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Авдеев Евгений Владимирович authored231a3787
#pragma once
#include <SFML/Graphics.hpp>
namespace config {
// :
const unsigned int FRAME_RATE_LIMIT = 60;
// :
const sf::Vector2f BUTTON_SIZE = { 250, 70 };
const size_t BUTTON_FONT_SIZE = static_cast<size_t>(BUTTON_SIZE.y / 1.5f);
const size_t NAME_FONT_SIZE = static_cast<size_t>(1.5f* BUTTON_SIZE.y);
const float BUTTON_FRAME_THICKNESS = 3.0f;
const char SELECT_LEVEL_TITLE[] = "Pacman and caves";
const char MENU_NAME[] = "Pacman and caves";
const char TUTOR_NAME[] = "Enter to tutorial ?";
const sf::VideoMode SELECT_LEVEL_VIDEO_MODE{ 1080, 720 };
const char BUTTON_TEXT_EASY[] = "Easy";
const char BUTTON_TEXT_MEDIUM[] = "Medium";
const char BUTTON_TEXT_HARD[] = "Hard";
const char BUTTON_TEXT_EXIT[] = "Exit";
// :
const sf::VideoMode GAME_VIDEO_MODE{ 1080, 720 };
const char EASY_GAME_TITLE[] = "Level: Easy";
const char MEDIUM_GAME_TITLE[] = "Level: Medium";
const char HARD_GAME_TITLE[] = "Level: Hard";
const char TUTOR_TEXT[] = "Push SPACE for launch fireball: 50MP\nPush E for use ultimate skill: 70MP\nPush Q for use magnit: 100MP";
const float EASY_GAME_ENEMY_RATIO = 0.0f;
const float MEDIUM_GAME_ENEMY_RATIO = 0.03f;
const float HARD_GAME_ENEMY_RATIO = 0.07f;
const float ROOM_SIZE = 50;
const float GAME_ENEMY_SIZE = ROOM_SIZE * 0.7;
const float GAME_FOOD_SIZE = ROOM_SIZE * 0.2;
const sf::Vector2f BAR_SIZE = { 200, 15 };
const float PACMAN_MAX_MP = 300;
const float PACMAN_START_MP = 50;
const float FIREBALL_COST = 20;
const float ULTIMATE_COST = 70;
const float MAGNIT_COST = PACMAN_MAX_MP;
const float MP_REGEN = 2.0f/60;
const float POTION_MP = 10;
const float SPAWN_INV = 5;
const size_t POTION_RATE = 900;
// :
const float GAME_PACMAN_SIZE = ROOM_SIZE * 0.8;
const sf::Keyboard::Key KEY_LEFT = sf::Keyboard::A;
const sf::Keyboard::Key KEY_RIGHT = sf::Keyboard::D;
const sf::Keyboard::Key KEY_UP = sf::Keyboard::W;
const sf::Keyboard::Key KEY_DOWN = sf::Keyboard::S;
// :
const sf::Color BUTTON_COLOR_TEXT{ 255, 255, 255 };
const sf::Color BUTTON_COLOR_FILL{ 90, 90, 180, 0};
const sf::Color BUTTON_COLOR_SELECTION{ 90, 90, 180, 50 };
const sf::Color BUTTON_COLOR_FRAME{ 0, 0, 0 };
const sf::Color SELECT_LEVEL_BACKGROUND_COLOR{ 230,230,230 };
const sf::Color GAME_COLOR_BACKGROUND_INGAME{ 20,20,20 };
const sf::Color GAME_COLOR_BACKGROUND_WIN{ 0, 255, 0 };
const sf::Color GAME_COLOR_BACKGROUND_LOST{ 255, 0, 0 };
const sf::Color GAME_COLOR_PACMAN{ 250, 150, 0 };
const sf::Color GAME_COLOR_ROOM{ 0, 0, 0 };
const sf::Color GAME_COLOR_WALL{ 80, 190, 255 };
const sf::Color GAME_COLOR_TELEPORT{ 255, 0, 0 };
const sf::Color GAME_FOOD_COLOR{ 0, 200, 100 };
const sf::Color GAME_ENEMY_COLOR{ 255, 50, 0 };
}
enum Direction { INVALID = -1, LEFT, RIGHT, UP, DOWN };