого создает возможность клонирования </td></tr> -<tr id="row_11_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_11_" class="arrow" onclick="dynsection.toggleFolder('11_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_visitor.html" target="_self">IVisitor</a></td><td class="desc">Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: <a class="el" href="class_i_visitor.html" title="Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...">IVisitor</a> (посетитель) Рё <a class="el" href="class_i_visitable.html">IVisitable</a> (нечто посещаемое) </td></tr> -<tr id="row_11_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman.html" target="_self">Pacman</a></td><td class="desc"></td></tr> -<tr id="row_12_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_12_" class="arrow" onclick="dynsection.toggleFolder('12_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_window_keeper.html" target="_self">IWindowKeeper</a></td><td class="desc"></td></tr> -<tr id="row_12_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_state.html" target="_self">GameState</a></td><td class="desc">Взаимодействие врага СЃ объектами лабиринта, что порождает игровые события </td></tr> -<tr id="row_12_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_select_state.html" target="_self">SelectState</a></td><td class="desc"><a class="el" href="struct_select_state.html" title="SelectState - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹.">SelectState</a> - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹ </td></tr> -<tr id="row_13_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_menu_game.html" target="_self">MenuGame</a></td><td class="desc"></td></tr> -<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_my_assets__one.html" target="_self">MyAssets_one</a></td><td class="desc">загрузка текстур, Р·РІСѓРєР°, шрифта </td></tr> -<tr id="row_15_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_15_" class="arrow" onclick="dynsection.toggleFolder('15_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_my_texture.html" target="_self">MyTexture</a></td><td class="desc"></td></tr> -<tr id="row_15_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_background_texture.html" target="_self">BackgroundTexture</a></td><td class="desc"></td></tr> -<tr id="row_15_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_enemy_texture.html" target="_self">EnemyTexture</a></td><td class="desc"></td></tr> -<tr id="row_15_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_food_texture.html" target="_self">FoodTexture</a></td><td class="desc"></td></tr> -<tr id="row_15_3_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_texture.html" target="_self">PacmanTexture</a></td><td class="desc"></td></tr> -<tr id="row_15_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_texture2.html" target="_self">PacmanTexture2</a></td><td class="desc"></td></tr> -<tr id="row_16_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_theme_colors.html" target="_self">ThemeColors</a></td><td class="desc"></td></tr> -<tr id="row_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_theme_manager.html" target="_self">ThemeManager</a></td><td class="desc"></td></tr> +<tr id="row_5_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_lose_life_event.html" target="_self">PacmanLoseLifeEvent</a></td><td class="desc">Событие: потеря Р¶РёР·РЅРё Сѓ Пакманов. Всего три Р¶РёР·РЅРё, РєРѕРіРґР° РѕРЅРё кончились, то РёРіСЂР° провалена Р’ ресурсах храним пакмана </td></tr> +<tr id="row_5_3_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_screamer_composite_event.html" target="_self">ScreamerCompositeEvent</a></td><td class="desc">Совмещение РґРІСѓРј событий: удаление еды Рё скример Р’ ресурсах храним сущность, которую хотим удалить </td></tr> +<tr id="row_5_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_screamer_event.html" target="_self">ScreamerEvent</a></td><td class="desc">Скример </td></tr> +<tr id="row_5_5_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_win_game.html" target="_self">WinGame</a></td><td class="desc"></td></tr> +<tr id="row_6_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_6_" class="arrow" onclick="dynsection.toggleFolder('6_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_observer.html" target="_self">IObserver</a></td><td class="desc">Паттерн Observer. Общий интерфейс для наблюдателей </td></tr> +<tr id="row_6_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_score_count.html" target="_self">ScoreCount</a></td><td class="desc">Наблюдатель - счетчик еды. РџСЂРё съедании еды посылается уведомление Рё наблюдатель увеличивает счетчик для конкретного РёРіСЂРѕРєР° </td></tr> +<tr id="row_7_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_7_" class="arrow" onclick="dynsection.toggleFolder('7_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_select_command.html" target="_self">ISelectCommand</a></td><td class="desc"></td></tr> +<tr id="row_7_0_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_7_0_" class="arrow" onclick="dynsection.toggleFolder('7_0_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_change_state_command.html" target="_self">ChangeStateCommand</a></td><td class="desc"></td></tr> +<tr id="row_7_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_exit_command.html" target="_self">ExitCommand</a></td><td class="desc"></td></tr> +<tr id="row_7_0_1_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_command.html" target="_self">GameCommand</a></td><td class="desc"></td></tr> +<tr id="row_8_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_8_" class="arrow" onclick="dynsection.toggleFolder('8_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_state.html" target="_self">IState</a></td><td class="desc"></td></tr> +<tr id="row_8_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_exit_state.html" target="_self">ExitState</a></td><td class="desc">Состояние, которое завершает РёРіСЂС‹. Для этого РІ do_step всегда возвращает false -> так <a class="el" href="class_application.html">Application</a> поймет, что надо завершить работу Рё выйти РёР· бесконечного цикла делегирования своей работы состояниям </td></tr> +<tr id="row_8_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_state.html" target="_self">GameState</a></td><td class="desc">Взаимодействие врага СЃ объектами лабиринта, что порождает игровые события </td></tr> +<tr id="row_8_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_select_state.html" target="_self">SelectState</a></td><td class="desc"><a class="el" href="struct_select_state.html" title="SelectState - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹.">SelectState</a> - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹ </td></tr> +<tr id="row_9_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_9_" class="arrow" onclick="dynsection.toggleFolder('9_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_i_state_manager.html" target="_self">IStateManager</a></td><td class="desc"></td></tr> +<tr id="row_9_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_application.html" target="_self">Application</a></td><td class="desc"></td></tr> +<tr id="row_10_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_10_" class="arrow" onclick="dynsection.toggleFolder('10_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_visitable.html" target="_self">IVisitable</a></td><td class="desc"></td></tr> +<tr id="row_10_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_i_dynamic_entity.html" target="_self">IDynamicEntity</a></td><td class="desc">Динамические сущности, наследник <a class="el" href="class_i_entity.html" title="IEntity любая сущность, которая может быть помощена РІ лабиринт.">IEntity</a> -> может выполнять какие-то действия </td></tr> +<tr id="row_10_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_i_static_entity.html" target="_self">IStaticEntity</a></td><td class="desc">Статические сущности, наследник <a class="el" href="class_i_entity.html" title="IEntity любая сущность, которая может быть помощена РІ лабиринт.">IEntity</a> -> неперемещаемые объекты, СЃ которыми будет взаимодействовать Пакман Чтобы скопировать статические сущности, применяем паттерн Prototype. Для этого создает возможность клонирования </td></tr> +<tr id="row_11_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_11_" class="arrow" onclick="dynsection.toggleFolder('11_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_visitor.html" target="_self">IVisitor</a></td><td class="desc">Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: <a class="el" href="class_i_visitor.html" title="Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. Создаем РґРІРµ абстрации: IVisitor (посетит...">IVisitor</a> (посетитель) </td></tr> +<tr id="row_11_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman.html" target="_self">Pacman</a></td><td class="desc"></td></tr> +<tr id="row_12_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_12_" class="arrow" onclick="dynsection.toggleFolder('12_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_i_window_keeper.html" target="_self">IWindowKeeper</a></td><td class="desc"></td></tr> +<tr id="row_12_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_state.html" target="_self">GameState</a></td><td class="desc">Взаимодействие врага СЃ объектами лабиринта, что порождает игровые события </td></tr> +<tr id="row_12_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_select_state.html" target="_self">SelectState</a></td><td class="desc"><a class="el" href="struct_select_state.html" title="SelectState - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹.">SelectState</a> - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹ </td></tr> +<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_menu_game.html" target="_self">MenuGame</a></td><td class="desc"></td></tr> +<tr id="row_14_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_my_assets__one.html" target="_self">MyAssets_one</a></td><td class="desc">загрузка текстур, Р·РІСѓРєР°, шрифта </td></tr> +<tr id="row_15_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_15_" class="arrow" onclick="dynsection.toggleFolder('15_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_my_texture.html" target="_self">MyTexture</a></td><td class="desc"></td></tr> +<tr id="row_15_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_background_texture.html" target="_self">BackgroundTexture</a></td><td class="desc"></td></tr> +<tr id="row_15_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_enemy_texture.html" target="_self">EnemyTexture</a></td><td class="desc"></td></tr> +<tr id="row_15_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_food_texture.html" target="_self">FoodTexture</a></td><td class="desc"></td></tr> +<tr id="row_15_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_texture.html" target="_self">PacmanTexture</a></td><td class="desc"></td></tr> +<tr id="row_15_4_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_pacman_texture2.html" target="_self">PacmanTexture2</a></td><td class="desc"></td></tr> +<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_theme_colors.html" target="_self">ThemeColors</a></td><td class="desc">Менеджер для загрузки цветов через паттер Singletone РЎ помощью set_theme() устанавливается тема приложения: светлая или темная Рзначально светлая тема </td></tr> +<tr id="row_17_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_theme_manager.html" target="_self">ThemeManager</a></td><td class="desc"></td></tr> </table> </div><!-- directory --> </div><!-- contents --> diff --git a/assets/docs/html/hierarchy.js b/docs/html/hierarchy.js similarity index 97% rename from assets/docs/html/hierarchy.js rename to docs/html/hierarchy.js index 0678e0546cb3f62530fa603d5ffe810834d7335c..a0029f0d46a78f54d72a5361638c1f5c0f1cc8a0 100644 --- a/assets/docs/html/hierarchy.js +++ b/docs/html/hierarchy.js @@ -34,6 +34,7 @@ var hierarchy = [ "IGameEvent", "class_i_game_event.html", [ [ "DeleteStaticEntity", "class_delete_static_entity.html", null ], [ "LostGame", "class_lost_game.html", null ], + [ "PacmanLoseLifeEvent", "class_pacman_lose_life_event.html", null ], [ "ScreamerCompositeEvent", "class_screamer_composite_event.html", null ], [ "ScreamerEvent", "struct_screamer_event.html", null ], [ "WinGame", "class_win_game.html", null ] diff --git a/assets/docs/html/index.html b/docs/html/index.html similarity index 100% rename from assets/docs/html/index.html rename to docs/html/index.html diff --git a/assets/docs/html/jquery.js b/docs/html/jquery.js similarity index 100% rename from assets/docs/html/jquery.js rename to docs/html/jquery.js diff --git a/assets/docs/html/minus.svg b/docs/html/minus.svg similarity index 100% rename from assets/docs/html/minus.svg rename to docs/html/minus.svg diff --git a/assets/docs/html/minusd.svg b/docs/html/minusd.svg similarity index 100% rename from assets/docs/html/minusd.svg rename to docs/html/minusd.svg diff --git a/assets/docs/html/nav_f.png b/docs/html/nav_f.png similarity index 100% rename from assets/docs/html/nav_f.png rename to docs/html/nav_f.png diff --git a/assets/docs/html/nav_fd.png b/docs/html/nav_fd.png similarity index 100% rename from assets/docs/html/nav_fd.png rename to docs/html/nav_fd.png diff --git a/assets/docs/html/nav_g.png b/docs/html/nav_g.png similarity index 100% rename from assets/docs/html/nav_g.png rename to docs/html/nav_g.png diff --git a/assets/docs/html/nav_h.png b/docs/html/nav_h.png similarity index 100% rename from assets/docs/html/nav_h.png rename to docs/html/nav_h.png diff --git a/assets/docs/html/nav_hd.png b/docs/html/nav_hd.png similarity index 100% rename from assets/docs/html/nav_hd.png rename to docs/html/nav_hd.png diff --git a/assets/docs/html/navtree.css b/docs/html/navtree.css similarity index 100% rename from assets/docs/html/navtree.css rename to docs/html/navtree.css diff --git a/assets/docs/html/navtree.js b/docs/html/navtree.js similarity index 100% rename from assets/docs/html/navtree.js rename to docs/html/navtree.js diff --git a/assets/docs/html/navtreedata.js b/docs/html/navtreedata.js similarity index 92% rename from assets/docs/html/navtreedata.js rename to docs/html/navtreedata.js index 1092ec68e4dcdf95a6300d9444feaa092dbe5b4a..cf9d3c16fb61bd79d2af916864bc457285071e8d 100644 --- a/assets/docs/html/navtreedata.js +++ b/docs/html/navtreedata.js @@ -32,7 +32,8 @@ var NAVTREE = [ "Члены классов", "functions.html", [ [ "Указатель", "functions.html", null ], [ "Функции", "functions_func.html", null ], - [ "Переменные", "functions_vars.html", null ] + [ "Переменные", "functions_vars.html", null ], + [ "Перечисления", "functions_enum.html", null ] ] ] ] ], [ "Файлы", "files.html", [ diff --git a/assets/docs/html/navtreeindex0.js b/docs/html/navtreeindex0.js similarity index 60% rename from assets/docs/html/navtreeindex0.js rename to docs/html/navtreeindex0.js index a9c0f2cc84239f8033c8167d1b063737312d708a..7b0ef855d62ff0846ef5ce8b4898cdb18c19a45b 100644 --- a/assets/docs/html/navtreeindex0.js +++ b/docs/html/navtreeindex0.js @@ -1,27 +1,27 @@ var NAVTREEINDEX0 = { "_application_8h_source.html":[1,0,0,0,0,0], -"_bob_builder_director_8h_source.html":[1,0,0,0,2,0], -"_button_8h_source.html":[1,0,0,0,4,0,0,0], -"_context_8h_source.html":[1,0,0,0,3,0], -"_game_builders_8h_source.html":[1,0,0,0,2,1], -"_game_state_8h_source.html":[1,0,0,0,7,0], -"_i_drawable_8h_source.html":[1,0,0,0,4,3], -"_i_entity_8h_source.html":[1,0,0,0,4,1,0], -"_i_game_builder_8h_source.html":[1,0,0,0,2,2], -"_i_game_event_8h_source.html":[1,0,0,0,5,0], -"_i_observer_8h_source.html":[1,0,0,0,4,1,1], -"_i_select_command_8h_source.html":[1,0,0,0,6,0], -"_i_state_8h_source.html":[1,0,0,0,7,1], -"_i_window_keeper_8h_source.html":[1,0,0,0,7,2], -"_maze_8h_source.html":[1,0,0,0,4,2,0], -"_menu_8h_source.html":[1,0,0,0,4,0,1,0], -"_menu_in_game_8h_source.html":[1,0,0,0,4,0,1,1], 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@@ -0,0 +1,5 @@ +var searchData= +[ + ['handle_0',['handle',['../class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43',1,'DeleteStaticEntity']]], + ['handle_5fscreamer_1',['handle_screamer',['../class_game_state.html#a8538d9088ff9371e69e19ad6661b6391',1,'GameState']]] +]; diff --git a/assets/docs/html/search/all_8.js b/docs/html/search/all_8.js similarity index 100% rename from assets/docs/html/search/all_8.js rename to docs/html/search/all_8.js diff --git a/assets/docs/html/search/all_9.js b/docs/html/search/all_9.js similarity index 100% rename from assets/docs/html/search/all_9.js rename to docs/html/search/all_9.js diff --git a/assets/docs/html/search/all_a.js b/docs/html/search/all_a.js similarity index 68% rename from assets/docs/html/search/all_a.js rename to docs/html/search/all_a.js index f9143e01657c7e7331b893ca8ec24567c5c0b770..563580be55f380606c9f12687b74bffc83027e5b 100644 --- a/assets/docs/html/search/all_a.js +++ b/docs/html/search/all_a.js @@ -5,6 +5,7 @@ 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rename to docs/html/search/all_d.js diff --git a/assets/docs/html/search/all_e.js b/docs/html/search/all_e.js similarity index 100% rename from assets/docs/html/search/all_e.js rename to docs/html/search/all_e.js diff --git a/assets/docs/html/search/all_f.js b/docs/html/search/all_f.js similarity index 100% rename from assets/docs/html/search/all_f.js rename to docs/html/search/all_f.js diff --git a/assets/docs/html/search/classes_0.js b/docs/html/search/classes_0.js similarity index 100% rename from assets/docs/html/search/classes_0.js rename to docs/html/search/classes_0.js diff --git a/assets/docs/html/search/classes_1.js b/docs/html/search/classes_1.js similarity index 100% rename from assets/docs/html/search/classes_1.js rename to docs/html/search/classes_1.js diff --git a/assets/docs/html/search/classes_2.js b/docs/html/search/classes_2.js similarity index 100% rename from assets/docs/html/search/classes_2.js rename to docs/html/search/classes_2.js diff --git 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['pass_4',['Pass',['../class_pass.html',1,'']]] +]; diff --git a/assets/docs/html/search/classes_b.js b/docs/html/search/classes_b.js similarity index 100% rename from assets/docs/html/search/classes_b.js rename to docs/html/search/classes_b.js diff --git a/assets/docs/html/search/classes_c.js b/docs/html/search/classes_c.js similarity index 100% rename from assets/docs/html/search/classes_c.js rename to docs/html/search/classes_c.js diff --git a/assets/docs/html/search/classes_d.js b/docs/html/search/classes_d.js similarity index 100% rename from assets/docs/html/search/classes_d.js rename to docs/html/search/classes_d.js diff --git a/assets/docs/html/search/classes_e.js b/docs/html/search/classes_e.js similarity index 100% rename from assets/docs/html/search/classes_e.js rename to docs/html/search/classes_e.js diff --git a/assets/docs/html/search/close.svg b/docs/html/search/close.svg similarity index 100% rename from assets/docs/html/search/close.svg rename to 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diff --git a/assets/docs/html/search/functions_3.js b/docs/html/search/functions_3.js similarity index 100% rename from assets/docs/html/search/functions_3.js rename to docs/html/search/functions_3.js diff --git a/assets/docs/html/search/functions_4.js b/docs/html/search/functions_4.js similarity index 100% rename from assets/docs/html/search/functions_4.js rename to docs/html/search/functions_4.js diff --git a/assets/docs/html/search/functions_5.js b/docs/html/search/functions_5.js similarity index 100% rename from assets/docs/html/search/functions_5.js rename to docs/html/search/functions_5.js diff --git a/docs/html/search/functions_6.js b/docs/html/search/functions_6.js new file mode 100644 index 0000000000000000000000000000000000000000..2887213f8a77b6eaede3637149187da20050469e --- /dev/null +++ b/docs/html/search/functions_6.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['handle_0',['handle',['../class_delete_static_entity.html#aadc4bbbd570e947fca78e222dbfacb43',1,'DeleteStaticEntity']]], + ['handle_5fscreamer_1',['handle_screamer',['../class_game_state.html#a8538d9088ff9371e69e19ad6661b6391',1,'GameState']]] +]; diff --git a/assets/docs/html/search/functions_7.js b/docs/html/search/functions_7.js similarity index 100% rename from assets/docs/html/search/functions_7.js rename to docs/html/search/functions_7.js diff --git a/assets/docs/html/search/functions_8.js b/docs/html/search/functions_8.js similarity index 100% rename from assets/docs/html/search/functions_8.js rename to docs/html/search/functions_8.js diff --git a/assets/docs/html/search/functions_9.js b/docs/html/search/functions_9.js similarity index 72% rename from assets/docs/html/search/functions_9.js rename to docs/html/search/functions_9.js index d2007405c9842d8bbb46eb4973f53d187166218b..38edb6f17f1d706ef8be5a56717ea0405c9658d0 100644 --- a/assets/docs/html/search/functions_9.js +++ b/docs/html/search/functions_9.js @@ -1,6 +1,6 @@ var searchData= [ - ['pacman_0',['Pacman',['../class_pacman.html#a72fa328d22c8fa39cf6b941ec10cd8a2',1,'Pacman']]], + ['pacman_0',['Pacman',['../class_pacman.html#a4000caf3daa707f177de875075a72c83',1,'Pacman']]], ['prepare_5ffor_5fdrawing_1',['prepare_for_drawing',['../class_pacman.html#ad41930fae2878425f80e4fea614f3a3d',1,'Pacman']]], ['process_5fmouse_2',['process_mouse',['../class_menu.html#a9174cfc103dba0ee0613196385691872',1,'Menu']]] ]; diff --git a/assets/docs/html/search/functions_a.js b/docs/html/search/functions_a.js similarity index 100% rename from assets/docs/html/search/functions_a.js rename to docs/html/search/functions_a.js diff --git a/assets/docs/html/search/functions_b.js b/docs/html/search/functions_b.js similarity index 100% rename from assets/docs/html/search/functions_b.js rename to docs/html/search/functions_b.js diff --git a/assets/docs/html/search/functions_c.js b/docs/html/search/functions_c.js similarity index 100% rename from assets/docs/html/search/functions_c.js rename to docs/html/search/functions_c.js diff --git a/assets/docs/html/search/functions_d.js b/docs/html/search/functions_d.js similarity index 100% rename from assets/docs/html/search/functions_d.js rename to docs/html/search/functions_d.js diff --git a/assets/docs/html/search/functions_e.js b/docs/html/search/functions_e.js similarity index 100% rename from assets/docs/html/search/functions_e.js rename to docs/html/search/functions_e.js diff --git a/assets/docs/html/search/mag.svg b/docs/html/search/mag.svg similarity index 100% rename from assets/docs/html/search/mag.svg rename to docs/html/search/mag.svg diff --git a/assets/docs/html/search/mag_d.svg b/docs/html/search/mag_d.svg similarity index 100% rename from assets/docs/html/search/mag_d.svg rename to docs/html/search/mag_d.svg diff --git a/assets/docs/html/search/mag_sel.svg b/docs/html/search/mag_sel.svg similarity index 100% rename from assets/docs/html/search/mag_sel.svg rename to docs/html/search/mag_sel.svg diff --git a/assets/docs/html/search/mag_seld.svg b/docs/html/search/mag_seld.svg similarity index 100% rename from assets/docs/html/search/mag_seld.svg rename to docs/html/search/mag_seld.svg diff --git a/assets/docs/html/search/search.css b/docs/html/search/search.css similarity index 100% rename from assets/docs/html/search/search.css rename to docs/html/search/search.css diff --git a/assets/docs/html/search/search.js b/docs/html/search/search.js similarity index 100% rename from assets/docs/html/search/search.js rename to docs/html/search/search.js diff --git a/assets/docs/html/search/searchdata.js b/docs/html/search/searchdata.js similarity index 72% rename from assets/docs/html/search/searchdata.js rename to docs/html/search/searchdata.js index cca42bf727fe4668b6eae0666067262172680b7f..4b2e91a0ce3045e312b158c8fd6a10348331cb97 100644 --- a/assets/docs/html/search/searchdata.js +++ b/docs/html/search/searchdata.js @@ -3,7 +3,8 @@ var indexSectionsWithContent = 0: "abcdefghilmoprstuvw~", 1: "abcdefgilmprstw", 2: "acdefghmoprsuv~", - 3: "m" + 3: "m", + 4: "m" }; var indexSectionNames = @@ -11,7 +12,8 @@ var indexSectionNames = 0: "all", 1: "classes", 2: "functions", - 3: "variables" + 3: "variables", + 4: "enums" }; var indexSectionLabels = @@ -19,6 +21,7 @@ var indexSectionLabels = 0: "Указатель", 1: "Классы", 2: "Функции", - 3: "Переменные" + 3: "Переменные", + 4: "Перечисления" }; diff --git a/assets/docs/html/search/variables_0.js b/docs/html/search/variables_0.js similarity index 100% rename from assets/docs/html/search/variables_0.js rename to docs/html/search/variables_0.js diff --git a/assets/docs/html/splitbar.png b/docs/html/splitbar.png similarity index 100% rename from assets/docs/html/splitbar.png rename to docs/html/splitbar.png diff --git a/assets/docs/html/splitbard.png b/docs/html/splitbard.png similarity index 100% rename from assets/docs/html/splitbard.png rename to docs/html/splitbard.png diff --git a/assets/docs/html/struct_game_context-members.html b/docs/html/struct_game_context-members.html similarity index 100% rename from assets/docs/html/struct_game_context-members.html rename to docs/html/struct_game_context-members.html diff --git a/assets/docs/html/struct_game_context.html b/docs/html/struct_game_context.html similarity index 100% rename from assets/docs/html/struct_game_context.html rename to docs/html/struct_game_context.html diff --git a/assets/docs/html/struct_i_drawable-members.html b/docs/html/struct_i_drawable-members.html similarity index 100% rename from assets/docs/html/struct_i_drawable-members.html rename to docs/html/struct_i_drawable-members.html diff --git a/assets/docs/html/struct_i_drawable.html b/docs/html/struct_i_drawable.html similarity index 100% rename from assets/docs/html/struct_i_drawable.html rename to docs/html/struct_i_drawable.html diff --git a/assets/docs/html/struct_i_drawable.png b/docs/html/struct_i_drawable.png similarity index 100% rename from assets/docs/html/struct_i_drawable.png rename to docs/html/struct_i_drawable.png diff --git a/assets/docs/html/struct_i_dynamic_entity-members.html b/docs/html/struct_i_dynamic_entity-members.html similarity index 100% rename from assets/docs/html/struct_i_dynamic_entity-members.html rename to docs/html/struct_i_dynamic_entity-members.html diff --git a/assets/docs/html/struct_i_dynamic_entity.html b/docs/html/struct_i_dynamic_entity.html similarity index 100% rename from assets/docs/html/struct_i_dynamic_entity.html rename to docs/html/struct_i_dynamic_entity.html diff --git a/assets/docs/html/struct_i_dynamic_entity.png b/docs/html/struct_i_dynamic_entity.png similarity index 100% rename from assets/docs/html/struct_i_dynamic_entity.png rename to docs/html/struct_i_dynamic_entity.png diff --git a/assets/docs/html/struct_i_preparable-members.html b/docs/html/struct_i_preparable-members.html similarity index 100% rename from assets/docs/html/struct_i_preparable-members.html rename to docs/html/struct_i_preparable-members.html diff --git a/assets/docs/html/struct_i_preparable.html b/docs/html/struct_i_preparable.html similarity index 100% rename from assets/docs/html/struct_i_preparable.html rename to docs/html/struct_i_preparable.html diff --git a/assets/docs/html/struct_i_preparable.png b/docs/html/struct_i_preparable.png similarity index 100% rename from assets/docs/html/struct_i_preparable.png rename to docs/html/struct_i_preparable.png diff --git a/assets/docs/html/struct_i_state_manager-members.html b/docs/html/struct_i_state_manager-members.html similarity index 100% rename from assets/docs/html/struct_i_state_manager-members.html rename to docs/html/struct_i_state_manager-members.html diff --git a/assets/docs/html/struct_i_state_manager.html b/docs/html/struct_i_state_manager.html similarity index 100% rename from assets/docs/html/struct_i_state_manager.html rename to docs/html/struct_i_state_manager.html diff --git a/assets/docs/html/struct_i_state_manager.png b/docs/html/struct_i_state_manager.png similarity index 100% rename from assets/docs/html/struct_i_state_manager.png rename to docs/html/struct_i_state_manager.png diff --git a/assets/docs/html/struct_i_static_entity-members.html b/docs/html/struct_i_static_entity-members.html similarity index 100% rename from assets/docs/html/struct_i_static_entity-members.html rename to docs/html/struct_i_static_entity-members.html diff --git a/assets/docs/html/struct_i_static_entity.html b/docs/html/struct_i_static_entity.html similarity index 100% rename from assets/docs/html/struct_i_static_entity.html rename to docs/html/struct_i_static_entity.html diff --git a/assets/docs/html/struct_i_static_entity.png b/docs/html/struct_i_static_entity.png similarity index 100% rename from assets/docs/html/struct_i_static_entity.png rename to docs/html/struct_i_static_entity.png diff --git a/assets/docs/html/struct_my_assets__one-members.html b/docs/html/struct_my_assets__one-members.html similarity index 67% rename from assets/docs/html/struct_my_assets__one-members.html rename to docs/html/struct_my_assets__one-members.html index bae1d1c9c12dabec45789df8a20cdedf04fbd07d..6abdca904c0f078634db2bc277fd3eb8caeb7758 100644 --- a/assets/docs/html/struct_my_assets__one-members.html +++ b/docs/html/struct_my_assets__one-members.html @@ -108,14 +108,15 @@ $(function(){initNavTree('struct_my_assets__one.html',''); initResizable(true); <p>Полный СЃРїРёСЃРѕРє членов класса <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>, включая наследуемые РёР· базового класса</p> <table class="directory"> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetFont</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetSceamer</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetScreamerTexture</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetSound</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetSoundInGame</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetSoundLost</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetSoundWin</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>MyAssets_one</b>()=delete (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetBackgroundTexture</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetFont</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetSceamer</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetScreamerTexture</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetSound</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetSoundInGame</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetSoundLost</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetSoundWin</b>() (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"><span class="mlabel">static</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>MyAssets_one</b>()=delete (определено РІ <a class="el" href="struct_my_assets__one.html">MyAssets_one</a>)</td><td class="entry"><a class="el" href="struct_my_assets__one.html">MyAssets_one</a></td><td class="entry"></td></tr> </table></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/struct_my_assets__one.html b/docs/html/struct_my_assets__one.html similarity index 93% rename from assets/docs/html/struct_my_assets__one.html rename to docs/html/struct_my_assets__one.html index dabf2bca1da828e70ee202afaad03b474c25975c..5d91a90985bbdc945985a37ce91f44f2bead2d0a 100644 --- a/assets/docs/html/struct_my_assets__one.html +++ b/docs/html/struct_my_assets__one.html @@ -122,6 +122,9 @@ static sf::Font & </td><td class="memItemRight" valign="bottom"><b>GetF <tr class="memitem:aff97e0aa7085508f883cb455c2b2132c" id="r_aff97e0aa7085508f883cb455c2b2132c"><td class="memItemLeft" align="right" valign="top"><a id="aff97e0aa7085508f883cb455c2b2132c" name="aff97e0aa7085508f883cb455c2b2132c"></a> static sf::Texture & </td><td class="memItemRight" valign="bottom"><b>GetScreamerTexture</b> ()</td></tr> <tr class="separator:aff97e0aa7085508f883cb455c2b2132c"><td class="memSeparator" colspan="2"> </td></tr> +<tr class="memitem:a28f0f887d3916fb45e6e5701e81f3259" id="r_a28f0f887d3916fb45e6e5701e81f3259"><td class="memItemLeft" align="right" valign="top"><a id="a28f0f887d3916fb45e6e5701e81f3259" name="a28f0f887d3916fb45e6e5701e81f3259"></a> +static sf::Texture & </td><td class="memItemRight" valign="bottom"><b>GetBackgroundTexture</b> ()</td></tr> +<tr class="separator:a28f0f887d3916fb45e6e5701e81f3259"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a79a84a79fc7d086ef7967d5ff961fee1" id="r_a79a84a79fc7d086ef7967d5ff961fee1"><td class="memItemLeft" align="right" valign="top"><a id="a79a84a79fc7d086ef7967d5ff961fee1" name="a79a84a79fc7d086ef7967d5ff961fee1"></a> static sf::SoundBuffer & </td><td class="memItemRight" valign="bottom"><b>GetSound</b> ()</td></tr> <tr class="separator:a79a84a79fc7d086ef7967d5ff961fee1"><td class="memSeparator" colspan="2"> </td></tr> @@ -141,8 +144,8 @@ static sf::SoundBuffer & </td><td class="memItemRight" valign="bottom"> <a name="details" id="details"></a><h2 class="groupheader">РџРѕРґСЂРѕР±РЅРѕРµ описание</h2> <div class="textblock"><p>загрузка текстур, Р·РІСѓРєР°, шрифта </p> </div><hr/>Объявления Рё описания членов структур находятся РІ файлах:<ul> -<li>source/application/Assets/<a class="el" href="_texture___sound_8h_source.html">Texture_Sound.h</a></li> -<li>source/application/Assets/<b>Texture_Sound.cpp</b></li> +<li>source/application/Utilities/<a class="el" href="_texture___sound_8h_source.html">Texture_Sound.h</a></li> +<li>source/application/Utilities/<b>Texture_Sound.cpp</b></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/struct_screamer_event-members.html b/docs/html/struct_screamer_event-members.html similarity index 100% rename from assets/docs/html/struct_screamer_event-members.html rename to docs/html/struct_screamer_event-members.html diff --git a/assets/docs/html/struct_screamer_event.html b/docs/html/struct_screamer_event.html similarity index 100% rename from assets/docs/html/struct_screamer_event.html rename to docs/html/struct_screamer_event.html diff --git a/assets/docs/html/struct_screamer_event.png b/docs/html/struct_screamer_event.png similarity index 100% rename from assets/docs/html/struct_screamer_event.png rename to docs/html/struct_screamer_event.png diff --git a/assets/docs/html/struct_select_state-members.html b/docs/html/struct_select_state-members.html similarity index 85% rename from assets/docs/html/struct_select_state-members.html rename to docs/html/struct_select_state-members.html index 287dc0d459aa9b57de061cacb9bf6de393297613..f8a60162d940bc523df22a7941241f90e74ff22d 100644 --- a/assets/docs/html/struct_select_state-members.html +++ b/docs/html/struct_select_state-members.html @@ -116,10 +116,9 @@ $(function(){initNavTree('struct_select_state.html',''); initResizable(true); }) <tr class="odd"><td class="entry"><a class="el" href="class_i_window_keeper.html#aef0780725b6f210bcbeb3b03da2445b8">m_window</a></td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> <tr class="even"><td class="entry"><a class="el" href="struct_select_state.html#a52b35ea72577fb2d5429daf43f9110e7">render</a>() override</td><td class="entry"><a class="el" href="struct_select_state.html">SelectState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> <tr class="odd"><td class="entry"><a class="el" href="struct_select_state.html#af3cc640f19d315eb79b7c9c0673a6562">SelectState</a>(IStateManager &state_manager, const sf::VideoMode &video_mode, const std::string &window_title)</td><td class="entry"><a class="el" href="struct_select_state.html">SelectState</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>set_texture</b>(MyTexture *ptr_texture) (определено РІ <a class="el" href="struct_select_state.html">SelectState</a>)</td><td class="entry"><a class="el" href="struct_select_state.html">SelectState</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> - <tr class="odd"><td class="entry"><a class="el" href="struct_select_state.html#af82dbfa9bc9fc892d55baabc3f5b5243">update</a>() override</td><td class="entry"><a class="el" href="struct_select_state.html">SelectState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~IState</b>()=default (определено РІ <a class="el" href="class_i_state.html">IState</a>)</td><td class="entry"><a class="el" href="class_i_state.html">IState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~IWindowKeeper</b>()=default (определено РІ <a class="el" href="class_i_window_keeper.html">IWindowKeeper</a>)</td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="struct_select_state.html#af82dbfa9bc9fc892d55baabc3f5b5243">update</a>() override</td><td class="entry"><a class="el" href="struct_select_state.html">SelectState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~IState</b>()=default (определено РІ <a class="el" href="class_i_state.html">IState</a>)</td><td class="entry"><a class="el" href="class_i_state.html">IState</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> + <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~IWindowKeeper</b>()=default (определено РІ <a class="el" href="class_i_window_keeper.html">IWindowKeeper</a>)</td><td class="entry"><a class="el" href="class_i_window_keeper.html">IWindowKeeper</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> </table></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/struct_select_state.html b/docs/html/struct_select_state.html similarity index 97% rename from assets/docs/html/struct_select_state.html rename to docs/html/struct_select_state.html index a8306a708dedd62a80077dcbbd50d5aa321db72c..1c75fb27a20a1c6c2789eeffb39e6590ab4459b4 100644 --- a/assets/docs/html/struct_select_state.html +++ b/docs/html/struct_select_state.html @@ -130,9 +130,6 @@ $(function(){initNavTree('struct_select_state.html',''); initResizable(true); }) <tr class="separator:af3cc640f19d315eb79b7c9c0673a6562"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a42934d0842634240dafe15af750a6090" id="r_a42934d0842634240dafe15af750a6090"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a42934d0842634240dafe15af750a6090">event_handling</a> () override</td></tr> <tr class="separator:a42934d0842634240dafe15af750a6090"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a29aa6f7798ddcc3da5a6cfbad6104d7d" id="r_a29aa6f7798ddcc3da5a6cfbad6104d7d"><td class="memItemLeft" align="right" valign="top"><a id="a29aa6f7798ddcc3da5a6cfbad6104d7d" name="a29aa6f7798ddcc3da5a6cfbad6104d7d"></a> -void </td><td class="memItemRight" valign="bottom"><b>set_texture</b> (<a class="el" href="class_my_texture.html">MyTexture</a> *ptr_texture)</td></tr> -<tr class="separator:a29aa6f7798ddcc3da5a6cfbad6104d7d"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:af82dbfa9bc9fc892d55baabc3f5b5243" id="r_af82dbfa9bc9fc892d55baabc3f5b5243"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#af82dbfa9bc9fc892d55baabc3f5b5243">update</a> () override</td></tr> <tr class="separator:af82dbfa9bc9fc892d55baabc3f5b5243"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a52b35ea72577fb2d5429daf43f9110e7" id="r_a52b35ea72577fb2d5429daf43f9110e7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a52b35ea72577fb2d5429daf43f9110e7">render</a> () override</td></tr> diff --git a/assets/docs/html/struct_select_state.js b/docs/html/struct_select_state.js similarity index 100% rename from assets/docs/html/struct_select_state.js rename to docs/html/struct_select_state.js diff --git a/assets/docs/html/struct_select_state.png b/docs/html/struct_select_state.png similarity index 100% rename from assets/docs/html/struct_select_state.png rename to docs/html/struct_select_state.png diff --git a/assets/docs/html/struct_theme_colors-members.html b/docs/html/struct_theme_colors-members.html similarity index 80% rename from assets/docs/html/struct_theme_colors-members.html rename to docs/html/struct_theme_colors-members.html index 014eb6f991414aff13ea0ff7269d43d1558cc8db..50a8ab11cb1e507c922f1c18a7d961bcc7d72be1 100644 --- a/assets/docs/html/struct_theme_colors-members.html +++ b/docs/html/struct_theme_colors-members.html @@ -116,16 +116,9 @@ $(function(){initNavTree('struct_theme_colors.html',''); initResizable(true); }) <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>game_background_ingame</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>game_background_lost</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>game_background_win</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>game_enemy</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>game_food</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>game_pacman</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>game_pacman_invisible</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>game_room</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>game_wall</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>room_color</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>select_level_background</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>title_text</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> - <tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>wall_color</b> (определено РІ <a class="el" href="struct_theme_colors.html">ThemeColors</a>)</td><td class="entry"><a class="el" href="struct_theme_colors.html">ThemeColors</a></td><td class="entry"></td></tr> </table></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> diff --git a/assets/docs/html/struct_theme_colors.html b/docs/html/struct_theme_colors.html similarity index 75% rename from assets/docs/html/struct_theme_colors.html rename to docs/html/struct_theme_colors.html index 2382805ef6bc17574ff83a0af3874de7316052c3..01d2d901f5a423a389af9fe1107e248a34365c77 100644 --- a/assets/docs/html/struct_theme_colors.html +++ b/docs/html/struct_theme_colors.html @@ -108,6 +108,11 @@ $(function(){initNavTree('struct_theme_colors.html',''); initResizable(true); }) <div class="headertitle"><div class="title">Структура ThemeColors</div></div> </div><!--header--> <div class="contents"> + +<p>Менеджер для загрузки цветов через паттер Singletone РЎ помощью set_theme() устанавливается тема приложения: светлая или темная Рзначально светлая тема + <a href="#details">Подробнее...</a></p> + +<p><code>#include <<a class="el" href="_theme_manager_8h_source.html">ThemeManager.h</a>></code></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a> Открытые атрибуты</h2></td></tr> @@ -123,9 +128,6 @@ sf::Color </td><td class="memItemRight" valign="bottom"><b>button_selection <tr class="memitem:ad808b1f08ba6edff3802389436a1958e" id="r_ad808b1f08ba6edff3802389436a1958e"><td class="memItemLeft" align="right" valign="top"><a id="ad808b1f08ba6edff3802389436a1958e" name="ad808b1f08ba6edff3802389436a1958e"></a> sf::Color </td><td class="memItemRight" valign="bottom"><b>button_frame</b></td></tr> <tr class="separator:ad808b1f08ba6edff3802389436a1958e"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a6f81700886febcec01f79d3196914f2c" id="r_a6f81700886febcec01f79d3196914f2c"><td class="memItemLeft" align="right" valign="top"><a id="a6f81700886febcec01f79d3196914f2c" name="a6f81700886febcec01f79d3196914f2c"></a> -sf::Color </td><td class="memItemRight" valign="bottom"><b>select_level_background</b></td></tr> -<tr class="separator:a6f81700886febcec01f79d3196914f2c"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a4a003f79702deae034f387b9dfb80bb3" id="r_a4a003f79702deae034f387b9dfb80bb3"><td class="memItemLeft" align="right" valign="top"><a id="a4a003f79702deae034f387b9dfb80bb3" name="a4a003f79702deae034f387b9dfb80bb3"></a> sf::Color </td><td class="memItemRight" valign="bottom"><b>game_background_ingame</b></td></tr> <tr class="separator:a4a003f79702deae034f387b9dfb80bb3"><td class="memSeparator" colspan="2"> </td></tr> @@ -135,39 +137,23 @@ sf::Color </td><td class="memItemRight" valign="bottom"><b>game_background_ <tr class="memitem:a0e52c3e335db05f6703201106c190e22" id="r_a0e52c3e335db05f6703201106c190e22"><td class="memItemLeft" align="right" valign="top"><a id="a0e52c3e335db05f6703201106c190e22" name="a0e52c3e335db05f6703201106c190e22"></a> sf::Color </td><td class="memItemRight" valign="bottom"><b>game_background_lost</b></td></tr> <tr class="separator:a0e52c3e335db05f6703201106c190e22"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:ab3d3900547e87ed94e76cec23653e6d3" id="r_ab3d3900547e87ed94e76cec23653e6d3"><td class="memItemLeft" align="right" valign="top"><a id="ab3d3900547e87ed94e76cec23653e6d3" name="ab3d3900547e87ed94e76cec23653e6d3"></a> -sf::Color </td><td class="memItemRight" valign="bottom"><b>game_pacman</b></td></tr> -<tr class="separator:ab3d3900547e87ed94e76cec23653e6d3"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a73b67c0a3462e0e7c3b06e6103d7cf56" id="r_a73b67c0a3462e0e7c3b06e6103d7cf56"><td class="memItemLeft" align="right" valign="top"><a id="a73b67c0a3462e0e7c3b06e6103d7cf56" name="a73b67c0a3462e0e7c3b06e6103d7cf56"></a> -sf::Color </td><td class="memItemRight" valign="bottom"><b>game_pacman_invisible</b></td></tr> -<tr class="separator:a73b67c0a3462e0e7c3b06e6103d7cf56"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a2e9794e0936c9869a6bfe83e1721b9d8" id="r_a2e9794e0936c9869a6bfe83e1721b9d8"><td class="memItemLeft" align="right" valign="top"><a id="a2e9794e0936c9869a6bfe83e1721b9d8" name="a2e9794e0936c9869a6bfe83e1721b9d8"></a> sf::Color </td><td class="memItemRight" valign="bottom"><b>game_room</b></td></tr> <tr class="separator:a2e9794e0936c9869a6bfe83e1721b9d8"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ad5046e9e7316ee883758590f05f301bd" id="r_ad5046e9e7316ee883758590f05f301bd"><td class="memItemLeft" align="right" valign="top"><a id="ad5046e9e7316ee883758590f05f301bd" name="ad5046e9e7316ee883758590f05f301bd"></a> sf::Color </td><td class="memItemRight" valign="bottom"><b>game_wall</b></td></tr> <tr class="separator:ad5046e9e7316ee883758590f05f301bd"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a51f6031f200e585f8f52a52ba9847528" id="r_a51f6031f200e585f8f52a52ba9847528"><td class="memItemLeft" align="right" valign="top"><a id="a51f6031f200e585f8f52a52ba9847528" name="a51f6031f200e585f8f52a52ba9847528"></a> -sf::Color </td><td class="memItemRight" valign="bottom"><b>game_food</b></td></tr> -<tr class="separator:a51f6031f200e585f8f52a52ba9847528"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a43e6375652d041c41f01ec06244c822b" id="r_a43e6375652d041c41f01ec06244c822b"><td class="memItemLeft" align="right" valign="top"><a id="a43e6375652d041c41f01ec06244c822b" name="a43e6375652d041c41f01ec06244c822b"></a> -sf::Color </td><td class="memItemRight" valign="bottom"><b>game_enemy</b></td></tr> -<tr class="separator:a43e6375652d041c41f01ec06244c822b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae040c25433c192e06451aa59518143be" id="r_ae040c25433c192e06451aa59518143be"><td class="memItemLeft" align="right" valign="top"><a id="ae040c25433c192e06451aa59518143be" name="ae040c25433c192e06451aa59518143be"></a> sf::Color </td><td class="memItemRight" valign="bottom"><b>title_text</b></td></tr> <tr class="separator:ae040c25433c192e06451aa59518143be"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a9cb0ac57097ccc0bb5e121ce2f99af38" id="r_a9cb0ac57097ccc0bb5e121ce2f99af38"><td class="memItemLeft" align="right" valign="top"><a id="a9cb0ac57097ccc0bb5e121ce2f99af38" name="a9cb0ac57097ccc0bb5e121ce2f99af38"></a> -sf::Color </td><td class="memItemRight" valign="bottom"><b>room_color</b></td></tr> -<tr class="separator:a9cb0ac57097ccc0bb5e121ce2f99af38"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a352e588343ff40f5311636c5597ea8c9" id="r_a352e588343ff40f5311636c5597ea8c9"><td class="memItemLeft" align="right" valign="top"><a id="a352e588343ff40f5311636c5597ea8c9" name="a352e588343ff40f5311636c5597ea8c9"></a> -sf::Color </td><td class="memItemRight" valign="bottom"><b>wall_color</b></td></tr> -<tr class="separator:a352e588343ff40f5311636c5597ea8c9"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a9a2eec4e3dad104a5de00515cdf31d09" id="r_a9a2eec4e3dad104a5de00515cdf31d09"><td class="memItemLeft" align="right" valign="top"><a id="a9a2eec4e3dad104a5de00515cdf31d09" name="a9a2eec4e3dad104a5de00515cdf31d09"></a> sf::Color </td><td class="memItemRight" valign="bottom"><b>button_text_score</b></td></tr> <tr class="separator:a9a2eec4e3dad104a5de00515cdf31d09"><td class="memSeparator" colspan="2"> </td></tr> </table> -<hr/>Объявления Рё описания членов структуры находятся РІ файле:<ul> -<li>source/application/State/<a class="el" href="_theme_manager_8h_source.html">ThemeManager.h</a></li> +<a name="details" id="details"></a><h2 class="groupheader">РџРѕРґСЂРѕР±РЅРѕРµ описание</h2> +<div class="textblock"><p>Менеджер для загрузки цветов через паттер Singletone РЎ помощью set_theme() устанавливается тема приложения: светлая или темная Рзначально светлая тема </p> +</div><hr/>Объявления Рё описания членов структуры находятся РІ файле:<ul> +<li>source/application/Utilities/<a class="el" href="_theme_manager_8h_source.html">ThemeManager.h</a></li> </ul> </div><!-- contents --> </div><!-- doc-content --> diff --git a/assets/docs/html/sync_off.png b/docs/html/sync_off.png similarity index 100% rename from assets/docs/html/sync_off.png rename to docs/html/sync_off.png diff --git a/assets/docs/html/sync_on.png b/docs/html/sync_on.png similarity index 100% rename from assets/docs/html/sync_on.png rename to docs/html/sync_on.png diff --git a/assets/docs/html/tab_a.png b/docs/html/tab_a.png similarity index 100% rename from assets/docs/html/tab_a.png rename to docs/html/tab_a.png diff --git a/assets/docs/html/tab_ad.png b/docs/html/tab_ad.png similarity index 100% rename from assets/docs/html/tab_ad.png rename to docs/html/tab_ad.png diff --git a/assets/docs/html/tab_b.png b/docs/html/tab_b.png similarity index 100% rename from assets/docs/html/tab_b.png rename to docs/html/tab_b.png diff --git a/assets/docs/html/tab_bd.png b/docs/html/tab_bd.png similarity index 100% rename from assets/docs/html/tab_bd.png rename to docs/html/tab_bd.png diff --git a/assets/docs/html/tab_h.png b/docs/html/tab_h.png similarity index 100% rename from assets/docs/html/tab_h.png rename to docs/html/tab_h.png diff --git a/assets/docs/html/tab_hd.png b/docs/html/tab_hd.png similarity index 100% rename from assets/docs/html/tab_hd.png rename to docs/html/tab_hd.png diff --git a/assets/docs/html/tab_s.png b/docs/html/tab_s.png similarity index 100% rename from assets/docs/html/tab_s.png rename to docs/html/tab_s.png diff --git a/assets/docs/html/tab_sd.png b/docs/html/tab_sd.png similarity index 100% rename from assets/docs/html/tab_sd.png rename to docs/html/tab_sd.png diff --git a/assets/docs/html/tabs.css b/docs/html/tabs.css similarity index 100% rename from assets/docs/html/tabs.css rename to docs/html/tabs.css diff --git a/source/application/Context/Context.cpp b/source/application/Context/Context.cpp index 2eb517b3a090158e5dd098137aee4c4de5fa1871..b199179639d0565a0707cf46f43df56fcf1c4217 100644 --- a/source/application/Context/Context.cpp +++ b/source/application/Context/Context.cpp @@ -1,8 +1,8 @@ #include "Context.h" GameContext::GameContext() - : pacman(&PacmanTexture::instance()), - pacman2(&PacmanTexture2::instance()), + : pacman(&PacmanTexture::instance(), false), + pacman2(&PacmanTexture2::instance(), true), static_objects(), dynamic_objects() {} diff --git a/source/application/Drawable/DrawMenu/Button/Button.cpp b/source/application/Drawable/DrawMenu/Button/Button.cpp index 0da439c6866ee8fac7bfe350799c2a07a9fcb2d3..087ecad75ee153d48d9117c619da65abc0b12671 100644 --- a/source/application/Drawable/DrawMenu/Button/Button.cpp +++ b/source/application/Drawable/DrawMenu/Button/Button.cpp @@ -1,7 +1,7 @@ #include "Button.h" #include "../../../../../config.h" -#include "../../../Assets/Texture_Sound.h" -#include "../../../State/ThemeManager.h" +#include "../../../Utilities/Texture_Sound.h" +#include "../../../Utilities/ThemeManager.h" Button::Button(sf::Vector2f pos, sf::Vector2f button_size, const std::string& text, size_t font_size, diff --git a/source/application/Drawable/DrawMenu/Menu/Menu.cpp b/source/application/Drawable/DrawMenu/Menu/Menu.cpp index f34b2dec2a484b94780a9f9998002c03f94935d9..1c8a1f0c8877593168cc108148e67cecaaa4ba70 100644 --- a/source/application/Drawable/DrawMenu/Menu/Menu.cpp +++ b/source/application/Drawable/DrawMenu/Menu/Menu.cpp @@ -1,8 +1,8 @@ #include "Menu.h" #include "../../../../../config.h" #include "../../../BobBuilder/GameBuilders.h" -#include "../../../State/ThemeManager.h" -#include "../../../Assets/Texture_Sound.h" +#include "../../../Utilities/ThemeManager.h" +#include "../../../Utilities/Texture_Sound.h" #include <memory> /** @brief diff --git a/source/application/Drawable/DrawMenu/Menu/MenuInGame.cpp b/source/application/Drawable/DrawMenu/Menu/MenuInGame.cpp index 409915935dd152f07f967265d4438c72d7333e45..43a7d5fc90749c8992052541b061f2da00bb8dd0 100644 --- a/source/application/Drawable/DrawMenu/Menu/MenuInGame.cpp +++ b/source/application/Drawable/DrawMenu/Menu/MenuInGame.cpp @@ -1,18 +1,21 @@ #include "MenuInGame.h" #include "../../../../config.h" -#include "../../../State/ThemeManager.h" -#include "../../../Assets/Texture_Sound.h" +#include "../../../Utilities/ThemeManager.h" +#include "../../../Utilities/Texture_Sound.h" -MenuGame::MenuGame() { +MenuGame::MenuGame() { if (!m_sound_texture.loadFromFile(std::string(ASSETS_PATH) + "Voice.png")) throw std::runtime_error("Can't added Texture for voice"); m_sound_sprite.setTexture(m_sound_texture); + + if (!m_lives_texture.loadFromFile(std::string(ASSETS_PATH) + "Heart.png")) + throw std::runtime_error("Can't added Texture for lives"); + m_lives_sprite.setTexture(m_lives_texture); m_sound_sprite.setPosition(200.f, 25.f); } void MenuGame::draw_into(sf::RenderWindow &window, const ScoreCount& scores_one, const ScoreCount& scores_two) { - - sf::Text m_title(config::GAME_COUNTER, MyAssets_one::GetFont(), 40); + sf::Text m_title(config::GAME_COUNTER, MyAssets_one::GetFont(), 30); m_title.setFillColor(ThemeManager::Instance().getButtonScoreColor()); m_title.setPosition(10.f, 55.f); window.draw(m_title); @@ -28,6 +31,11 @@ void MenuGame::draw_into(sf::RenderWindow &window, const ScoreCount& scores_one, player_two.setPosition(10.f, 125.f); window.draw(player_two); } + sf::Text m_lives(config::GAME_LIVES, MyAssets_one::GetFont(), 30); + m_lives.setFillColor(ThemeManager::Instance().getButtonScoreColor()); + m_lives.setPosition(10.f, 150.f); + window.draw(m_lives); + } void MenuGame::draw_button(sf::RenderWindow &window) { @@ -38,3 +46,23 @@ bool MenuGame::is_clicked(int x, int y) { return m_sound_sprite.getGlobalBounds().contains(x, y); } +void MenuGame::draw_hearts(sf::RenderWindow &window, int lives, float pos) { + + if (m_lives_texture.getSize().x == 0) return; + sf::Text m_pacman1("Pacman 1:", MyAssets_one::GetFont(), 25); + m_pacman1.setFillColor(ThemeManager::Instance().getButtonScoreColor()); + m_pacman1.setPosition(10.f, 190.f); + window.draw(m_pacman1); + + if (pos != 0.f) { + sf::Text m_pacman1("Pacman 2:", MyAssets_one::GetFont(), 25); + m_pacman1.setFillColor(ThemeManager::Instance().getButtonScoreColor()); + m_pacman1.setPosition(10.f, 210.f + pos - 20.f); + window.draw(m_pacman1); + } + for (int i = 0; i < lives; i++) { + m_lives_sprite.setPosition(10.f + i * (m_lives_texture.getSize().x + 5.f), 210.f + pos); + window.draw(m_lives_sprite); + } +} + diff --git a/source/application/Drawable/DrawMenu/Menu/MenuInGame.h b/source/application/Drawable/DrawMenu/Menu/MenuInGame.h index c7abe681a7b546be9387abeb57945e92a4c1ad4c..f3ec062b50f7da340cec97b93f97d25b7b20cace 100644 --- a/source/application/Drawable/DrawMenu/Menu/MenuInGame.h +++ b/source/application/Drawable/DrawMenu/Menu/MenuInGame.h @@ -1,15 +1,19 @@ #pragma once #include <SFML/Graphics.hpp> #include "../../Entity/IObserver.h" +#include "../../../Context/Context.h" +#include "../../../State/IState.h" class MenuGame { public: MenuGame(); void draw_into(sf::RenderWindow &window, const ScoreCount& scores_one, const ScoreCount& scores_two); void draw_button(sf::RenderWindow &window); + void draw_hearts(sf::RenderWindow &window, int lives, float pos); bool is_clicked(int x, int y); private: + ContextManager m_context; sf::RenderWindow m_window; sf::RectangleShape m_background; sf::RectangleShape m_button; @@ -19,4 +23,7 @@ private: sf::Texture m_sound_texture; sf::Sprite m_sound_sprite; + + sf::Texture m_lives_texture; + sf::Sprite m_lives_sprite; }; diff --git a/source/application/Drawable/Entity/IEntity.h b/source/application/Drawable/Entity/IEntity.h index 7e9997eb83b75f410c90e6ce4f33c1ff7dc15899..cf6b7976213cd522bf5b9ef8141a23630887a057 100644 --- a/source/application/Drawable/Entity/IEntity.h +++ b/source/application/Drawable/Entity/IEntity.h @@ -2,7 +2,7 @@ #include "../IDrawable.h" #include "../../Event/IGameEvent.h" -#include "MyTexture.h" +#include "../../Utilities/MyTexture.h" class Room; class Food; @@ -10,7 +10,7 @@ class Enemy; /** * @brief Паттерн VISITOR для взаимодействия пакмана СЃ объектами РёРіСЂС‹. - * Создаем РґРІРµ абстрации: IVisitor (посетитель) Рё IVisitable (нечто посещаемое) + * Создаем РґРІРµ абстрации: IVisitor (посетитель) */ class IVisitor { public: diff --git a/source/application/Drawable/Entity/Pacman.cpp b/source/application/Drawable/Entity/Pacman.cpp index 75ba6fbf7e7ae02c22f29cf05cd12ea866d2442d..97eef631929fa816b94df2d9642c365f8268fbc6 100644 --- a/source/application/Drawable/Entity/Pacman.cpp +++ b/source/application/Drawable/Entity/Pacman.cpp @@ -1,13 +1,14 @@ #include "Pacman.h" #include "../../../../config.h" -#include "../../Assets/Texture_Sound.h" +#include "../../Utilities/Texture_Sound.h" /** * @brief Pacman - главный герой. * Р’ конструкторе РІ пакмана загружаем Р·РІСѓРє, который РѕРЅ будет издавать РїСЂРё поедании еды * @param texture */ -Pacman::Pacman(MyTexture* texture) : m_ptr_texture(texture) { +Pacman::Pacman(MyTexture* texture, bool is_second_player) : m_ptr_texture(texture), +m_second_player(is_second_player){ m_sound.setBuffer(MyAssets_one::GetSound()); } @@ -45,7 +46,7 @@ std::unique_ptr<IGameEvent> Pacman::visit(Food* ptr_food) { std::unique_ptr<IGameEvent> Pacman::visit(Enemy* ptr_enemy) { if (ptr_enemy->get_location() != this->get_location()) return {}; - return std::make_unique<LostGame>(); + return std::make_unique<PacmanLoseLifeEvent>(m_second_player); } void Pacman::draw_into(sf::RenderWindow& window) { diff --git a/source/application/Drawable/Entity/Pacman.h b/source/application/Drawable/Entity/Pacman.h index 5e0d9cde946440a0b0fe9e4bdb159164f1e2bfef..ef6a1b353cf6eb70cb9aaf89fb0e21fa5835624a 100644 --- a/source/application/Drawable/Entity/Pacman.h +++ b/source/application/Drawable/Entity/Pacman.h @@ -2,20 +2,25 @@ #include "IEntity.h" #include "../Maze/Maze.h" -#include "MyTexture.h" +#include "../../Utilities/MyTexture.h" #include "SFML/Audio/Sound.hpp" class Pacman : public IEntity, public IVisitor { public: - explicit Pacman(MyTexture* texture); + explicit Pacman(MyTexture* texture, bool is_second_player); void move(Room::Direction direction); void prepare_for_drawing() override; void draw_into(sf::RenderWindow& window) override; std::unique_ptr<IGameEvent> visit(Food* ptr_entity) override; std::unique_ptr<IGameEvent> visit(Enemy* ptr_entity) override; + bool died() const {return m_lives <= 0; } + void lose_life() {if (m_lives > 0) m_lives--;} + int get_lives() {return m_lives; } ~Pacman() override = default; private: + int m_lives = 3; ///> количество жизней sf::Sprite m_sprite; sf::Sound m_sound; MyTexture* m_ptr_texture; + bool m_second_player; }; diff --git a/source/application/Drawable/Maze/Maze.cpp b/source/application/Drawable/Maze/Maze.cpp index 7da8a48e15a5add932eed11517beaedc25e671e5..07b1abdebe24b2b544fc308bed04ca55fe5dcce8 100644 --- a/source/application/Drawable/Maze/Maze.cpp +++ b/source/application/Drawable/Maze/Maze.cpp @@ -1,6 +1,6 @@ #include "Maze.h" #include "../../../../config.h" -#include "../../State/ThemeManager.h" +#include "../../Utilities/ThemeManager.h" Room::Room(float size) : m_rectangle({size, size}){ m_rectangle.setOrigin(m_rectangle.getSize().x/2,m_rectangle.getSize().y/2 ); diff --git a/source/application/Event/IGameEvent.cpp b/source/application/Event/IGameEvent.cpp index 1368b3cb4a8515cfb044f87668e80ade6a61f33d..85b24445fffedde7f2852c4857d580d9a52e30d3 100644 --- a/source/application/Event/IGameEvent.cpp +++ b/source/application/Event/IGameEvent.cpp @@ -1,6 +1,6 @@ #include "IGameEvent.h" #include "../Context/Context.h" -#include "../Assets/Texture_Sound.h" +#include "../Utilities/Texture_Sound.h" void IGameEvent::add_observer(IObserver *observer) { m_observers.push_back(observer); @@ -38,3 +38,26 @@ void ScreamerEvent::handle(GameContext *context) { m_sound.play(); } } + +void PacmanLoseLifeEvent::handle(GameContext *context) { + Pacman& pacman_lose_life = m_second_player ? context->pacman2 : context->pacman; + pacman_lose_life.lose_life(); + + if (pacman_lose_life.died()) { + if (context->pacman.died() && context->pacman2.died()) + context->state = GameContext::LOST; + } + + for (auto& obj : context->dynamic_objects) { + if (auto* enemy = dynamic_cast<Enemy*>(obj.get())) { + Room* random_room = nullptr; + if (!context->static_objects.empty()) { + size_t random_index = rand() % context->static_objects.size(); + auto it = context->static_objects.begin(); + std::advance(it, random_index); + random_room = (*it)->get_location(); + enemy->set_location(random_room); + } + } + } +} diff --git a/source/application/Event/IGameEvent.h b/source/application/Event/IGameEvent.h index 6cacfeead0d14e8a1f9d3f2e226b62990d17232a..5cfe7f42b103fe314d359cd78f8dac98c26ae83c 100644 --- a/source/application/Event/IGameEvent.h +++ b/source/application/Event/IGameEvent.h @@ -7,6 +7,7 @@ class GameContext; class IStaticEntity; +class Pacman; /** * @brief Абстрактрый класс для различных игровых событий @@ -71,11 +72,25 @@ struct ScreamerEvent : public IGameEvent { */ class ScreamerCompositeEvent : public IGameEvent { public: - ScreamerCompositeEvent(IStaticEntity* food) : m_food(food) {} + explicit ScreamerCompositeEvent(IStaticEntity* food) : m_food(food) {} void handle(GameContext* context) override { DeleteStaticEntity(m_food).handle(context); ScreamerEvent().handle(context); } private: IStaticEntity* m_food; +}; + +/** + * @brief Событие: потеря Р¶РёР·РЅРё Сѓ Пакманов. + * Всего три Р¶РёР·РЅРё, РєРѕРіРґР° РѕРЅРё кончились, то РёРіСЂР° провалена + * Р’ ресурсах храним пакмана + */ +class PacmanLoseLifeEvent : public IGameEvent { +public: + explicit PacmanLoseLifeEvent(bool second_player) : m_second_player(second_player) {} + + void handle(GameContext* context) override; +private: + bool m_second_player; }; \ No newline at end of file diff --git a/source/application/State/GameState.cpp b/source/application/State/GameState.cpp index 72a8c9518246a0a72ecf639e7af34904ec663a5f..074f65676283fa8bf731ee7272eb24bffcbf81fe 100644 --- a/source/application/State/GameState.cpp +++ b/source/application/State/GameState.cpp @@ -1,7 +1,7 @@ #include "GameState.h" #include "SelectState.h" -#include "ThemeManager.h" -#include "../Assets/Texture_Sound.h" +#include "../Utilities/ThemeManager.h" +#include "../Utilities/Texture_Sound.h" sf::Clock m_clock; GameState::GameState(IStateManager &state_manager, const sf::VideoMode &video_mode, const std::string &window_title) : @@ -30,6 +30,7 @@ void GameState::event_handling() { if (context.screamer_active) continue; + ///> если нажимаем Cmd+Z делаем шаг назад if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Z) m_context_manager.restore_previous_context(); @@ -38,9 +39,10 @@ void GameState::event_handling() { mode_made = process_key_pressed(event.key.code); } + ///> правой РєРЅРѕРїРєРѕР№ мыши - включить или выключть Р·РІСѓРє if (event.type == sf::Event::MouseButtonPressed && event.mouseButton.button == sf::Mouse::Right) { if (m_menu.is_clicked(event.mouseButton.x, event.mouseButton.y)) { - m_sound_active = !m_sound_active; ///> переключение состояния + m_sound_active = !m_sound_active; if (!m_sound_active) { m_sound_ingame.stop(); m_sound_win.stop(); @@ -63,10 +65,10 @@ bool GameState::process_key_pressed(sf::Keyboard::Key code) { if (code == sf::Keyboard::W || code == sf::Keyboard::A || code == sf::Keyboard::S || code == sf::Keyboard::D) { m_context_manager.save_current_context(); switch (code) { - case sf::Keyboard::W: context.pacman.move(Room::UP); break; - case sf::Keyboard::S: context.pacman.move(Room::DOWN); break; - case sf::Keyboard::A: context.pacman.move(Room::LEFT); break; - case sf::Keyboard::D: context.pacman.move(Room::RIGHT); break; + case config::KEY_UP: context.pacman.move(Room::UP); break; + case config::KEY_DOWN: context.pacman.move(Room::DOWN); break; + case config::KEY_LEFT: context.pacman.move(Room::LEFT); break; + case config::KEY_RIGHT: context.pacman.move(Room::RIGHT); break; } return true; } @@ -138,6 +140,38 @@ void GameState::update() { game_events.clear(); } +void GameState::handle_screamer(GameContext& context) { + if (context.screamer_active) { + if (m_screamer_music.getStatus() != sf::SoundSource::Playing) { + m_sound_ingame.stop(); + m_sound_win.stop(); + m_sound_lost.stop(); + m_screamer_music.play(); + } + + sf::Sprite sprite; + sprite.setTexture(MyAssets_one::GetScreamerTexture()); + + ///> растягиваем текстуру РЅР° весь экран + sprite.setScale( + static_cast<float>(m_window.getSize().x) / sprite.getTexture()->getSize().x, + static_cast<float>(m_window.getSize().y) / sprite.getTexture()->getSize().y + ); + + ///> эффект тряски через случайное смещение РЅР° +- 10 пикселей + const int shakeRange = 10; + float offsetX = rand() % (shakeRange * 2 + 1) - shakeRange; + float offsetY = rand() % (shakeRange * 2 + 1) - shakeRange; + sprite.setPosition(offsetX, offsetY); + m_window.draw(sprite); + } + else { + ///> если скример РЅРµ активен + if (m_screamer_music.getStatus() == sf::SoundSource::Playing) + m_screamer_music.stop(); + } +} + void GameState::render() { GameContext& context = m_context_manager.get_current_context(); sf::Color backgroundColor; @@ -171,11 +205,15 @@ void GameState::render() { backgroundColor = ThemeManager::Instance().getGameBackgroundWinColor(); } m_window.clear(backgroundColor); - if (context.pacman2.get_location() != nullptr) + if (context.pacman2.get_location() != nullptr) { m_menu.draw_into(m_window, *m_score_count_one, *m_score_count_two); + m_menu.draw_hearts(m_window, context.pacman2.get_lives(), 70.f); + } else m_menu.draw_into(m_window, *m_score_count_one, ScoreCount(0)); m_menu.draw_button(m_window); + m_menu.draw_hearts(m_window, context.pacman.get_lives(), 0.f); + m_maze.draw_into(m_window); context.pacman.draw_into(m_window); if (context.pacman2.get_location() != nullptr) @@ -185,36 +223,7 @@ void GameState::render() { for (auto& el : context.dynamic_objects) el->draw_into(m_window); - if (context.screamer_active) { - if (m_screamer_music.getStatus() != sf::SoundSource::Playing) { - m_sound_ingame.stop(); - m_sound_win.stop(); - m_sound_lost.stop(); - m_screamer_music.play(); - } - - sf::Sprite sprite; - sprite.setTexture(MyAssets_one::GetScreamerTexture()); - - sf::Vector2u windowSize = m_window.getSize(); - sf::Vector2u textureSize = sprite.getTexture()->getSize(); - - sprite.setScale( - static_cast<float>(windowSize.x) / textureSize.x, - static_cast<float>(windowSize.y) / textureSize.y - ); - - const int shakeRange = 10; - int offsetX = rand() % (shakeRange * 2 + 1) - shakeRange; - int offsetY = rand() % (shakeRange * 2 + 1) - shakeRange; - sprite.setPosition(static_cast<float>(offsetX), static_cast<float>(offsetY)); - - m_window.draw(sprite); - } - else { - if (m_screamer_music.getStatus() == sf::SoundSource::Playing) - m_screamer_music.stop(); - } + handle_screamer(context); m_window.display(); } diff --git a/source/application/State/GameState.h b/source/application/State/GameState.h index e1c26b5c01dd8d9dd3a08b0d33ca56fdd86517d8..de53895ca0afb37f2492e76b17e6206c15d894b3 100644 --- a/source/application/State/GameState.h +++ b/source/application/State/GameState.h @@ -22,7 +22,7 @@ public: void set_context(GameContext&& context); bool process_key_pressed(sf::Keyboard::Key code); const ScoreCount& get_score_count() const {return *m_score_count_one, *m_score_count_two; } - + void handle_screamer(GameContext& context); ///> обработка события СЃРѕ скримером enum class Music {NONE, INGAME, LOST, WIN}; Music m_current_music = Music::NONE; ///> текущая музыка private: diff --git a/source/application/State/SelectState.cpp b/source/application/State/SelectState.cpp index fb03218e692babe08de6f113702a8cce2d10ccb7..e492af2f4890d96ca9f7ef837c856337a00e11c2 100644 --- a/source/application/State/SelectState.cpp +++ b/source/application/State/SelectState.cpp @@ -1,14 +1,15 @@ #include "SelectState.h" +#include "../Utilities/Texture_Sound.h" /** * @details Р’ конструкторе делегирует аргументы СЃ режимом Рё названием РѕРєРЅР° конструктору IWindowKeeper * Р’ конструктор Menu отправляет аргумент СЃРѕ ссылкой РЅР° менеджера состояний */ + SelectState::SelectState(IStateManager& state_manager, const sf::VideoMode& video_mode, const std::string& window_title) : IState(state_manager), IWindowKeeper(video_mode, window_title), m_menu(state_manager) { update_theme(); - set_texture(&BackgroundTexture::instance()); - m_backgorund_sprite.setTexture(m_background->get_texture()); + m_backgorund_sprite.setTexture(MyAssets_one::GetBackgroundTexture()); } void SelectState::event_handling() { diff --git a/source/application/State/SelectState.h b/source/application/State/SelectState.h index 69b532204e38558f597ae68c31bbf227d94e141d..779ad61a8c64f0bda651282297cc78834f59de8a 100644 --- a/source/application/State/SelectState.h +++ b/source/application/State/SelectState.h @@ -1,7 +1,7 @@ #pragma once #include "IState.h" #include "../Drawable/DrawMenu/Menu/Menu.h" -#include "ThemeManager.h" +#include "../Utilities/ThemeManager.h" /** * @brief SelectState - состояние, РїСЂРё котором РїСЂРѕРёСЃС…РѕРґРёС‚ выбор СѓСЂРѕРІРЅСЏ Рё выход РёР· РёРіСЂС‹. @@ -9,13 +9,11 @@ struct SelectState: public IState, public IWindowKeeper { SelectState(IStateManager& state_manager, const sf::VideoMode& video_mode, const std::string& window_title); void event_handling() override; - void set_texture(MyTexture* ptr_texture) { m_background = ptr_texture; } void update() override; void render() override; bool do_step() override; private: void update_theme() { ThemeManager::Instance().applyTheme(); } - MyTexture* m_background; sf::Sprite m_backgorund_sprite; Menu m_menu; }; \ No newline at end of file diff --git a/source/application/State/ThemeManager.cpp b/source/application/State/ThemeManager.cpp deleted file mode 100644 index 134812bcb1e556763a0122f1c8ba2b612f149c2e..0000000000000000000000000000000000000000 --- a/source/application/State/ThemeManager.cpp +++ /dev/null @@ -1,103 +0,0 @@ -#include "ThemeManager.h" - -ThemeManager& ThemeManager::Instance() { - static ThemeManager instance; - return instance; -} - -sf::Color ThemeManager::getButtonFillColor() const { - return m_currentColors.button_fill; -} - -void ThemeManager::set_theme(ThemeManager::Theme newTheme) { - m_theme = newTheme; - loadThemeColors(); -} - -sf::Color ThemeManager::getButtonOutlineColor() const { - return m_currentColors.button_frame; -} - -sf::Color ThemeManager::getButtonTextColor() const { - return m_currentColors.button_text; -} - -sf::Color ThemeManager::getButtonSelectionColor() const { - return m_currentColors.button_selection; -} - -sf::Color ThemeManager::getTitleTextColor() const { - return m_currentColors.title_text; -} - -sf::Color ThemeManager::getGameBackgroundInGameColor() const { - return m_currentColors.game_background_ingame; -} - -sf::Color ThemeManager::getGameBackgroundWinColor() const { - return m_currentColors.game_background_win; -} - -sf::Color ThemeManager::getGameBackgroundLostColor() const { - return m_currentColors.game_background_lost; -} - -sf::Color ThemeManager::getRoomColor() const { - return m_currentColors.room_color; -} - -sf::Color ThemeManager::getWallColor() const { - return m_currentColors.wall_color; -} - -sf::Color ThemeManager::getButtonScoreColor() const { - return m_currentColors.button_text_score; -} - -void ThemeManager::loadThemeColors() { - if (m_theme == Theme::LIGHT) { - m_currentColors = { - sf::Color::White, // button_text - sf::Color(21, 117, 217), // button_fill - sf::Color(0, 0, 0), // button_selection - sf::Color::White, // button_frame - sf::Color(240, 240, 240), // select_level_background - sf::Color(255, 255, 255), // game_background_ingame - sf::Color(0, 255, 0), // game_background_win - sf::Color(255, 0, 0), // game_background_lost - sf::Color(255, 255, 0), // game_pacman - sf::Color(100, 100, 100), // game_pacman_invisible - sf::Color(200, 200, 255), // game_room - sf::Color(50, 50, 50), // game_wall - sf::Color(255, 165, 0), // game_food - sf::Color(255, 0, 0), // game_enemy - sf::Color::White, // title_text - sf::Color(255, 255, 255), // room_color - sf::Color(0, 0, 0), // wall_color - sf::Color::Black - }; - - } else if (m_theme == Theme::DARK) { - m_currentColors = { - sf::Color::White, // button_text - sf::Color(21, 117, 217), // button_fill - sf::Color(80, 80, 80), // button_selection - sf::Color::White, // button_frame - sf::Color(30, 30, 30), // select_level_background - sf::Color(40, 40, 40), // game_background_ingame - sf::Color(0, 255, 0), // game_background_win - sf::Color(255, 0, 0), // game_background_lost - sf::Color(255, 255, 0), // game_pacman - sf::Color(100, 100, 100), // game_pacman_invisible - sf::Color(100, 100, 100), // game_room - sf::Color(50, 50, 50), // game_wall - sf::Color(255, 165, 0), // game_food - sf::Color(255, 0, 0), // game_enemy - sf::Color::White, // title_text - sf::Color(0, 0, 0), // room_color - sf::Color(0, 0, 255), // wall_color - sf::Color::White - }; - } -} - diff --git a/source/application/Drawable/Entity/MyTexture.cpp b/source/application/Utilities/MyTexture.cpp similarity index 94% rename from source/application/Drawable/Entity/MyTexture.cpp rename to source/application/Utilities/MyTexture.cpp index 5872eec0669ffa8e9b45c23cda6248d38ac475b3..179a480964494da69d41430fc80c776f5341ec66 100644 --- a/source/application/Drawable/Entity/MyTexture.cpp +++ b/source/application/Utilities/MyTexture.cpp @@ -56,6 +56,3 @@ EnemyTexture::EnemyTexture() { m_texture_enemy.loadFromFile(std::string(ASSETS_PATH) + "enemy.png"); } -BackgroundTexture::BackgroundTexture() { - m_texture_background.loadFromFile(std::string(ASSETS_PATH) + "background.png"); -} \ No newline at end of file diff --git a/source/application/Drawable/Entity/MyTexture.h b/source/application/Utilities/MyTexture.h similarity index 100% rename from source/application/Drawable/Entity/MyTexture.h rename to source/application/Utilities/MyTexture.h diff --git a/source/application/Assets/Texture_Sound.cpp b/source/application/Utilities/Texture_Sound.cpp similarity index 90% rename from source/application/Assets/Texture_Sound.cpp rename to source/application/Utilities/Texture_Sound.cpp index 2dfe5813941245ccf64884b4edfaddd0875b990f..18e4567103c92d559aa38dc4784405a4f988226b 100644 --- a/source/application/Assets/Texture_Sound.cpp +++ b/source/application/Utilities/Texture_Sound.cpp @@ -62,6 +62,14 @@ sf::Texture &MyAssets_one::GetScreamerTexture() { return texture; } +sf::Texture &MyAssets_one::GetBackgroundTexture() { + static sf::Texture texture; + if (texture.getSize() != sf::Vector2u{0, 0}) return texture; + if (!texture.loadFromFile(ASSETS_PATH "background.png")) + throw std::runtime_error("Failed to load texture for background"); + return texture; +} + //@todo //sf::Texture& MyAssets_one::GetFood() { diff --git a/source/application/Assets/Texture_Sound.h b/source/application/Utilities/Texture_Sound.h similarity index 91% rename from source/application/Assets/Texture_Sound.h rename to source/application/Utilities/Texture_Sound.h index df1d9e130d1f5417b9f53a8e48996bce889a4923..fd9d0fb01b7a99f1b01635059551e61b8dea7214 100644 --- a/source/application/Assets/Texture_Sound.h +++ b/source/application/Utilities/Texture_Sound.h @@ -9,6 +9,7 @@ struct MyAssets_one { MyAssets_one() = delete; static sf::Font& GetFont(); static sf::Texture& GetScreamerTexture(); + static sf::Texture& GetBackgroundTexture(); static sf::SoundBuffer& GetSound(); static sf::SoundBuffer& GetSoundWin(); static sf::SoundBuffer& GetSoundLost(); diff --git a/source/application/Utilities/ThemeManager.cpp b/source/application/Utilities/ThemeManager.cpp new file mode 100644 index 0000000000000000000000000000000000000000..59ad16f5627a5b471cb6e760ec92bf0b9058bf27 --- /dev/null +++ b/source/application/Utilities/ThemeManager.cpp @@ -0,0 +1,89 @@ +#include "ThemeManager.h" + +ThemeManager& ThemeManager::Instance() { + static ThemeManager instance; + return instance; +} + +sf::Color ThemeManager::getButtonFillColor() const { + return m_currentColors.button_fill; +} + +void ThemeManager::set_theme(ThemeManager::Theme newTheme) { + m_theme = newTheme; + loadThemeColors(); +} + +sf::Color ThemeManager::getButtonOutlineColor() const { + return m_currentColors.button_frame; +} + +sf::Color ThemeManager::getButtonTextColor() const { + return m_currentColors.button_text; +} + +sf::Color ThemeManager::getButtonSelectionColor() const { + return m_currentColors.button_selection; +} + +sf::Color ThemeManager::getTitleTextColor() const { + return m_currentColors.title_text; +} + +sf::Color ThemeManager::getGameBackgroundInGameColor() const { + return m_currentColors.game_background_ingame; +} + +sf::Color ThemeManager::getGameBackgroundWinColor() const { + return m_currentColors.game_background_win; +} + +sf::Color ThemeManager::getGameBackgroundLostColor() const { + return m_currentColors.game_background_lost; +} + +sf::Color ThemeManager::getRoomColor() const { + return m_currentColors.game_room; +} + +sf::Color ThemeManager::getWallColor() const { + return m_currentColors.game_wall; +} + +sf::Color ThemeManager::getButtonScoreColor() const { + return m_currentColors.button_text_score; +} + +void ThemeManager::loadThemeColors() { + if (m_theme == Theme::LIGHT) { + m_currentColors = { + config::COLOR_TEXT_LIGHT, + config::BUTTON_COLOR_FILL_LIGHT, + config::BUTTON_COLOR_SELECTION_LIGHT, + config::BUTTON_COLOR_FRAME_LIGHT, + config::GAME_COLOR_BACKGROUND_INGAME_LIGHT, + config::GAME_COLOR_BACKGROUND_WIN_LIGHT, + config::GAME_COLOR_BACKGROUND_LOST_LIGHT, + config::GAME_COLOR_ROOM_LIGHT, + config::GAME_COLOR_WALL_LIGHT, + config::COLOR_TEXT_LIGHT, + config::BUTTON_TEXT_SCORE_LIGHT + }; + + } else if (m_theme == Theme::DARK) { + m_currentColors = { + config::COLOR_TEXT_DARK, + config::BUTTON_COLOR_FILL_DARK, + config::BUTTON_COLOR_SELECTION_DARK, + config::BUTTON_COLOR_FRAME_DARK, + config::GAME_COLOR_BACKGROUND_INGAME_DARK, + config::GAME_COLOR_BACKGROUND_WIN_DARK, + config::GAME_COLOR_BACKGROUND_LOST_DARK, + config::GAME_COLOR_ROOM_DARK, + config::GAME_COLOR_WALL_DARK, + config::COLOR_TEXT_DARK, + config::BUTTON_TEXT_SCORE_DARK + }; + } +} + diff --git a/source/application/State/ThemeManager.h b/source/application/Utilities/ThemeManager.h similarity index 76% rename from source/application/State/ThemeManager.h rename to source/application/Utilities/ThemeManager.h index 049de717f4dee1f1927956131f9d0961ee91926f..40fce72172cfd33de8bad312caefbe2a10ca7715 100644 --- a/source/application/State/ThemeManager.h +++ b/source/application/Utilities/ThemeManager.h @@ -1,33 +1,29 @@ #pragma once #include "../../../config.h" +/** + * @brief Менеджер для загрузки цветов через паттер Singletone + * РЎ помощью set_theme() устанавливается тема приложения: светлая или темная + * Рзначально светлая тема + */ struct ThemeColors { sf::Color button_text; sf::Color button_fill; sf::Color button_selection; sf::Color button_frame; - sf::Color select_level_background; sf::Color game_background_ingame; sf::Color game_background_win; sf::Color game_background_lost; - sf::Color game_pacman; - sf::Color game_pacman_invisible; sf::Color game_room; sf::Color game_wall; - sf::Color game_food; - sf::Color game_enemy; sf::Color title_text; - sf::Color room_color; - sf::Color wall_color; sf::Color button_text_score; - }; class ThemeManager { public: enum class Theme { LIGHT, DARK }; - ThemeManager(const ThemeManager&) = delete; ThemeManager& operator=(const ThemeManager&) = delete; static ThemeManager& Instance(); @@ -38,9 +34,7 @@ public: sf::Color getButtonOutlineColor() const; sf::Color getButtonTextColor() const; sf::Color getButtonSelectionColor() const; - sf::Color getTitleTextColor() const; - sf::Color getGameBackgroundInGameColor() const; sf::Color getGameBackgroundWinColor() const; sf::Color getGameBackgroundLostColor() const; @@ -53,6 +47,5 @@ private: Theme m_theme = Theme::LIGHT; ThemeColors m_currentColors; void loadThemeColors(); - - ThemeManager() {set_theme(Theme::LIGHT);}; + ThemeManager() {set_theme(Theme::LIGHT);}; ///> изначальное светлая тема };