-
Авдеев Евгений Владимирович authoredaa6c9756
#pragma once
#include "IGameBuilder.h"
class CommonBuilder:public IGameBuilder {
private:
float m_width;
float m_height;
float m_room_size;
std::vector<std::vector<std::unique_ptr<Room>>> m_rooms;
GameContext m_context;
std::unique_ptr<GameState> m_game_state;
public:
CommonBuilder(float width, float height, float room_size) : m_height(height), m_width(width), m_room_size(room_size) {}
void create_context(float dynamic_obj_ratio);
void create_state(IStateManager& state_manager, sf::VideoMode mode, std::string window_title);
void set_all_to_state();
std::unique_ptr<GameState> get_game() override;
};