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Сулимов Игорь Андреевич authored19451cbd
#pragma once
#include "ChangeStateCommand.h"
#include "Builder/GameBuilderDirector.h"
class GameCommand: public ChangeStateCommand {
public:
void execute() override;
public:
GameCommand(IStateManager& state_manager, std::unique_ptr<GameBuilderDirector>&& ptr_director);
private:
std::unique_ptr<GameBuilderDirector> m_ptr_director;
};