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Created with Raphaël 2.2.024Mar2322161511109854315FebFinal version 1.0mainmainBug with dark/light mode was fixedAdd texturesAdd textures to foodRed pacmand was healedAdd resize to window in game stateSome fixes + enemies' velocities were changedProgress bar was addedSome fixes + enemies have different speed at different levelsDark mode is availableTextures were addedFixes in CMakeLists.txtNew states Pause and BeginMerge branch 'macos-app' into 'main'Final version of CMake for mac-os appCMake is done for installing app on MacOSSupport continues moving of entitiesPacman can interact with enemies and food nowStandard ComplexBuilder was implemented and previous ComplexBuilder -> ComplexRandomBuilder. Final was added to some classes.Complex builder with random maze was implementedSimpleBuilder was implemented and other fixes were doneMove button to BasicAbstractionsRefactoring of the directoriesAll methods in GameBuilderDirector and CommonBuilder were implementedGameBuilder structure was createdContextManager was doneException logic was changedConcrete entities were created + some changes in SelectState's + assets' logicMaze, room, IEntity, RoomSide were added + some fixesAbstractions of GameBuilderDirector and GameCommand were doneAll buttons in SelectState work. They close app.Buttons were added to SelectState windowSome abstractions were added + empty select state window was createdRefactoring of projectThe architecture was reorganizedMain states were organizedInitial commit