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Ушкова Диана Петровна authored2e7f7920
#include "ThemeManager.h"
ThemeManager& ThemeManager::Instance() {
static ThemeManager instance;
return instance;
}
sf::Color ThemeManager::getButtonFillColor() const {
return m_currentColors.button_fill;
}
void ThemeManager::set_theme(ThemeManager::Theme newTheme) {
m_theme = newTheme;
loadThemeColors();
}
sf::Color ThemeManager::getButtonOutlineColor() const {
return m_currentColors.button_frame;
}
sf::Color ThemeManager::getButtonTextColor() const {
return m_currentColors.button_text;
}
sf::Color ThemeManager::getButtonSelectionColor() const {
return m_currentColors.button_selection;
}
sf::Color ThemeManager::getTitleTextColor() const {
return m_currentColors.title_text;
}
sf::Color ThemeManager::getGameBackgroundInGameColor() const {
return m_currentColors.game_background_ingame;
}
sf::Color ThemeManager::getGameBackgroundWinColor() const {
return m_currentColors.game_background_win;
}
sf::Color ThemeManager::getGameBackgroundLostColor() const {
return m_currentColors.game_background_lost;
}
sf::Color ThemeManager::getRoomColor() const {
return m_currentColors.room_color;
}
sf::Color ThemeManager::getWallColor() const {
return m_currentColors.wall_color;
}
void ThemeManager::loadThemeColors() {
if (m_theme == Theme::LIGHT) {
m_currentColors = {
sf::Color::White, // button_text
sf::Color(21, 117, 217), // button_fill
sf::Color(0, 0, 0), // button_selection
sf::Color::White, // button_frame
sf::Color(240, 240, 240), // select_level_background
sf::Color(255, 255, 255), // game_background_ingame
sf::Color(0, 255, 0), // game_background_win
sf::Color(255, 0, 0), // game_background_lost
sf::Color(255, 255, 0), // game_pacman
sf::Color(100, 100, 100), // game_pacman_invisible
sf::Color(200, 200, 255), // game_room
sf::Color(50, 50, 50), // game_wall
sf::Color(255, 165, 0), // game_food
sf::Color(255, 0, 0), // game_enemy
sf::Color::White, // title_text
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sf::Color(255, 255, 255), // room_color
sf::Color(0, 0, 0) // wall_color
};
} else if (m_theme == Theme::DARK) {
m_currentColors = {
sf::Color::White, // button_text
sf::Color(21, 117, 217), // button_fill
sf::Color(80, 80, 80), // button_selection
sf::Color::White, // button_frame
sf::Color(30, 30, 30), // select_level_background
sf::Color(40, 40, 40), // game_background_ingame
sf::Color(0, 255, 0), // game_background_win
sf::Color(255, 0, 0), // game_background_lost
sf::Color(255, 255, 0), // game_pacman
sf::Color(100, 100, 100), // game_pacman_invisible
sf::Color(100, 100, 100), // game_room
sf::Color(50, 50, 50), // game_wall
sf::Color(255, 165, 0), // game_food
sf::Color(255, 0, 0), // game_enemy
sf::Color::White, // title_text
sf::Color(0, 0, 0), // room_color
sf::Color(0, 0, 255) // wall_color
};
}
}