diff --git a/source/States/GameState/IPreparable.h b/source/BasicAbstractions/IPreparable.h similarity index 100% rename from source/States/GameState/IPreparable.h rename to source/BasicAbstractions/IPreparable.h diff --git a/source/States/GameState/ContextManager.cpp b/source/States/GameState/Context/ContextManager.cpp similarity index 89% rename from source/States/GameState/ContextManager.cpp rename to source/States/GameState/Context/ContextManager.cpp index cbd7f8ae71c8f6db3d7f0252ff481f9f5e90ef8e..28ba4eb7967c0f7ca134b6822b750bca011532d3 100644 --- a/source/States/GameState/ContextManager.cpp +++ b/source/States/GameState/Context/ContextManager.cpp @@ -1,4 +1,4 @@ -#include <States/GameState/ContextManager.h> +#include <States/GameState/Context/ContextManager.h> void ContextManager::reset(GameContext&& context) { while (!m_contexts.empty()) diff --git a/source/States/GameState/ContextManager.h b/source/States/GameState/Context/ContextManager.h similarity index 86% rename from source/States/GameState/ContextManager.h rename to source/States/GameState/Context/ContextManager.h index 8c0adc92e6207c911f2947e3d494a98eff186db9..9c84bc30e733ecb8eed251223d9a133dde5f42dc 100644 --- a/source/States/GameState/ContextManager.h +++ b/source/States/GameState/Context/ContextManager.h @@ -1,5 +1,5 @@ #pragma once -#include <States/GameState/GameContext.h> +#include <States/GameState/Context/GameContext.h> #include <stack> class ContextManager { diff --git a/source/States/GameState/GameContext.cpp b/source/States/GameState/Context/GameContext.cpp similarity index 88% rename from source/States/GameState/GameContext.cpp rename to source/States/GameState/Context/GameContext.cpp index e6aac1a8270c5a7f37fd4577631eca9f39be4e46..db0c2c19496dd053150d111d50a8638e335bb32b 100644 --- a/source/States/GameState/GameContext.cpp +++ b/source/States/GameState/Context/GameContext.cpp @@ -1,4 +1,4 @@ -#include <States/GameState/GameContext.h> +#include <States/GameState/Context/GameContext.h> GameContext GameContext::clone() const { GameContext new_game_context; diff --git a/source/States/GameState/GameContext.h b/source/States/GameState/Context/GameContext.h similarity index 59% rename from source/States/GameState/GameContext.h rename to source/States/GameState/Context/GameContext.h index 8c295d29f0a6d20fac47438c2245321f94dcccf6..81b3bdcc9c0e77154640bea2b3982b7655218652 100644 --- a/source/States/GameState/GameContext.h +++ b/source/States/GameState/Context/GameContext.h @@ -1,7 +1,7 @@ #pragma once -#include <States/GameState/Entities/Pacman.h> -#include <States/GameState/Entities/StaticEntities.h> -#include <States/GameState/Entities/DynamicEntities.h> +#include <States/GameState/Entities/Pacman/Pacman.h> +#include <States/GameState/Entities/StaticEntities/StaticEntities.h> +#include <States/GameState/Entities/DynamicEntities/DynamicEntities.h> struct GameContext { [[nodiscard]] GameContext clone() const; diff --git a/source/States/GameState/Entities/DynamicEntities.cpp b/source/States/GameState/Entities/DynamicEntities/DynamicEntities.cpp similarity index 92% rename from source/States/GameState/Entities/DynamicEntities.cpp rename to source/States/GameState/Entities/DynamicEntities/DynamicEntities.cpp index 8c4cd833543f8332b7f5cd37da3821a0dceed302..c2f0ffacdc57bb25146bc54338adc83be0f248c3 100644 --- a/source/States/GameState/Entities/DynamicEntities.cpp +++ b/source/States/GameState/Entities/DynamicEntities/DynamicEntities.cpp @@ -1,5 +1,5 @@ #include <Configuration.h> -#include <States/GameState/Entities/DynamicEntities.h> +#include <States/GameState/Entities/DynamicEntities/DynamicEntities.h> Enemy::Enemy() : m_rectangle({config::GAME_ENEMY_SIZE, config::GAME_ENEMY_SIZE}) { m_rectangle.setFillColor(config::GAME_ENEMY_COLOR); diff --git a/source/States/GameState/Entities/DynamicEntities.h b/source/States/GameState/Entities/DynamicEntities/DynamicEntities.h similarity index 100% rename from source/States/GameState/Entities/DynamicEntities.h rename to source/States/GameState/Entities/DynamicEntities/DynamicEntities.h diff --git a/source/States/GameState/Entities/IEntity.h b/source/States/GameState/Entities/IEntity.h index c8e40f142bd9c18846187d034c7f4fea968d3668..51bc31bd5c593b1e845d1a1354c5b7638debd0b8 100644 --- a/source/States/GameState/Entities/IEntity.h +++ b/source/States/GameState/Entities/IEntity.h @@ -1,6 +1,6 @@ #pragma once -#include <States/GameState/IPreparable.h> -#include <States/GameState/Maze/Room.h> +#include <BasicAbstractions/IPreparable.h> +#include <States/GameState/Maze/Room/Room.h> class IEntity : public IPreparable { public: diff --git a/source/States/GameState/Entities/Pacman.cpp b/source/States/GameState/Entities/Pacman/Pacman.cpp similarity index 90% rename from source/States/GameState/Entities/Pacman.cpp rename to source/States/GameState/Entities/Pacman/Pacman.cpp index e6f04f8540b71dcfa83a9f49c4d41e165a892a8a..b7b96e092dfaf141af39cb2ab9c3d688f0959c85 100644 --- a/source/States/GameState/Entities/Pacman.cpp +++ b/source/States/GameState/Entities/Pacman/Pacman.cpp @@ -1,5 +1,5 @@ #include <Configuration.h> -#include <States/GameState/Entities/Pacman.h> +#include <States/GameState/Entities/Pacman/Pacman.h> Pacman::Pacman() : m_circle{ config::GAME_PACMAN_SIZE } { m_circle.setFillColor(config::GAME_COLOR_PACMAN); diff --git a/source/States/GameState/Entities/Pacman.h b/source/States/GameState/Entities/Pacman/Pacman.h similarity index 100% rename from source/States/GameState/Entities/Pacman.h rename to source/States/GameState/Entities/Pacman/Pacman.h diff --git a/source/States/GameState/Entities/StaticEntities.cpp b/source/States/GameState/Entities/StaticEntities/StaticEntities.cpp similarity index 87% rename from source/States/GameState/Entities/StaticEntities.cpp rename to source/States/GameState/Entities/StaticEntities/StaticEntities.cpp index 5e22de1e146586d2422cda66434eb43649f3ffe8..9d915e699a56d97703940b928da6b98aa0d3401e 100644 --- a/source/States/GameState/Entities/StaticEntities.cpp +++ b/source/States/GameState/Entities/StaticEntities/StaticEntities.cpp @@ -1,4 +1,4 @@ -#include <States/GameState/Entities/StaticEntities.h> +#include <States/GameState/Entities/StaticEntities/StaticEntities.h> #include <Configuration.h> Food::Food() : m_circle(config::GAME_FOOD_SIZE, 6) { diff --git a/source/States/GameState/Entities/StaticEntities.h b/source/States/GameState/Entities/StaticEntities/StaticEntities.h similarity index 100% rename from source/States/GameState/Entities/StaticEntities.h rename to source/States/GameState/Entities/StaticEntities/StaticEntities.h diff --git a/source/States/GameState/GameState.h b/source/States/GameState/GameState.h index 21be1482a34ead893701fc4508b8addbb93df8f6..63d49f61089f2b9aa0f2536ed24eba3993e99630 100644 --- a/source/States/GameState/GameState.h +++ b/source/States/GameState/GameState.h @@ -2,7 +2,7 @@ #include <BasicAbstractions/IState.h> #include <BasicAbstractions/IWindowKeeper.h> #include <States/GameState/Maze/Maze.h> -#include <States/GameState/ContextManager.h> +#include <States/GameState/Context/ContextManager.h> class GameState : public IState, public IWindowKeeper { public: diff --git a/source/States/GameState/Maze/Maze.h b/source/States/GameState/Maze/Maze.h index db98cae87ff9576c7315769d5529670721ef6e14..ee9937995aed94fbd70417758bebd560808eb98e 100644 --- a/source/States/GameState/Maze/Maze.h +++ b/source/States/GameState/Maze/Maze.h @@ -1,6 +1,6 @@ #pragma once -#include <States/GameState/Maze/Room.h> +#include <States/GameState/Maze/Room/Room.h> #include <vector> diff --git a/source/States/GameState/Maze/Room.cpp b/source/States/GameState/Maze/Room/Room.cpp similarity index 94% rename from source/States/GameState/Maze/Room.cpp rename to source/States/GameState/Maze/Room/Room.cpp index aa62c090e2d207e80317aaa66f264aa5b5fe254a..ea3b4a74a7d91342b732736aff93ac48b5f69c0a 100644 --- a/source/States/GameState/Maze/Room.cpp +++ b/source/States/GameState/Maze/Room/Room.cpp @@ -1,4 +1,4 @@ -#include <States/GameState/Maze/Room.h> +#include <States/GameState/Maze/Room/Room.h> Room::Room(float size) : m_rectangle({size, size}) { m_rectangle.setOrigin(size/2, size/2); diff --git a/source/States/GameState/Maze/Room.h b/source/States/GameState/Maze/Room/Room.h similarity index 89% rename from source/States/GameState/Maze/Room.h rename to source/States/GameState/Maze/Room/Room.h index 87f10b0d93857f627339dacd91f163d131b19000..2825cb2862a3d54798612544813c4c18e9fc33e0 100644 --- a/source/States/GameState/Maze/Room.h +++ b/source/States/GameState/Maze/Room/Room.h @@ -1,7 +1,7 @@ #pragma once -#include <States/GameState/IPreparable.h> -#include <States/GameState/Maze/RoomSide.h> +#include <BasicAbstractions/IPreparable.h> +#include <States/GameState/Maze/Room/RoomSide/RoomSide.h> #include <array> diff --git a/source/States/GameState/Maze/RoomSide.cpp b/source/States/GameState/Maze/Room/RoomSide/RoomSide.cpp similarity index 100% rename from source/States/GameState/Maze/RoomSide.cpp rename to source/States/GameState/Maze/Room/RoomSide/RoomSide.cpp diff --git a/source/States/GameState/Maze/RoomSide.h b/source/States/GameState/Maze/Room/RoomSide/RoomSide.h similarity index 94% rename from source/States/GameState/Maze/RoomSide.h rename to source/States/GameState/Maze/Room/RoomSide/RoomSide.h index f730f21775f3f39ef49589010a6301216e856185..411fc35af015d66f7b82ed142904bc5ed464aa3c 100644 --- a/source/States/GameState/Maze/RoomSide.h +++ b/source/States/GameState/Maze/Room/RoomSide/RoomSide.h @@ -1,5 +1,5 @@ #pragma once -#include <States/GameState/IPreparable.h> +#include <BasicAbstractions/IPreparable.h> class IEntity; class Room;