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Печенин Данила Михайлович authoredbc43cd15
#pragma once
#include <BasicAbstractions/IState.h>
#include <BasicAbstractions/IWindowKeeper.h>
struct GameState : IState, IWindowKeeper {
explicit GameState(IStateManager& state_manager, const sf::VideoMode& video_mode, const sf::String& window_title) : IState(state_manager), IWindowKeeper(video_mode, window_title) {}
bool do_step() override;
void event_handling() override {};
void update() override {};
void render() override {};
};